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Mw5 Tanks And Aircraft.


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#21 DerHuhnTeufel

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Posted 19 March 2018 - 01:39 PM

View PostMystere, on 19 March 2018 - 09:44 AM, said:


The implied question, which you obviously missed, was how PGI's custom code maps to UE4's networking library.


Given the rest of PGI's code, what makes you think it'd be any worse?

#22 Mystere

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Posted 19 March 2018 - 02:15 PM

View PostDerHuhnTeufel, on 19 March 2018 - 01:39 PM, said:

Given the rest of PGI's code, what makes you think it'd be any worse better?


FTFY, as I think that's what you meant. Posted Image

Things can always get worse. Remember, this is PGI we are talking about. Posted Image

#23 MW Waldorf Statler

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Posted 23 March 2018 - 03:04 AM

self driving Vehicles...3 Yellow Jacket Helis with Gauss above over the head out of RANGE of all Mechweapons...or a Schreck Tank with 3 PPCs and not heatproblems ...and thats the easy Vehicles

Edited by Old MW4 Ranger, 23 March 2018 - 03:04 AM.


#24 Knight Captain Morgan

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Posted 23 March 2018 - 03:16 AM

we can only hope. I'd like to see the match maker add in some balancing forces whenever there's a PSR mismatch or premade vs PUG.

#25 DerHuhnTeufel

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Posted 23 March 2018 - 03:36 AM

You know, I'd take an M1 Abrams over any of our current mechs.

More firepower, longer range, most likely more effective armor (Depleted uranium vs. iron), faster than most of the heavies and assaults.

Big stompy mechs are a great idea but they really need to add a few extra 0s in some of their range and damage numbers.

#26 Mystere

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Posted 23 March 2018 - 03:52 AM

View PostDerHuhnTeufel, on 23 March 2018 - 03:36 AM, said:

You know, I'd take an M1 Abrams over any of our current mechs.

More firepower, longer range, most likely more effective armor (Depleted uranium vs. iron), faster than most of the heavies and assaults.

Big stompy mechs are a great idea but they really need to add a few extra 0s in some of their range and damage numbers.


However, speedy and agile lights and mediums just might prove to be utter nightmares for the M1. Posted Image

#27 DerHuhnTeufel

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Posted 23 March 2018 - 05:52 AM

View PostMystere, on 23 March 2018 - 03:52 AM, said:


However, speedy and agile lights and mediums just might prove to be utter nightmares for the M1. Posted Image


I think they could rotate the turret faster than they could be circled.

And the M1 has a complete electronics suite, not just forward facing. Another mind bogglingly stupid attribute of our mechs.

#28 Brain Cancer

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Posted 23 March 2018 - 06:40 AM

Quote

3 Yellow Jacket Helis with Gauss above over the head out of RANGE of all Mechweapons


Doesn't work that way. If you have LOS and range to target, so does your opponent. Being front-mounted, that generally also means your target is at an angle it can shoot back just fine.

Quote

More firepower, longer range, most likely more effective armor (Depleted uranium vs. iron), faster than most of the heavies and assaults.


Nope. Battlemech armor is what's known as BAR 10- that is, it won't through-armor crit under most normal situations. It has nothing to do with iron plate, being a metallic composite weave over a layer of ceramic and beneath it, the myomer and internal structure that supports and acts as a shock absorber/cooling mechanism to transfer even more energy safely across the unit. (Armored vehicles don't have as robust an underpinning, leading to more chances of critical damage-especially around delicate bits like tracks and hoverfans- and the more open structure lets non-energy weapons cool without heat sinkage, but also makes most vehicles horribly vulnerable to plasma/napalm style attacks)

20th century armor is BAR 5-7, which means anything dealing more damage than that BAR number threatens a crit even if it hits an armor facing. In the era just before primitive-tech BAR 10 armor, the most dangerous thing on the battlefield was a tank- with a large laser on it. And that predates things like PPCs or Gauss rifles. They literally had to rethink the concept of armoring units in a higher-energy battlefield, and the ablative armor that defeats a limited number of hits (but manages to distribute that energy remarkably well until total armor failure on a facing) was that solution.

The modern tank also uses what's known a "rifle" in Battletech terms, which actually does reduced damage to Battlemech armor on top of everything else, although any medium-heavy tank gun would inflict noticeable damage (but generally take multiple hits to penetrate more than the lightest protection). On top of that, Battletech ranges are actually missing a few zeroes or more simply so you can actually have a map small enough to play on, and a more realistic version would be pew pew pewing back at our modern armies without a worry with SRMs that actually have ranges more like 2700m, rather than 270.

Annnnnnyway, I'd rather be shooting at Demolishers. Because dual AC/20 tanks hiding in low cover are scary.

#29 MW Waldorf Statler

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Posted 23 March 2018 - 07:13 AM

View PostBrain Cancer, on 23 March 2018 - 06:40 AM, said:

Doesn't work that way. If you have LOS and range to target, so does your opponent. Being front-mounted, that generally also means your target is at an angle it can shoot back just fine.


a Heli is better as a Jumpsniper and can drive faster and higher as each Mech behind a Cover...out of the vertical Moving Range of the Mech weapons in MWO

and the Ranges from the TT ..its in Aerotech not a Problem ...the Hexgigantic against the bT Hex and you can staple Units in it...and the 30m Hex in BT to small for a 10-16m (ok now 20m in MWO ) mini

Edited by Old MW4 Ranger, 23 March 2018 - 07:20 AM.


#30 Brain Cancer

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Posted 23 March 2018 - 07:26 AM

Except any angle of fire the VTOL has that's actually valid is one where it'll take return fire. The Yellow Jacket has it's gun mounted along the nose, and it has to bring the entire nose into line with a target to fire. Combined with the recoil, you really, REALLY don't want to be divebombing people in one.

Sorry, it just plain doesn't work that way.





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