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Quality Control

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#1 Jackal Noble

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Posted 06 March 2018 - 01:25 AM

Please fix the Mauler KO's RA LB5X model so it's not the LB2X.

Please fix the Warhawk NQ's RA UAC10 so they aren't UAC20.

Please fix the Highlander's Gauss hole/void.

any other modeling errors come to mind? Those are just a couple that I noticed playing tonight.
Paid real money for the heroes. jokes on who?

#2 Sjorpha

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Posted 06 March 2018 - 01:47 AM

There are several of mechs where the 2nd and/or 3rd ballistic weapon in a component has the wrong model. For example Dragon arms, Shadowhawk 2H, Marauder 3R and probably several more.

All the Mads lack a model for the AC10, it shows up like AC20.

Then obviously there is all the mechs still lacking models for the new weapons, several months after their release.

#3 Angus McFife VI

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Posted 06 March 2018 - 04:18 AM

View PostSjorpha, on 06 March 2018 - 01:47 AM, said:

There are several of mechs where the 2nd and/or 3rd ballistic weapon in a component has the wrong model. For example Dragon arms, Shadowhawk 2H, Marauder 3R and probably several more.

All the Mads lack a model for the AC10, it shows up like AC20.

Then obviously there is all the mechs still lacking models for the new weapons, several monthI s after their release.


Its depressing honestly.

#4 Kasumi Sumika

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Posted 06 March 2018 - 05:15 AM

Orion IIC-C RA energy harpoint are still misplaced after October 2017 patch

Before :

Posted Image




After :

Posted Image

#5 Captain Caveman DE

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Posted 06 March 2018 - 06:16 AM

Qualiwhaa?

I mean.. just look at the last events, including the newest one;
each starts with basically the same bugs/mistakes in them.


sure, everybody oversees something sometime.
but when you do the same thing constantly wrong, time after time - there's a word for that..

#6 Angus McFife VI

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Posted 06 March 2018 - 06:24 AM

Please fix the seemingly capped ballistics on the Atlas models.

Please update the civil war weapon models on mechs, including the Atlas.

#7 Bud Crue

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Posted 06 March 2018 - 07:11 AM

A lot of this stuff has been posted on previously both here, as well as on the Mechwarrior Online Issue tracker.

https://github.com/M...e/issue-tracker

My understanding was that PGI was aware of that site and was monitoring it, though I have no idea if that remains the case. Anyway, the ones that really bother me I have reported there.

#8 Asym

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Posted 06 March 2018 - 10:06 AM

CC? Let's see, what's that number? 3.4 errors per million.......and, we have more than 3 errors on this one example posted.... I guess, we'll never find six sigma performance?

#9 Jackal Noble

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Posted 06 March 2018 - 11:34 AM

View PostBud Crue, on 06 March 2018 - 07:11 AM, said:

A lot of this stuff has been posted on previously both here, as well as on the Mechwarrior Online Issue tracker.

https://github.com/M...e/issue-tracker

My understanding was that PGI was aware of that site and was monitoring it, though I have no idea if that remains the case. Anyway, the ones that really bother me I have reported there.

Nope, none of the issues mentioned are on there. What's worst is it that it is already mired by request/demands rather than black and white legitimate issues (One of the few times I have sympathy for devs lol)
Great. So now I have to go on to another thing if I want it known that there are relatively simple modeling issues that have been game for quite some time.

#hashtagsarestupid

#10 Vellron2005

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Posted 08 March 2018 - 12:40 AM

View PostJackalBeast, on 06 March 2018 - 01:25 AM, said:

Please fix the Mauler KO's RA LB5X model so it's not the LB2X.

Please fix the Warhawk NQ's RA UAC10 so they aren't UAC20.

Please fix the Highlander's Gauss hole/void.

any other modeling errors come to mind? Those are just a couple that I noticed playing tonight.
Paid real money for the heroes. jokes on who?


Also, please fix the following:

MadCat MK2 legs going into it's arms, Kill board having smeared graphical bugs, fix decals consistently slipping downward a few pixels at placement.

Arctic Wolf lower legs folding into upper legs, absolutely ugly left-over panels if no arm weapons installed

These are just off the top of my head..

#11 Shadowomega1

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Posted 08 March 2018 - 10:21 AM

View PostKasumi Sumika, on 06 March 2018 - 05:15 AM, said:

Orion IIC-C RA energy harpoint are still misplaced after October 2017 patch

Before :


*snip*



After :

*snip*


It has been that way since late 2016 as I have had my Orion IIC-C for over a year and it has always looked that way from the time I picked it up.

#12 PhantomDust

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Posted 08 March 2018 - 01:51 PM

Hey guys! thanks for posting these issues if you guys could post screens like you did for the orion it would be great will help track down the issues faster :)

Also some of the hardpoints may change a bit when the mechs go through retrofits,to help with sorting. we try our best to keep everything as they are but there are instances when we will need to move things. especially on new champions or heroes of older mechs.

#13 Brain Cancer

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Posted 08 March 2018 - 02:14 PM

View PostPhantomDust, on 08 March 2018 - 01:51 PM, said:

Hey guys! thanks for posting these issues if you guys could post screens like you did for the orion it would be great will help track down the issues faster Posted Image

Also some of the hardpoints may change a bit when the mechs go through retrofits,to help with sorting. we try our best to keep everything as they are but there are instances when we will need to move things. especially on new champions or heroes of older mechs.



In fact, the Orion IIC energy hardpoint ended up like it is when they made the Skoll. The extra energy hardpoint being added became the default "first" hardpoint modeled on all Orion IIC arms, rather than the second.

#14 VonBruinwald

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Posted 08 March 2018 - 02:32 PM

View PostPhantomDust, on 08 March 2018 - 01:51 PM, said:

Hey guys! thanks for posting these issues if you guys could post screens like you did for the orion it would be great will help track down the issues faster Posted Image


Can you restore the Shadowcat's PPCs to their proper positions while you're at it.

Posted Image

#15 Kasumi Sumika

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Posted 09 March 2018 - 04:59 AM

View PostVonBruinwald, on 08 March 2018 - 02:32 PM, said:


Can you restore the Shadowcat's PPCs to their proper positions while you're at it.

Posted Image


For comparison :

Posted Image

#16 Bud Crue

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Posted 09 March 2018 - 07:52 AM

View PostPhantomDust, on 08 March 2018 - 01:51 PM, said:

Hey guys! thanks for posting these issues if you guys could post screens like you did for the orion it would be great will help track down the issues faster :)

Also some of the hardpoints may change a bit when the mechs go through retrofits,to help with sorting. we try our best to keep everything as they are but there are instances when we will need to move things. especially on new champions or heroes of older mechs.


Since it isn’t apparent that you guys check the issue tracker anymore (see post above), here is one that I reported there along with the Shadow Cat PPC’s (see immediately above): 3 LPPCs on a Griffin 1S:
https://user-images....5c48478f82a.jpg

#17 Davegt27

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Posted 09 March 2018 - 09:20 AM

I have been holding off since you guys are working on Solaris 7 so here are some


AC2 and AC5 look the same
Posted Image

should be 3 UAC2s (same if you mount 3 Rac2s)
Posted Image

Should be a UAC2 not an AC2

Posted Image

also all IS UACs and Rac's use the same art work

HTHs

Edited by Davegt27, 10 March 2018 - 09:24 AM.


#18 PocketYoda

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Posted 09 March 2018 - 05:25 PM

Hello just doing my part
Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Edited by Samial, 09 March 2018 - 05:35 PM.


#19 Danial Kerensky

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Posted 10 March 2018 - 07:45 AM

Or just things like this on different mechs. I had never really played the Zeus, but seeing its arms doing the same thing as the Rifleman reminded me of this:



As you can see in the quick clip, from the outside, the arms on the rifleman move up and down with the mech, as it walks. However, when you look at it from cockpit view, the cockpit moves up and down as the mech walks, as it should, but the arms are magically suspended in place, not moving in relation to the mech. Other mechs, like the Blackjack, Kodiak or Phoenix Hawk with arms visible from the cockpit have them sway and move with the mech. The Rifleman has always been a favorite of mine, but this drives me a little crazy. :-)

#20 Nightbird

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Posted 10 March 2018 - 07:50 AM

Some of these are not QC related, it's been stated that retrofitting of civil war tech weapons will take place in phases.





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