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About All, If Any, Future Pgi Original Chassis

BattleMechs Balance

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#41 Snowbluff

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Posted 21 March 2018 - 11:25 AM

They should make a snowbluff chassis. I'm thinking clan 60 tonner.

#42 The Lighthouse

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Posted 21 March 2018 - 12:34 PM

View PostBrain Cancer, on 21 March 2018 - 11:10 AM, said:


Um, no. Hellspawn is canon, TRO 3067. And the Thanatos. And the Osiris. Nova Cat is TRO 3060. Uziel is again TRO 3067. Cougar is TRO 3060. Mad Cat II is TRO 3067. Bushwhacker is TRO 3058. Marauder IIC is TRO 3055, as is the Jenner IIC. These are decade+ old designs in tabletop at this point, long before PGI made so much as a beta for MWO.

The only two cut-from-whole-cloth PGI designs were the Roughneck and now the Sun Spider. As Catalyst has stated that the Hero info for PGI's designs is canon, therefore these two are also canonized designs sourced from PGI's work.

The Stalker II and Lu Wei Bing get their MWO chops from having the same artist, and in part due to Battletech's line developer wanting to unify the visuals and style of artwork, lest we get more horrors like the Yeoman.


Usually TRO comes out within/later those video games appeared. Especially TRO 3067 came out 2 years later Mech Warrior 4 was published. I am not sure why you are pointing out TRO in the first place; unless the mechs are included in TRO they are not truly canon mechs anyway. It is obvious those mechs were canonized later, thus mentioned in later TRO.

I mean, those official arts are dead-give away even if one is not used to this franchise. Just look at the mechs that came from MW4 and other ones. One group is proper, realistic looking robots while others basically bunch of monstrous constructs if you ask me. Also those mechs from MW4 tend to have some problems with lore, especially Uziel.

I still think complete utter lack of coherent art direction of mechs is one of the biggest problems Battletech has. One side you are looking at realistic robots while others can be Godzillas.

Edited by The Lighthouse, 21 March 2018 - 12:35 PM.


#43 Nightbird

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Posted 21 March 2018 - 06:55 PM

I would prefer realism...

Slots of fixed size fitting standardized equipment, heavier mechs having more slots to use, endo ferro taking up less slots for lighter mechs, volumetric components based on weight, localized armor/armor/equipment destruction based on where you aim (without pinpoint weapons convergence), weapon recoil based on size of weapon and distance from center of mass, etc etc..

Of course, we're on the arcade track so whatever...

#44 50 50

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Posted 21 March 2018 - 07:09 PM

View PostSamial, on 20 March 2018 - 10:12 PM, said:

I'd rather they focused on Canon mechs and stop making stuff that doesn't exist.. oh and fix the existing in game mechs thanks.

Well, we get canon mechs the other 10 or 11 months of the year.
Getting more mechs added to the canon is great for Battletech overall and is a nice thing to announce come the end of year Mechcon.

#45 Seranov

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Posted 22 March 2018 - 03:30 AM

View PostNightbird, on 21 March 2018 - 06:55 PM, said:

I would prefer realism...

Slots of fixed size fitting standardized equipment, heavier mechs having more slots to use, endo ferro taking up less slots for lighter mechs, volumetric components based on weight, localized armor/armor/equipment destruction based on where you aim (without pinpoint weapons convergence), weapon recoil based on size of weapon and distance from center of mass, etc etc..

Of course, we're on the arcade track so whatever...


None of that sounds engaging or fun, so I'm glad it's not the case.

#46 CJ Daxion

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Posted 22 March 2018 - 07:20 AM

Personally i'd like to see PGI put out one mech of each class, in each faction over time. Putting their mark on the Mechwarrior games and making them lore for the future is fine by me..

All mechs were made up by someone, and have been done so over time. For me it's all good.

#47 Jonathan8883

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Posted 22 March 2018 - 10:00 AM

I can't figure out a way to make any Roughneck work for me. The Sun Spider? Sure, it's good.

I'd like to see a PGI original medium. I very, very rarely play assaults, and the Light space still has a number of good contenders. The problem is that IS mediums are under-gunned compared to their clan equivalents, so I'm not sure what to suggest. Maybe something with a bunch of energy hardpoints?

#48 Trenchbird

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Posted 22 March 2018 - 10:22 AM

View PostJonathan8883, on 22 March 2018 - 10:00 AM, said:

I'd like to see a PGI original medium. I very, very rarely play assaults, and the Light space still has a number of good contenders. The problem is that IS mediums are under-gunned compared to their clan equivalents, so I'm not sure what to suggest. Maybe something with a bunch of energy hardpoints?

Maybe an IS Omni medium with a decent LFE, DHS, ES, and loads of tankiness? Think Hunchback+Centurion or something, but omni.

#49 General Taskeen

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Posted 22 March 2018 - 11:14 AM

View PostWrathOfDeadguy, on 20 March 2018 - 11:27 PM, said:

A 'Mech does not need to originate in the TT game in order to be valid and canonical. As entirely too many people seem to have completely forgotten.


The funny part is most MWO players don't play the board game its trying to add things to Table Top that they don't use anyways because they don't have interest in it. Take any Mech in this game for example and their variants, everyone strips them to make them into entirely non-canon designs or creates a build that already exists on another Mech. Originality does not exist in this game that went out the window a long time ago.

So until either the Roughneck or the Sun Spider appear in a Technical Readout, the MUL, etc. - they are effectively non-canon for now regardless of hearsay. Give it time instead of jumping ahead. People like to jump the gun it seems since they want MWO to remain relevant, while MW fans like myself are saddened to see the franchise regressed into F2P, Grinding, and Lootboxes. If PGI stripped this game of those things and made a traditional multiplayer experience, it would be far better than it currently is, which people oddly do not ask for and instead like being nickel-and-dimed.

The Argus, Hellspawn, Uziel, and Mad Cat Mk II are canon since they fit the criteria with Technical Readouts (Record Sheets) and MUL for actual use in BattleTech itself where they are actually used in their stock configurations at this point.

#50 Brain Cancer

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Posted 22 March 2018 - 12:26 PM

View PostThe Lighthouse, on 21 March 2018 - 12:34 PM, said:


Usually TRO comes out within/later those video games appeared. Especially TRO 3067 came out 2 years later Mech Warrior 4 was published. I am not sure why you are pointing out TRO in the first place; unless the mechs are included in TRO they are not truly canon mechs anyway. It is obvious those mechs were canonized later, thus mentioned in later TRO.


And this matters why? There's an Urbanmech variant that was literally canonized on the spot because they needed something to nuke the Kell Hounds with. The point is the design was put into an established TRO, therefore it is canon. Whether it was in a videogame first doesn't matter, the design was FASA-approved.

Quote

I mean, those official arts are dead-give away even if one is not used to this franchise. Just look at the mechs that came from MW4 and other ones. One group is proper, realistic looking robots while others basically bunch of monstrous constructs if you ask me. Also those mechs from MW4 tend to have some problems with lore, especially Uziel.

I still think complete utter lack of coherent art direction of mechs is one of the biggest problems Battletech has. One side you are looking at realistic robots while others can be Godzillas.


Yeoman. Nuff said. MW4's robots just happen to be one group of art in the middle of many, even back to TRO 3025 where you had Macross and Crusher Joe next to Duane Loose's attempts at original robotness and it was obvious that never the twain shall meet.

(Of course, the current owners of BT are trying to get a coherent visual style going, which finally seems to be on course in part because of the videogames giving very good reasons to have unified art and modeling.)

#51 Storming Angel

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Posted 23 March 2018 - 01:06 PM

View PostGeneral Taskeen, on 22 March 2018 - 11:14 AM, said:


The funny part is most MWO players don't play the board game its trying to add things to Table Top that they don't use anyways because they don't have interest in it. Take any Mech in this game for example and their variants, everyone strips them to make them into entirely non-canon designs or creates a build that already exists on another Mech. Originality does not exist in this game that went out the window a long time ago.

So until either the Roughneck or the Sun Spider appear in a Technical Readout, the MUL, etc. - they are effectively non-canon for now regardless of hearsay. Give it time instead of jumping ahead. People like to jump the gun it seems since they want MWO to remain relevant, while MW fans like myself are saddened to see the franchise regressed into F2P, Grinding, and Lootboxes. If PGI stripped this game of those things and made a traditional multiplayer experience, it would be far better than it currently is, which people oddly do not ask for and instead like being nickel-and-dimed.

The Argus, Hellspawn, Uziel, and Mad Cat Mk II are canon since they fit the criteria with Technical Readouts (Record Sheets) and MUL for actual use in BattleTech itself where they are actually used in their stock configurations at this point.


But it is canon? Since they are on sarna and the whole universal lore is a complete mess anyways.

Also battletech is coming out soon so why whinge? You make out the microtransactions in this game are bad when by the way its how they earn money and somewhat better than most microtransactions in most games.

Id rather see new mechs anyways since it will be interesting to see what other designs they can get up to.

Plus fixing the game balance, maps bugs and other things are far more important.

#52 MBT808

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Posted 23 March 2018 - 02:26 PM

Wouldn't be original in house, but I'd like to see what PGI could do with the Ragnarok from mech assault. I think it would make an interesting addition to mwo(even without the signature weapon).

#53 The Lighthouse

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Posted 23 March 2018 - 02:56 PM

View PostBrain Cancer, on 22 March 2018 - 12:26 PM, said:

And this matters why? There's an Urbanmech variant that was literally canonized on the spot because they needed something to nuke the Kell Hounds with. The point is the design was put into an established TRO, therefore it is canon. Whether it was in a videogame first doesn't matter, the design was FASA-approved.


That's what I am trying to say. It mattered not much. If FASA liked it, it is in canon. I mean Uziel was initially one-man project that should not even be in the game, but FASA saw that robot and then Uziel took front of the retail package box because it was a very cool looking robot.


Quote

Yeoman. Nuff said. MW4's robots just happen to be one group of art in the middle of many, even back to TRO 3025 where you had Macross and Crusher Joe next to Duane Loose's attempts at original robotness and it was obvious that never the twain shall meet.

(Of course, the current owners of BT are trying to get a coherent visual style going, which finally seems to be on course in part because of the videogames giving very good reasons to have unified art and modeling.)


I just want Alex to take over all of these official drawings of all mechs and re-do all of them to his standard. So we can actually have robots instead of Godzillas and other abominations.

Edited by The Lighthouse, 23 March 2018 - 02:56 PM.


#54 Trenchbird

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Posted 23 March 2018 - 03:09 PM

View PostThe Lighthouse, on 23 March 2018 - 02:56 PM, said:

I just want Alex to take over all of these official drawings of all mechs and re-do all of them to his standard. So we can actually have robots instead of Godzillas and other abominations.

You should see that Matt Plog redo series of Protomechs.

Basically, it comes with the caveat of imagining the original art was actually prototype/proof of concept designs that were "enhanced" to look different for one reason or another, but got streamlined down to more sensible standards after the initial production runs. They fit nicely with the Society's Protomech designs.

Posted Image

Pic is of a production version of the Minotaur Proto; The link is the link to the Siren Protomech redesign, probably the most exotic of his redos.

https://mattplog.dev...Siren-696460899

Should find other examples in his Gallery.





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