Player Units
#1
Posted 21 December 2011 - 11:44 PM
Now if you excuse me, I have to flip through my copy of FM:Draconis Combine to see which unit I want to create.
#2
Posted 22 December 2011 - 12:34 AM
Phalanx, on 21 December 2011 - 11:44 PM, said:
Now if you excuse me, I have to flip through my copy of FM:Draconis Combine to see which unit I want to create.
Done and Done!
#3
Posted 22 December 2011 - 04:08 AM
#4
Posted 22 December 2011 - 11:43 AM
#5
Posted 22 December 2011 - 11:46 AM
#6
Posted 22 December 2011 - 03:32 PM
Paladin Brewer, on 22 December 2011 - 11:43 AM, said:
Not the read I got from it, but it would make sense. In the same way certain Merc Groups would "locked out", it would sense for the admins to do the same to the House Regiments.
#7
Posted 22 December 2011 - 05:31 PM
Quote
[BRYAN] As part of ranking up players will be able to join faction units. Post launch we will support the ability for players to create their own faction units.
That's what it sounds like to me. The faction units will exist, but since rank etc is earned by points there isnt going to be any structure to it. It's probably just to make you feel warm and fuzzy.
I've been talking to my guys, and 9th Sword of the Dragon (a non-Canon DCMS unit) is most likely to go Merc at first, but only take up HK contracts until custom house units are put into place.
#8
Posted 22 December 2011 - 05:37 PM
Paladin Brewer, on 22 December 2011 - 11:43 AM, said:
Dihm, on 22 December 2011 - 11:46 AM, said:
I kinda feel this too. That's why I carefully picked a unit with an incredibly ambiguous past that has been retconned at least once and attempted to make an element that could have "survived" the retconning and gave it a non-canonical number (That said, I think the Amphigean LAG is one of the few units that you could do that with in any plausible fashion...)
#9
Posted 22 December 2011 - 06:55 PM
#10
Posted 22 December 2011 - 09:05 PM
Edited by Paladin Brewer, 22 December 2011 - 09:06 PM.
#11
Posted 22 December 2011 - 09:49 PM
I'm doing my best to be active, we didn't have the luxury of a pre-built player base from old games over in the FRR.
Edited by Dihm, 22 December 2011 - 09:49 PM.
#12
Posted 22 December 2011 - 10:32 PM
#13
Posted 22 December 2011 - 10:36 PM
Ugh, I passed Metro today, that's a bad sign.
Edited by Dihm, 23 December 2011 - 07:43 AM.
#14
Posted 22 December 2011 - 10:40 PM
#15
Posted 03 January 2012 - 08:43 PM
#16
Posted 03 January 2012 - 09:12 PM
#17
Posted 04 January 2012 - 05:01 AM
Have you (the 9th) given any thought to being a fanatically loyal merc unit (like we ended up doing) until they allow custom faction units? That way you can actually have a meaningful CoC with player defined ranks.
#18
Posted 05 January 2012 - 12:24 AM
And yes, everyone seems to agree to go to Merc with only HK contracts until (or if) an established house CoC is put in. We'll switch if the faction units are adequate.
#19
Posted 04 February 2012 - 01:51 AM
Paladin Brewer, on 22 December 2011 - 05:31 PM, said:
That's what it sounds like to me. The faction units will exist, but since rank etc is earned by points there isnt going to be any structure to it. It's probably just to make you feel warm and fuzzy.
I've been talking to my guys, and 9th Sword of the Dragon (a non-Canon DCMS unit) is most likely to go Merc at first, but only take up HK contracts until custom house units are put into place.
Honestly I don't see why you should have to... your out of game Unit name is really all the matters. For my guys we're looking at creating a name that would allow for us to be within another unit in Kurita for whatever reason. Like a detachment from a floating regiment or something like that. Since floating regiments tend to fall under the district in which they are currently assigned that shouldnt be tooo hard. Just embed something like that into your unit canon and go kill some stuff so we can all communicate in game under the kurita flag.
#20
Posted 04 February 2012 - 04:19 AM
Harrow, on 04 February 2012 - 01:51 AM, said:
Honestly I don't see why you should have to... your out of game Unit name is really all the matters. For my guys we're looking at creating a name that would allow for us to be within another unit in Kurita for whatever reason. Like a detachment from a floating regiment or something like that. Since floating regiments tend to fall under the district in which they are currently assigned that shouldnt be tooo hard. Just embed something like that into your unit canon and go kill some stuff so we can all communicate in game under the kurita flag.
Because from what I read there is no guarantee you will be able to drop together by just joining the same faction, as there will be no custom faction units at launch. Nor do you have any control over ranks, etc. I rather go merc and just take HK contracts until they decide that faction units are *gasp* actually important to the battletech universe.
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