Which Warhawk Variant?
#1
Posted 05 March 2018 - 04:15 PM
#2
Posted 05 March 2018 - 04:42 PM
#3
Posted 06 March 2018 - 03:16 PM
#4
Posted 06 March 2018 - 03:21 PM
#5
Posted 08 March 2018 - 01:37 AM
Big plus: You do not need to spend a lot of cbills on equipment. Simply drop the missiles, maybe pick a different TC and add heat sinks. Finished!
-B and -C net you additional hardpoints but their builds do not stand out among other assaults as much as the -Prime does.
Edited by Brethren, 08 March 2018 - 01:42 AM.
#6
Posted 08 March 2018 - 03:24 AM
In no particular order, the Prime is still a good PPC mech. I favour the -C - I run it with 2x ER PPC, 2x LPL and an ERSL as a heat neutral backup poker. If you can spare the cash, the hero can also be pretty brutal. I run mine with 3x HML, 2x UAC10 and an LRM15 for the first few minutes to annoy people.
#7
Posted 09 March 2018 - 07:22 AM
#9
Posted 09 March 2018 - 02:26 PM
All the Marauder IIC being superior hubjub (which some is true, some not so much) is usually from many of those meta-mechs worshiping enthusiasts (and numerous other youtubers.)
But yes, there are a number of things that each does fairly well. For example, the Warhawk is not great (actually its absolutely terrible) for ballistic-based builds (though it appears that if you have the right arm from the Hero, a decent ballistic build might be possible).
It does energy builds very well and it does pretty good at builds with missile launchers, too. The Warhawk B, due to its additional CT missile launcher, is the best for missile-based builds that rely on multiple launchers.
The Prime would be your goto for cERPPCs for obvious reasons (Quiiiiirks!)
Until last year, the Warhawks Prime and B were among my biggest money makers. I haven't used them since the new skill tree, however, as they're among 280+ mechs that I gotta go through, do the skill tree for, etc.. and that very quickly becomes a chore even if you're given all the historical skill points needed to unlock 91 nodes immediately as there's still the 'game' of clicking everything...
Edited by Koniving, 09 March 2018 - 02:27 PM.
#10
Posted 09 March 2018 - 02:45 PM
#11
Posted 09 March 2018 - 03:13 PM
The other variants and set-of-8 quirks are far more useful/attractive.
#13
Posted 11 March 2018 - 03:54 AM
Edited by Spare Parts Bin, 11 March 2018 - 12:47 PM.
#14
Posted 11 March 2018 - 05:36 AM
#15
Posted 11 March 2018 - 06:02 AM
Mad Dog Morgan, on 05 March 2018 - 04:15 PM, said:
Most Things have been mentioned already:
- Averange speed,
- bad/averange hitboxes,
- most weapons in his arms when you go for energy boat
- good at energy boating,
- good at missile boating,
- reactor not changable due to omnimech
- lots of fixed equipment
- dead left torso/ no hardpoints
To me it is a fun but overexpensive, averange assault mech that can do a very narrow band of things on specific ocassions quite good but will perform averange or fail spectacularely in a much larger number of cases.
Reason why ppl prefere the MADIIC is the potential to optimize it more and customize other things than hardpoints and loadout as well as having a wider range of ballistic and energy options.
Also the Hitboxes of MAD IIC are much better than those of Warhawk.
Edited by The Basilisk, 11 March 2018 - 06:04 AM.
#16
Posted 12 March 2018 - 11:41 PM
Spare Parts Bin, on 11 March 2018 - 03:54 AM, said:
No offence meant, but that build makes no sense at all to me.
#17
Posted 13 March 2018 - 02:39 PM
Zergling, on 12 March 2018 - 11:41 PM, said:
No offence meant, but that build makes no sense at all to me.
The ERLL allows you to poke or harass as you advance as would an LRM-15. However I usually end up with 3 SRM-6, 2 Heavy MLs,and a UAC-5. The Heavy MLs and the SRMs have about the same range. The UAC-5 and ERLL allow me to reach out and pound someone.
#18
Posted 13 March 2018 - 02:40 PM
Super fun WHK-B build
*very cool too
Edited by sardakarx, 13 March 2018 - 02:41 PM.
#19
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