MischiefSC, on 22 March 2018 - 09:42 PM, said:
First, we already have 1 v 1s. Some of us do them several times a week in private lobbies already. We already know what that 'meta' is and it'll be exactly the same across every 'Tier' of mech and player. 1 V 1 and 2 v 2 is a billion times more meta driven than 12 v 12 has ever been or could ever be.
Second, I can't help but wonder how people don't get the very basics of comparative analysis.
Suppose you have 24 rabbits. Some rabbits are faster than other rabbits. So you separate your rabbits out by speed; fastest to slowest. Then you divide your rabbits up into 2 sets of 12 and have the teams of rabbits race; fastest average time wins. When you break them randomly into 2 sets of 12, or even better try to keep the teams balanced, you'll end up with different teams winning.
However if you split them into 1 v 1 races, 1 rabbit is always faster than the other. The faster rabbit wins almost 100% of the time. In 12 v 12 matches each rabbit has close to even odds of being on the winning team each time. In 1 v 1 each rabbit will almost always lose to faster rabbits and almost always win against slower rabbits.
1 v 1 will be insanely static. People who make bad robbits or don't take meta or don't have good habits or don't like to leg enemies are always going to lose to those who do. 1 v 1 will have players with 0.1 w/l and people with 10 w/l. If you're not taking an ultra-comp approach to playing each match you'll get utterly destroyed all the time every time. 1 v 1 is the dead opposite of casual.
Third, comp players by nothing more than exposure and experience know more about the mechanics that will drive 1 v 1 wins than everyone else. The w/l leaderboard for Solaris will look pretty much exactly like Jarls List, only way more lop-sided. The good players will have insane numbers of wins, the bottom 80% of the population will have horrible w/l. Solaris will just be a new version of comp queue.
LRMs are only useful against bad players and even bad players can deal with them in 1 v 1, unless you're so bad that you have screwy sensitivity settings on the steering wheel you play with and only alpha strike your mixed lore builds.
We already know what 1 v 1 plays like. There's no mystery. There's nothing magical the matchmaker CAN do; either you're the better player in the matchup or you're not. Unless one of you does something stupid in the mech bay (again, meta in 1 v 1 is way, way more strict) 9 out of 10 matches are pre-ordained.
And, yet those people not playing in top meta mechs, won't be playing against said meta.. So if you are in a T1 mech, and playing top comp meta.. and i'm in a T3 mech,, I'll never play you, period.. (unless of course the gates open)
People DO want to just play with their one bud. I know many folks that pass on this game because that is not an option. Now it will be..
people -play 1 v 1 all the time in tons of games, Yes if you play against someone good, you can loose, but that is why they play the game because that is not always the case. It's why so many sports have a best of 5 or 7.. sure there are a top few people but the rest of the teams/people fall into something different.
Have you never competed before in anything? I know i have and had plenty of good rivalries.. I won a bunch.. they won a bunch.. Every single match/day/game is different. I am sure there will be some top guys in some certain meta in t1 top level matches.. But how everything will play out in the lower levels of mechs/players is anyone's guess. Unless you have some sorta magic ball.. i could of borrowed it to make a mint on march madness.. So many top teams loosing
Meta will be different in different levels of mechs, because top mechs are not being used
Edited by JC Daxion, 23 March 2018 - 07:52 AM.


























