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Light Ppcs Need Some Love


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#21 Nema Nabojiv

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Posted 19 March 2018 - 01:48 PM

View PostMechaBattler, on 18 March 2018 - 12:50 PM, said:

Does anyone else think it just needs a little more love?

All PPCs could use some love. Like removing minrange already, FFS, and unfuсking the clan ones.

#22 evilauthor

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Posted 19 March 2018 - 02:53 PM

Here's an idea: how about instead of dealing no damage or damage dropping off inside minimum range, hitting a target inside minimum range with a PPC will result in splash damage on the USER? This would be in keeping with lore where the minimum range on PPCs is supposed to prevent arcing feedback that damages the firing mech.

#23 Yosharian

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Posted 19 March 2018 - 04:08 PM

View Postevilauthor, on 19 March 2018 - 02:53 PM, said:

Here's an idea: how about instead of dealing no damage or damage dropping off inside minimum range, hitting a target inside minimum range with a PPC will result in splash damage on the USER? This would be in keeping with lore where the minimum range on PPCs is supposed to prevent arcing feedback that damages the firing mech.

I think that's a great idea. I'm sure it will be implemented any time soon, and not just buried and forgotten like every other piece of feedback that's posted on the forums.

#24 MechaBattler

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Posted 19 March 2018 - 10:16 PM

View PostYosharian, on 19 March 2018 - 04:08 PM, said:

I think that's a great idea. I'm sure it will be implemented any time soon, and not just buried and forgotten like every other piece of feedback that's posted on the forums.


They do listen to feedback and sometimes use it. But it's usually something that has been repeated many times by different people. Sometimes they take so long to change something that people requested, that people forget they even asked for it. And of course the community has such differing views that inevitable someone will question who even asked for a change.

#25 PocketYoda

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Posted 19 March 2018 - 10:32 PM

View PostSnowbluff, on 19 March 2018 - 05:02 AM, said:

... Use a snubnose. It has the same damage/ton. :l

A lot of mechs cant fit the tonnage and heat of a snub.. and snubs have low range for a ppc

Edited by Samial, 20 March 2018 - 06:45 AM.


#26 Black Ivan

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Posted 20 March 2018 - 12:17 AM

PPCs also suffer from bad hit reg. PPCs would be nice if they some things in game would work and Laser would not be so dominant as meta

#27 PocketYoda

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Posted 20 March 2018 - 06:45 AM

I hope the devs see this post as it seems everyone across the board agrees these things need fixing (thats pretty rare here imo)

Edited by Samial, 20 March 2018 - 06:46 AM.


#28 RaptorRage

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Posted 20 March 2018 - 07:03 AM

Need to remove no damage minimum range on all the weapons that have it. The minimum range modifier is not supposed to be a damage cutoff at all, but a penalty to accuracy instead.

#29 process

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Posted 20 March 2018 - 07:43 AM

Faster cooldown makes sense. The trick is making it that 2 LPPCs isn't better than a single PPC, since it's one ton heavier.

#30 MechaBattler

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Posted 20 March 2018 - 10:33 AM

The thing with LPPCs for lights. Is that it should be as a long range weapon option. It takes 2 LPPCs to equal one snub, for the same weight, and heat. Without the min range the only reason to take snub is if you lack 2 slots. I think it makes more sense with a lower cooldown. Baring that, I would say a lower heat, since you lose on weight savings trying to keep the heat efficiency good. But then you just end up with more of the same PPCs.

#31 evilauthor

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Posted 20 March 2018 - 10:40 AM

View PostRaptorRage, on 20 March 2018 - 07:03 AM, said:

Need to remove no damage minimum range on all the weapons that have it. The minimum range modifier is not supposed to be a damage cutoff at all, but a penalty to accuracy instead.


Agreed. At least for direct fire weaponry.

The obvious solution is that weapons with minimum ranges shouldn't converge on points inside their minimum range. Their convergence should stop AT their minimum range limit. Of course, against most targets inside that minimum range, you'll probably still hit anyway (especially with torso weapons); you just won't hit your exact aim point.

OTOH, if you REALLY want to be lore compliant, EVERY weapon should have a minimum convergence distance of somewhere around 15-30 meters. In TT, you literally can't shoot targets inside your own hex (vehicles, infantry, etc) after all.

#32 Escef

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Posted 20 March 2018 - 10:43 AM

View PostMechaBattler, on 20 March 2018 - 10:33 AM, said:

The thing with LPPCs for lights. Is that it should be as a long range weapon option. It takes 2 LPPCs to equal one snub, for the same weight, and heat. Without the min range the only reason to take snub is if you lack 2 slots. I think it makes more sense with a lower cooldown. Baring that, I would say a lower heat, since you lose on weight savings trying to keep the heat efficiency good. But then you just end up with more of the same PPCs.


If a light mech is using LPPCs, it isn't as an alternative to the SnPPC, it's as an alternative to a regular, standard PPC. Twin LPPCs trade away a crit slot and an energy hardpoint for a 1 ton weight savings. It allows light mechs to more ably perform the role of a fast-repositioning direct fire support mech.

I don't see anything wrong with the LPPC as-is.

The SnPPC, OTOH, could probably use its heat knocked down or range extended, though not by much. As it currently stands, the only good reasons to use a SnPPC instead of a LPL is if you need to conserve tonnage and/or your mech has good PPC quirks.

#33 MechaBattler

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Posted 20 March 2018 - 11:12 AM

If there's anything wrong with it. It's too hot. Oh sure you save a ton. But you lose that in the extra heat you have to deal with. They need to normalize the heat to match the PPC.

However I would prefer it to be different.

Edited by MechaBattler, 20 March 2018 - 11:12 AM.


#34 Tarl Cabot

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Posted 20 March 2018 - 06:07 PM

View PostZergling, on 18 March 2018 - 10:50 PM, said:


TBH, I'd just remove the min range from all PPCs, and find some other benefit to the Snub.

Hai, this is TT setup. Target mech moved 8 total hexes (+3) to within 2 hexes (+2) of the attacker. The attacker had jumped (+3) to its current position. Attacker has +4 gunnery.

4+2+3+3 = 12 (2 x 6-sided dice) Heat scale is at 5 heat (+0) and no sensor/shoulder/upper-lower arm actuator and no terrain modifiers. The attacker would need to roll 12 for a hit, afterwards he would roll for location if he does hit.

In MWO there is no dice, gunnery skill essentially becomes a +0 or even a negative. if the crosshairs is on a mech at 90m it is going to hit, the crosshairs simply determines location. PGI could add Bloom effect Posted Image and/or reduced damage / provide negative damage feedback.

Edited by Tarl Cabot, 20 March 2018 - 06:09 PM.


#35 ThreeStooges

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Posted 20 March 2018 - 06:40 PM

Make the lppc not so dam hot or regular ppc not so frekin hot. For the 5 or so damage a med laser does it for lower heat. The only use I've found for lppc is on my fastest mech running round at 162 so I can hit a target and survive long enough to go cool down and fire again. Panthers might have all those quirks but they do jack sheet when virtually any thing can run after you and keep you in their loooong laser or ac range.





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