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Which Warhawk Variant?


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#21 Zergling

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Posted 13 March 2018 - 04:06 PM

View PostSpare Parts Bin, on 13 March 2018 - 02:39 PM, said:

The ERLL allows you to poke or harass as you advance as would an LRM-15. However I usually end up with 3 SRM-6, 2 Heavy MLs,and a UAC-5. The Heavy MLs and the SRMs have about the same range. The UAC-5 and ERLL allow me to reach out and pound someone.


Builds with such a wide variety of weapons really don't work that well in MWO. Sure you get a lot of versatility, but you end up with a build that is horribly outclassed by everything else.
The SRM6 and Heavy Mediums indicates you want a mech that is mostly a brawler; you are better off with LRMs entirely for that, upgrading the UAC5 to a bigger ballistic and swapping the ER Large for more shorter range lasers.

I'd probably go with something like 1x Gauss, 3x SRM6 with Artemis and 3x Medium Pulse. You could also change the Gauss for a UAC20 or LBX20.

That said, the Warhawk isn't a great brawler, and the B variant is honestly better at that role than the C due to its extra missile hardpoint.
If you had the B, I'd suggest trying something like 1x UAC20, 4x SRM6 with Artemis and 2x Medium Pulse Laser.

The C variant is honestly better off running 4x ER PPC or 2x ER PPC + 2x Large Pulse Laser builds though.

And do you have the Nanuq omnipods available? If you do, then 2x UAC10 + laser builds are an option.

#22 Spare Parts Bin

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Posted 13 March 2018 - 06:51 PM

View Postsardakarx, on 13 March 2018 - 03:13 PM, said:

figured people would be smart enough to do what they would armor wise... clearly you proved me wrong


Funny guy. Anything worth doing is worth doing right.

Zergling I don't have access to NQ omnipods but I do have another ballistic arm. I have tried 2 SRM-6s, one Heavy ML,one ERLL, and two UAC-5s.

Edited by Spare Parts Bin, 13 March 2018 - 07:01 PM.


#23 Zergling

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Posted 13 March 2018 - 07:31 PM

View PostSpare Parts Bin, on 13 March 2018 - 06:51 PM, said:

Funny guy. Anything worth doing is worth doing right.

Zergling I don't have access to NQ omnipods but I do have another ballistic arm. I have tried 2 SRM-6s, one Heavy ML,one ERLL, and two UAC-5s.


Yeah, it's hard to run twin ballistics on the Warhawk without the Nanuq omnipods, so I don't recommend it.

About the only build I could think of is 2x UAC10 with 2x ER Large, and that's really not good.

Edited by Zergling, 13 March 2018 - 07:33 PM.


#24 Brethren

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Posted 13 March 2018 - 11:52 PM

View PostZergling, on 13 March 2018 - 07:31 PM, said:

About the only build I could think of is 2x UAC10 with 2x ER Large, and that's really not good.

I've run 2x UAC10 + center ERPPC in the past. It did pretty well.
If you're going for funsies 2x UAC20 + 2x ER Medium works too, since the WHK has the amount of heat sinks to pull off dual-20s.

For a brawl I'd pick LB20 + 4x SRM6 + stuff on a WHK-B. Like on everything else that combination is a big hammer up close, though I usually drop Artemis, because the ammo distribution gets really awkward that way.
Although I'm running a waaaaay more dangerous build on my WHK-B. Anyone interested in a 124 damage alpha strike that propels you to 80% heat? Posted Image Funny enough, the cooling capacity allows you to fire ballistic + missiles again after their 4 sec cooldown.

#25 Zergling

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Posted 14 March 2018 - 01:38 AM

View PostBrethren, on 13 March 2018 - 11:52 PM, said:

I've run 2x UAC10 + center ERPPC in the past. It did pretty well.
If you're going for funsies 2x UAC20 + 2x ER Medium works too, since the WHK has the amount of heat sinks to pull off dual-20s.


Twin UAC20 really doesn't work well, due to ghost heat limit preventing them from being fired together, which combined with the amount of time it takes to double tap each gun results in a lot of facetime when you are shooting.
There's also the problem with almost all ammo being stored in the right side of the mech; lose your RT and you are basically disarmed.

Twin Gauss spreads the ammo out a bit better... but 2x Gauss + 2x ER/Heavy Medium isn't exactly great firepower.



View PostBrethren, on 13 March 2018 - 11:52 PM, said:

For a brawl I'd pick LB20 + 4x SRM6 + stuff on a WHK-B. Like on everything else that combination is a big hammer up close, though I usually drop Artemis, because the ammo distribution gets really awkward that way.
Although I'm running a waaaaay more dangerous build on my WHK-B. Anyone interested in a 124 damage alpha strike that propels you to 80% heat? Posted Image Funny enough, the cooling capacity allows you to fire ballistic + missiles again after their 4 sec cooldown.


That's a lot of firepower, but far too hot for how I prefer my brawlers.

#26 justcallme A S H

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Posted 14 March 2018 - 01:48 AM

View PostZergling, on 14 March 2018 - 01:38 AM, said:


Twin UAC20 really doesn't work well, due to ghost heat limit preventing them from being fired together


It is also heavily ammo limited. Maybe not so much now with skillmaze, but it was prior.

I used to run UAC10/UAC20 and brawl with it when it still had the -30% jam quirk. However since repeated UAC nerfs and jam increase and the quirk reduction that build is totally dead. It was good fun too and capable of around 1200dmg if you lived that long.

You can run THIS BRAWLER if you want, but the problems with it are, obvious.

#27 Spare Parts Bin

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Posted 14 March 2018 - 04:13 AM

Any idea when the Nanuq omnipods will be available? Guess I might have to buy that Omnimech to use its omnipods on my Warhawk-C.

#28 Aidan Crenshaw

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Posted 14 March 2018 - 04:34 AM

Hero Omnipods are never to be bought freely. You have to own the whole hero mech to use them.

#29 Yumoshiri

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Posted 14 March 2018 - 05:42 AM

When considering warhawks, consider that they are not very survivable. The sweetspot of the Warhawk is at mid or long range.

C, for PPC or laser builds.
B, for LRM or ATM builds

Great thing about B - and I know some will hate me for it, but it's quite good at being a proper LRM boat - if you can make NARC work for you.

It has nice quirks for NARC, but also - more importantly, a very high hardpoint for the NARC, allowing you to shoot over hills with it. Yes NARC has some flaws, but in good hands they can be worth it.



So how it works:
Mix medium range weapons with NARC / LRM+Artemis.

Position: At the front behind the brawlers (second line), you want to use the NARC, and the lasers.
NARC helps you get a lock for yourself or your team on unprotected targets. When people walk in your line of fire: use LRM on the Narced target.

How many lasers do you need? Enough to favor their use over LRMs in direct fire. I'm running 4 ERML + HLL supporting LRM 40wArtemis and NARC.

Ideal scenario: Tank assaults and brawlers are in front of you. Squishies hide behind you and next to you. By being in the middle your soft warhawk will not take the hardest hits (it can't deal with that). But once breached, you will become the new target, thereby protecting squishies a little longer and contributing to your team defensively. The biggest advantage of being in the middle is that your rear is protected by your team.

Common mistakes:
Putting on too many LRMs. You depend too much on a good situation. You'll be eaten by lights and you would have deserved it.
Putting on too much ammo. Lasers is your first weapon. NARC your second. LRMs come in situationally when a good occassion appears for using them. THis is not shooting them from 900m. Also not shooting them when you are hot and have the possibility to fire directly.
Keeping too much distance. LRMs travel slow, so AMS will eat them up, or the enemy will find cover. Secondly, considering your vulnerable ***, you don't want to stand in the back to get ***** by lights. Thirdly,by hiding too far behind, you are not protecting squishies with your armor from heavy fire.
Becoming too greedy with NARC. You'll end up exposing yourself too much. The Warhawk is not a marauder.

#30 Pocket_Aces

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Posted 14 March 2018 - 06:58 AM

I like this build, the surprise they get when you are packing two LPL, you can shave more armor off the legs to add more ammo or DHS.

Edited by Pocket_Aces, 14 March 2018 - 07:09 AM.


#31 justcallme A S H

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Posted 14 March 2018 - 05:56 PM

I also forgot the 4 x cLPL is a super strong build for the quirked laser variant as well.

Can output some serious damage at 650m with good cooling.

#32 ExoForce

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Posted 29 May 2018 - 09:33 AM

View Postjustcallme A S H, on 14 March 2018 - 05:56 PM, said:

I also forgot the 4 x cLPL is a super strong build for the quirked laser variant as well.

Can output some serious damage at 650m with good cooling.



4 x LPLs + 1 MED could kill half of enemy team in a PUG Quick Play.
You need that extra MED.

Have not used it for a while, to be honest. Will test soon.

#33 Spare Parts Bin

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Posted 29 May 2018 - 04:44 PM

I am saving to buy the Nanuq. Would be nice to have ballistics on one arm,missles in the torso and energy in the opposing arm.





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