First Thoughts On The Roughneck Powerhouse?
#21
Posted 20 March 2018 - 09:43 PM
All I can say for now is that with max survival tree, it looks promising hehehe
#22
Posted 20 March 2018 - 10:02 PM
#23
Posted 20 March 2018 - 11:25 PM
Charge, twist, shoot, twist.
And always look at (b)right side of life.
#25
Posted 21 March 2018 - 12:41 AM
#28
Posted 21 March 2018 - 05:47 AM
Edited by kapusta11, 21 March 2018 - 01:13 PM.
#29
Posted 21 March 2018 - 05:50 AM
Went with a Light 280, AC20 RT, MRM40 LT.
Very solid Brawler.
#30
Posted 21 March 2018 - 06:03 AM
#31
Posted 21 March 2018 - 06:25 AM
RAC-2. LpL, MRM 10, MRM 20, 2 LMG, 265 eng and AMS..... Always wanted to try the RAC 2 and LpL together, MRM's are so much fun!
Haven't had time or an event to try it at..... Comments on this build?
#32
Posted 21 March 2018 - 06:26 AM
Edited by Seranov, 21 March 2018 - 06:27 AM.
#33
Posted 21 March 2018 - 07:35 AM
Prefer the Sun Spider funnily enough.
Running UAC20 4ton and a MRM40 2ton LFE dunno never really liked the Roughnecks tbh.
Edited by Samial, 21 March 2018 - 07:36 AM.
#34
Posted 21 March 2018 - 07:48 AM
#35
Posted 21 March 2018 - 08:26 AM
Asym, on 21 March 2018 - 06:25 AM, said:
RAC-2. LpL, MRM 10, MRM 20, 2 LMG, 265 eng and AMS..... Always wanted to try the RAC 2 and LpL together, MRM's are so much fun!
Haven't had time or an event to try it at..... Comments on this build?
You're using a RAC + small numbers of MGs on a non-light mech, that's a bad combination. Seriously, MGs should really only be used on light/fast mechs that can boat 4+, and RACs just aren't worth using.
I'd upgrade the RAC2 to a UAC10 or UAC20, drop the LMGs and also drop the large pulse as it is too hot to use with the other weapons.
Edited by Zergling, 21 March 2018 - 08:29 AM.
#36
Posted 21 March 2018 - 08:43 AM
Tried MRMs, and didnt really like it, since they spread too much to justify their existence (id rather do 20 damage to one location with ballistics then 40 to everywhere with MRMs), run hot, and well have a good chance of missing anything small or agile. SRMs aint bad, but you need to get stupidly close to do anything, and brawling is just not consistent in todays meta of mid range or go home, and well im not even commenting on LRMs as they are pathetic.
Essentially, the mech is entirely reliant upon ballistics to do damage for me, and that seriously limits viable builds, since missiles are just bad in MWO overall, and 2 energy hardpoints arent even worth bothering with at all (only thing i can think of that isnt pointless with just 2 energy is dual HPPC, but its all in the arm and thus easy to loose it). Fun mech (like any other mech with dakka loadouts), but far from meta or even that good if you want to win serious games (if only it had good ballistic quirks, but nope, just worthless missile velocity and energy stuff).
#37
Posted 21 March 2018 - 09:33 AM
#38
Posted 21 March 2018 - 11:23 AM
#39
Posted 21 March 2018 - 11:57 AM
3 SRM6 just realized i don't have the space for the third srm6A. D'oh
#40
Posted 21 March 2018 - 12:01 PM
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