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Trial By Fire Event And Sale


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#141 Matt Newman

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Posted 06 March 2018 - 11:58 AM

View PostLordFatman, on 06 March 2018 - 11:52 AM, said:

when you cant fix it change it and hope no one noticed


The real Fix would have been a hotfix with downtime and a patch and most likely a restart of the event and reset player progress. The Stat should be fixed in the next patch.

#142 Neklatan

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Posted 06 March 2018 - 12:19 PM

View PostMatt Newman, on 06 March 2018 - 10:34 AM, said:

Issue Identified and the event requirements have been updated.

Light Mechs
5 Kill or KMDD changed to 3 KMDD

Medium Mechs
10 Kill or KMDD changed to 6 KMDD

Heavy Mechs
15 Kill or KMDD changed to 9 KMDD

Assault Mechs
20 Kill or KMDD changed to 12 KMDD

No event progress will be lost by this change.

Sorry for the issues folks.


So it's time to go all out on those pesky arms, side torsos and the one leg. And totally avoid the dreaded center torso and second leg.

Respectfully, changing the text is good so everybody knows what is going on, but it kinda makes it worse. No fun in seeking KMDD. I expected to pursue this on many mechs, now I'm not sure.

The result is that the requeriments are much more difficult to achieve now. Perhaps considering some measure to make up for it, like increasing the duration of the event, or something similar, would be reasonable.

Edited by Neklatan, 06 March 2018 - 12:21 PM.


#143 LordFatman

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Posted 06 March 2018 - 12:26 PM

kmdd take a lot longer to get then the kill I get 5 to 8 kills for every kmdd I get

#144 Naqser

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Posted 06 March 2018 - 12:39 PM

Along with Assists, Lance in Formation and Accumulative damage would've been a good replacement for KMDDs.
I'm not getting them in a fast enough pace for me to enjoy the event.

#145 MovinTarget

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Posted 06 March 2018 - 12:55 PM

View PostRazerThrone07, on 06 March 2018 - 09:47 AM, said:


[/size]




"PGI prided themselves on being the industry's oldest independent developers. We have a strong vision and dedication to the product we make. And our talented team contributed as the key component to our success. Looking ahead, we are committed as ever to be one of the best Free-to-Play Development Studios in the world".[left]If this is who they are, and sell the service in multiple timezones & continents, get it done.



I see nothing in there stating "We will provide 24/7 support" and while overall I think they have good customer support I think it unrealistic that they would be able to do this. Do you have a copy of their operating budget?

Hey McDonalds promises 100% beef in their patties, but mine doesn't taste like fresh angus beef, never frozen and only from the choicest cuts.

Welcome to the world of advertising hyperbole.

#146 Holy Jackson

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Posted 06 March 2018 - 01:00 PM

Hey thanks for the correction to pure KMDD and the reduction in instances needed to get the reward. I wasn't looking forward to the assault grind.

And LOL to the people now complaining that KMDDs are harder to get. Every match has up to 12 kills and 12 kmdds to divide amongst your team. Be the pilot doing the work, not the pilot securing the kills.

Edited by Holy Jackson, 06 March 2018 - 01:01 PM.


#147 SuperMCDad

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Posted 06 March 2018 - 01:27 PM

View PostHoly Jackson, on 06 March 2018 - 01:00 PM, said:

Hey thanks for the correction to pure KMDD and the reduction in instances needed to get the reward. I wasn't looking forward to the assault grind.

And LOL to the people now complaining that KMDDs are harder to get. Every match has up to 12 kills and 12 kmdds to divide amongst your team. Be the pilot doing the work, not the pilot securing the kills.


Yeah. If it was kill rather than KMDD, they would be complaining that it encouraged bad player behaviour and kill stealing (as per other events). PGI really can't win. Posted Image

#148 MovinTarget

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Posted 06 March 2018 - 01:34 PM

View PostSuperMCDad, on 06 March 2018 - 01:27 PM, said:


Yeah. If it was kill rather than KMDD, they would be complaining that it encouraged bad player behaviour and kill stealing (as per other events). PGI really can't win. Posted Image


Nope, winter is not over, snowflakes be still fallin...

And as always, these rewards are not compulsory, everbody can make an adult decision as to whether it is worth their time and effort.

#149 DarkFhoenix

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Posted 06 March 2018 - 01:37 PM

Hooray Kmdd stats are lowered . It's a bit easier than a solo kill , I really hate those . I think we all have plenty of time to pull this off .

I dread the Warhawk grind .

#150 Crashking

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Posted 06 March 2018 - 01:56 PM

After discovering Kills weren't counting, I started to look at the event in disgust. I hoped PGI would correct the issue, but I am not in favor of their correction as it just tossed out like half the progress I would have completed. For some chassis its far easier to get a kill with then the KMDD and vice verses. Sadly now I see the event just as the typical game play style... ALPHASTRIKE online, which is a real joke as alpha striking is normally a rare occurrence within Battletech / Mechwarrior.

This correction makes it appear the company doesn't save its game data for very long which is a bit odd considering the statistics page and leader board aspects that are available for review. OH WELL, not much us users can do as has been proven prior.

#151 D V Devnull

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Posted 06 March 2018 - 01:57 PM

View PostNaqser, on 06 March 2018 - 12:39 PM, said:

Along with Assists, Lance in Formation and Accumulative damage would've been a good replacement for KMDDs.
I'm not getting them in a fast enough pace for me to enjoy the event.

Hey, I wonder why PGI doesn't use "Savior Kill" as a counted item? It would be the most likely for encouraging teamwork. :huh:

~D. V. "now asking about the 'white elephant' in the room" Devnull

#152 suffocater

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Posted 06 March 2018 - 02:21 PM

IS part finished. On to the Clans, Warhawk will more or less run by himself.

#153 Matt Newman

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Posted 06 March 2018 - 02:31 PM

View PostD V Devnull, on 06 March 2018 - 01:57 PM, said:

Hey, I wonder why PGI doesn't use "Savior Kill" as a counted item? It would be the most likely for encouraging teamwork. :huh: ~D. V. "now asking about the 'white elephant' in the room" Devnull


In the past players have been frustrated with challenges that require the cooperation of teammates
The outcome of the event becomes beyond their control.
Savior Kill, I believe, requires you to score a Kill on an enemy while he is firing on a friendly unit.
Would you not fire on the enemy unless he was firing on a friendly unit? would you wait to kill him?

Kill or KMDD stat is really the best "kill" stat I have when it works.
whereas Kill Assist is the "easiest" to get and can be "farmed".

Kill or KMDD rewards both the person who secured the kill and the player who did the most damage.
This is the most cooperative stat I have as it rewards "team work" and everybody gets a point

#154 suffocater

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Posted 06 March 2018 - 02:35 PM

View PostMatt Newman, on 06 March 2018 - 02:31 PM, said:


In the past players have been frustrated with challenges that require the cooperation of teammates
The outcome of the event becomes beyond their control.
Savior Kill, I believe, requires you to score a Kill on an enemy while he is firing on a friendly unit.
Would you not fire on the enemy unless he was firing on a friendly unit? would you wait to kill him?

Kill or KMDD stat is really the best "kill" stat I have when it works.
whereas Kill Assist is the "easiest" to get and can be "farmed".

Kill or KMDD rewards both the person who secured the kill and the player who did the most damage.
This is the most cooperative stat I have as it rewards "team work" and everybody gets a point


Savior kills do also count für the guy who was shot at in a specific timeperiod before the kill. I think it would be fair.

#155 Holy Jackson

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Posted 06 March 2018 - 02:56 PM

View PostCrashking, on 06 March 2018 - 01:56 PM, said:

I hoped PGI would correct the issue, but I am not in favor of their correction as it just tossed out like half the progress I would have completed. For some chassis its far easier to get a kill with then the KMDD and vice verses. Sadly now I see the event just as the typical game play style... ALPHASTRIKE online, which is a real joke as alpha striking is normally a rare occurrence within Battletech / Mechwarrior.



Alphastrike secures kills. If you want kmdds, you need mid-long range high dps builds so you can really punish and strip mechs down before they come close.

So it's Lurmwarrior online now if you want to be efficient in scoring kmdds

or MRMs or AC2/AC5s

#156 RazerThrone07

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Posted 06 March 2018 - 02:57 PM

View PostMovinTarget, on 06 March 2018 - 12:55 PM, said:


I see nothing in there stating "We will provide 24/7 support" and while overall I think they have good customer support I think it unrealistic that they would be able to do this. Do you have a copy of their operating budget?

Hey McDonalds promises 100% beef in their patties, but mine doesn't taste like fresh angus beef, never frozen and only from the choicest cuts.

Welcome to the world of advertising hyperbole.


"I love the Lemming traps... heh, heh!"

LMAO


Edited by RazerThrone07, 06 March 2018 - 02:57 PM.


#157 FallGuy0815

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Posted 06 March 2018 - 03:17 PM

View PostMatt Newman, on 06 March 2018 - 02:31 PM, said:

...
Would you not fire on the enemy unless he was firing on a friendly unit? would you wait to kill him?
...
This is the most cooperative stat I have as it rewards "team work" and everybody gets a point


Well, at least Solo Kill should count towards the KMDD count in future events, IMHO. Right now i would be coerced to farm damage on an enemy and then let them run ;-)

I got one clear solo kill in conquest on a light and later i sticked an fresh enemy but someone else made the kill, hence: 1 solo kill, 1 KMDD. Counts as 1 KMDD for the event (unless i am horribly mistaken about the event mechanics, which i do not want to rule out yet).

However: If truly KMDDs count and Solo Kills do not, it _might_ encourage switching targets when the enemy is not a threat any more (good thinking), but what i see right now is people more or less shredding/sticking isolated enemies when they could have taken them from the map (semi-bad) or just shooting them up really bad but still leaving them weaponry to return to second line and contribute (really-bad).

No worries for the current event, but something you might consider for the next ones.

Also: I have to take a closer look at the IS-jenner (objectives met in a breeze) and the shadow-cat (still missing out on kmdds, but that was the one that managed the almost instant solo kill).

Thanks a lot for clearing things up!

#158 Rhialto

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Posted 06 March 2018 - 03:43 PM

View PostMatt Newman, on 06 March 2018 - 02:31 PM, said:

This is the most cooperative stat I have as it rewards "team work" and everybody gets a point

Do you have access to 'target locked' enemies? It would be nice to encourage people to lock target so maybe a reward for all the player who have the target locked when the kill happen. In hopes people will keep locking target after event ends...

#159 Jonathan8883

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Posted 06 March 2018 - 04:18 PM

I am pretty sure that Solo Kill is an additional bonus that stacks on top of Killing Blow and Kill Most Damage Dealt.

What is this "Lucky Charms" mentioned above? I wasn't here last year.

#160 suffocater

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Posted 06 March 2018 - 04:49 PM

View PostJonathan8883, on 06 March 2018 - 04:18 PM, said:

I am pretty sure that Solo Kill is an additional bonus that stacks on top of Killing Blow and Kill Most Damage Dealt.

What is this "Lucky Charms" mentioned above? I wasn't here last year.

Yes, if you got the kill and the kmdd on the same enemy, you are awarded a solokill.

Lucky charm event is the lootbag event around St. Patricks Day.





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