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Qp Taken Down As Well For Solaris Launch To Stress Test


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#21 visionGT4

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Posted 08 March 2018 - 04:40 PM

I don't know why people who want to play rock paper scissors cant just go into a private lobby. The effort put into Solaris (which we know is going to be another fail in terms of RoI) could have been put towards sorting out balance

But no, that would actually require something more than minimal effort. And as we know PGI is the champion of easy mode

#22 panzer1b

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Posted 08 March 2018 - 05:20 PM

Well if they do take down QP, then at least ill have an excuse to not touch teh game for a week :)

#23 chucklesMuch

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Posted 08 March 2018 - 05:30 PM

View PostJC Daxion, on 08 March 2018 - 12:11 PM, said:

I was thinking about this the other day with Russ saying FW was being taken down for a bit and it makes sense to me. But i also wonder if it is worth taking down QP too. I'm not talking for a month or anything.. But a few days or so to stress test the game mode seams like it could be a good idea.

They could also use the time to do server maintenance and other things they don't normally have time in a typical down time.


Thoughts?


Dearly beloved we are gathered here today...

Taking down either QP or CW will end badly

#24 Mystere

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Posted 08 March 2018 - 05:36 PM

View Postr4zen, on 08 March 2018 - 12:29 PM, said:

Or make it a gate - win 10 Solaris matches to regain access to QP!


I wholeheartedly approve this idea!!!

#25 Khalcruth

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Posted 08 March 2018 - 05:50 PM

I think this is a great idea. Why should Community Warfare be the only one that gets screwed?

#26 Draven Knightfall

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Posted 08 March 2018 - 06:23 PM

I mean, I barely log in to play as is, but if I logged in after work to dink around a match or two to relax only to find it down for the battle arena almost no one wants, I'll just stop logging in all together. They've already shown they have no clue what a mechwarrior game is, or how to build and balance a game within the mechwarrior universe. That would be this legendary founders final straw.

But I'm sure they have the population to not care about one person logging in no more. They definitely have the management to not care.

#27 SeventhSL

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Posted 08 March 2018 - 06:39 PM

FW shut down so all the experienced players head over to Solaris. Now you want QP shut down which will send all the noobs over to Solaris too. Or what's left of the playerbase anyway.

Hmmmmm... ?????? It is the perfect seal club storm.

Are you by chance a Harmony Gold employee or a member of one of those big soulless Merc units?

#28 PocketYoda

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Posted 08 March 2018 - 06:52 PM

View PostJC Daxion, on 08 March 2018 - 12:11 PM, said:

I was thinking about this the other day with Russ saying FW was being taken down for a bit and it makes sense to me. But i also wonder if it is worth taking down QP too. I'm not talking for a month or anything.. But a few days or so to stress test the game mode seams like it could be a good idea.

They could also use the time to do server maintenance and other things they don't normally have time in a typical down time.


Thoughts?

That would literally end MWO over night..

Edited by Samial, 09 March 2018 - 01:18 AM.


#29 ThreeStooges

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Posted 08 March 2018 - 08:39 PM

They shut down qp for any amount of time besides their patch-in-new-mech-a-month and the game will die a sudden and quick death faster than that air balloon filled with hydrogen. Cw is so dead that it's a zombie. Group play is whoever has the most meta on voip wins always. At least in qp you have a 50 percent chance of winning and can run non meta mechs.

#30 Vellron2005

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Posted 09 March 2018 - 12:19 AM

View PostJC Daxion, on 08 March 2018 - 12:11 PM, said:

I was thinking about this the other day with Russ saying FW was being taken down for a bit and it makes sense to me. But i also wonder if it is worth taking down QP too. I'm not talking for a month or anything.. But a few days or so to stress test the game mode seams like it could be a good idea.

They could also use the time to do server maintenance and other things they don't normally have time in a typical down time.


Thoughts?


A big. Fat,. HELL NO.

Not everybody will be enjoying solaris that much to play it exclusively... To be honest, I'm kind-of irked that FP will be going down..

Besides, I think that it will be more than enough to simply put up a Solaris event - and most people will play Solaris anyway.. but people will still have a choice.

And choice is important.

#31 yrrot

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Posted 09 March 2018 - 06:55 AM

View Postjustcallme A S H, on 08 March 2018 - 02:51 PM, said:


What maintenance exactly?

When it's on a hosted server/array (PGI don't actually own them...)... Short of the entire data centre crashing/being blown up there is no downtime needed for any maintenance as any parts that fail you just replace that gives you zero down time.


It's most likely database maintenance. Without doing some cleanup regularly, the performance of typical SQL databases goes to crap--largely due to indexes getting fragmented. Most games go down for maintenance like that once a week or so. It's also probably part of their regular data backup routine.

#32 C E Dwyer

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Posted 09 March 2018 - 09:22 AM

Well while I'm not playing that often these days, but closing down Q.P would make sure I didn't play at all.

Maybe you think it would be useful to stress test how many people leave matches as soon as they start ?

#33 r4zen

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Posted 09 March 2018 - 09:43 AM

PGI should gate the other modes when Solaris launches.

Lock QP and FP behind a 2-win to 5-win wall in Solaris. Make the reward worth it - 1000+MC and a Solaris participant decal, maybe a warhorn and camo/color as well.

Pros:
  • 100% of active players try out the mode, and spend at least 2 games in it
  • Once the event is live, QP and FP populations are low enough (fewer people having finished the gated requirements) that you'll likely get a bunch of folks tired of sitting in queue recycling back to Solaris
  • Players get accomplishment and a sense of pride from unlocking the normal modes by WINNING in Solaris

Cons:
  • Literally none.
  • I mean, you'll get a bunch of forum whiners but they'll probably still buy mechpacks


#34 sycocys

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Posted 09 March 2018 - 11:18 AM

What do you do for the people that are perennials in tier 5 if you have a win gate for solo mode?

There's a high likelihood that they'd spend hours, if not dozens of hours, just attempting to get 1 win, and those are the people the game really needs to keep because they are the ones that need to keep buying things like premium time.

#35 Elizander

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Posted 09 March 2018 - 11:28 AM

You don't really need to take anything down unless they are using FP servers for Solaris or something. Just add an incentive for people to try Solaris out and make an event out of it.

Make a 7/15/30 (depending on how long you want people to try it out) day Solaris challenge with daily tasks and a nice (unique?) reward at the end. If you want Units to participate, then make one of the rewards for the Unit itself, such as having the Unit's banner flown in the arenas if their members rank the highest or something.

Again, unless they are swapping hardware usage, I don't think that there's a real need to take FP or QP down and test Solaris in a vacuum. Posted Image

#36 MW Waldorf Statler

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Posted 09 March 2018 - 11:44 AM

View Postr4zen, on 09 March 2018 - 09:43 AM, said:

PGI should gate the other modes when Solaris launches.

Lock QP and FP behind a 2-win to 5-win wall in Solaris. Make the reward worth it - 1000+MC and a Solaris participant decal, maybe a warhorn and camo/color as well.

Pros:
  • 100% of active players try out the mode, and spend at least 2 games in it
  • Once the event is live, QP and FP populations are low enough (fewer people having finished the gated requirements) that you'll likely get a bunch of folks tired of sitting in queue recycling back to Solaris
  • Players get accomplishment and a sense of pride from unlocking the normal modes by WINNING in Solaris
Cons:
  • Literally none.
  • I mean, you'll get a bunch of forum whiners but they'll probably still buy mechpacks




never played this Arena Crap ...im hated Arenas in MW4 and in MWLL ...was never for me a real Part of the BATTLE!!!!tech universe this Gladiator playfield...only hope thats the No-Teamplay-ego-Warriors going to this mode..

run fast to opponent and fired all what you have ...win ,what have better Aim or run Cooler ...no great moving or Tactics by only 2:2...when im will Duelplays than im can Play Tekken .

Moment im play more FW ...for the Solaris days im look the Maps in testing Field and play QP or nothing

Edited by Old MW4 Ranger, 09 March 2018 - 11:47 AM.


#37 Kalimaster

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Posted 09 March 2018 - 03:26 PM

QP No. However if they wish to take down FW for this new setting, go for it. Maybe when FW returns to game play, they will have fixed the freaking bugs in it. FW set up has more bugs in it than a swath of North Dakota woods.

#38 SFC174

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Posted 09 March 2018 - 03:58 PM

View Postr4zen, on 09 March 2018 - 09:43 AM, said:

PGI should gate the other modes when Solaris launches.

Lock QP and FP behind a 2-win to 5-win wall in Solaris. Make the reward worth it - 1000+MC and a Solaris participant decal, maybe a warhorn and camo/color as well.

Pros:
  • 100% of active players try out the mode, and spend at least 2 games in it
  • Once the event is live, QP and FP populations are low enough (fewer people having finished the gated requirements) that you'll likely get a bunch of folks tired of sitting in queue recycling back to Solaris
  • Players get accomplishment and a sense of pride from unlocking the normal modes by WINNING in Solaris
Cons:
  • Literally none.
  • I mean, you'll get a bunch of forum whiners but they'll probably still buy mechpacks



Troll level - Master

Cause I know you can't be serious. A lot of people would quit on principle alone, never mind the multitudes getting pissed off because they have to play a bunch of duels they don't want.

You were only missing one element needed to reach Grand Master Troll level. Do you know what it was?

#39 PocketYoda

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Posted 09 March 2018 - 04:27 PM

View PostSFC174, on 09 March 2018 - 03:58 PM, said:



Troll level - Master

Cause I know you can't be serious. A lot of people would quit on principle alone, never mind the multitudes getting pissed off because they have to play a bunch of duels they don't want.

You were only missing one element needed to reach Grand Master Troll level. Do you know what it was?

That and people who arent very good or have a streak of losing never would get into Quickplay again, which again would make customers leave, i know i would on principle.. win or lose.

These suggestions feel like they are trying to close MWO down haha..

#40 Lupis Volk

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Posted 09 March 2018 - 04:30 PM

View PostSamial, on 09 March 2018 - 04:27 PM, said:

These suggestions feel like they are trying to close MWO down haha..

It's should be clear as day considering how disturbed this community is.





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