Well on my clan tier 3 account (Mechatankzilla) I've definitely played a game with Tarogato at around 10am UK time(??) so tier 1 and tier 3 definitely meet which is contra the 2017 link above from Koniving.
What we need is for tier to be displayed in the pre-game screen so that people can see what they're getting into.
PoohPuss, on 11 March 2018 - 05:23 AM, said:
In my experience op is underestimating the length of time it takes to advance in tiers, which I find many other old-timers do aswell. The skill-gap between starting players and first-time tier-3 players are for the most part huge.
That's a very good point although as to my personal struggle my IS account, which is the one I started playing the game on, was very slow to drag itself all the way out of tier 5, across tier 4, and finally dipping into the bottom of tier 3. Whereas my clan account was already at the top of tier 4 after 8(?) matches and just pushed into tier 3 soon after the cadet bonus expired. I've got nowhere since then though...
Koniving, on 11 March 2018 - 05:33 AM, said:
Far as tier not equaling skill... No, it really doesn't. However it isn't a straight forward EXP bar either.
<snip>
But the longer you take to figure out if you want to go forward or backward in the tiers, the harder it will be to move. Imagine you start walking on solid cement. But then it becomes wet cement and softens and as it does the distance toour goal becomes longer and longer like one of those endless stair cases. And with any hesitation in going forward or backward you will find yourself sinking deeper and deeper until at some point it hardens again and you're stuck.
Once you hit about 3,000 matches, you'll spend months to years trying to change tiers.
Does tier equal skill?
No.
But like age, changing tiers gets harder the 'older' you get in terms of match count.
That's also an excellent point. I think that those of us who try out an alt account and see the tier shooting up in the first few battles don't appreciate that an old account with thousands of battles takes a lot longer to change - that's probably some sort of design flaw there.
I still stick by my statement that the match maker is not broken in that it attempts to match players with relatively similar tiers of wealth and experience/number of battles and that stomps are not caused by matchmaking.
Edited by Dogstar, 11 March 2018 - 02:19 PM.