Rip Snorgan, on 09 March 2018 - 07:15 PM, said:
Greetings Mechwarriors!
Trying to finish this up this weekend, and am looking for some suggestions on builds for any of the Phase 1 mechs.
Would love to hear from people who have successfully completed it to chime in with builds that they did it in, since I'm especially having some difficulty managing this in some of the lower end weight classes (looking at you, JR7 series...

)
Specifically, any suggestions for the below mechs would be appreciated, since I've already completed it in the Griffin, Catapult, and Zeus.
1). Jenner -
2). Mist Lynx (Koshi) -
3). Shadow Cat -
4). Orion IIC -
5). Warhawk -
P.S. Just realized I should have probably put this in the Mech Builds forum.
If any Dev ends up moving this...I won't be offended.

1. If you don't own an oxide... the 7k with endo/ff/dhs, 280XL, 1 extra engine heatsink, 1 each side torso, remove the CT jump jet and the case. 215 pts of armor. 4 ERML and an MRM10 with 1 ton of ammo located in the head. Heat Mgmt 1.5 and 129.6 kph, 30 firepower and 396 optimal for the lasers lets you keep some distance while harassing. 7d, same armor/engine/structure as above. Only 10 DHS, 1 ton of srms in head and half a ton to each leg, 2 SRM4s in the CT and 4 Small Lasers. Only 2 jump jets. Close range brawler to mess up folks who boated stuff with minimum ranges.
2. Standard Lynx-G except swap all the HMGs for MGs and increase the ammo carried with the weight difference.
3. Sniper with 2 ERLL 1 ERML, TC1, ECM, Light Probe, 5 extra DHS, 286 armor or streak cat with 2 SPL, 3 Streak 6s, ECM
4. 2 LB10s, 2 MPL, 3 Streak 4s, Light Probe, 6 extra DHS, 3 tons of ammo for each of the LBs and SSRMs, and an AMS with 1 ton of ammo. Yes some might argue "why not a single LB20?" but the twin LB10s shoot further, and faster, for less heat so in the sustained DPS game you're well ahead. You have to watch your heat a bit when using the MPLs and keep track of your aim of the LBs as 3 tons means only 30 double-taps. If you find yourself burning thru ammo more than overheat, change 1 DHS for another ton of ammo (either a full ton for one or half a ton for each weapon type).
5. Warhawks all have those 20 DHS to begin with, so build to take advantage. If not building with the Nanuq, the prime is still a very good mech with quad ER PPCs. I would remove the LRM10 and add 3 DHS and a light probe. If you want to brawl with it, as its as agile as some heavy mechs, then a Warhawk B with an LB10 with 2.5 tons, three SSRM4s with 3.5 tons, 4 MPLs, a LAP, and 2 more DHS works well. Alternatively swap in a A right arm, which costs you 1 MPL but lets you carry another DHS (23 max) and 7 tons total ammo.