MWO: ONSLAUGHT
OVERVIEW: Onslaught for Mechwarrior Online brings together the Mechwarrior Universe and the very successful game mode used in UT2004. Onslaught is a team-based challenge that pits two teams in bitter warfare across massive terrain maps in a battle to destroy, capture and hold key outposts. The main objective in any Onslaught game is to destroy your enemies' Power Station. This critical point is usually located in the heart of your opponent's base. Sounds simple, right? Here's the catch - a Power Station cannot be damaged unless your team has a link to it.
How it works: Both teams have a starting main base that they spawn at. The difference in Onslaught is that there's a power station that supplies the main base with the power that is needed to build machines of war, but the power station is destructible and hidden inside a bunker. Each team must destroy the others power station while also protecting their own. The only way to achieve this objective is to create the necessary link to the enemy Power Station by capturing outposts to create the connection from your Power Station to the enemies Power Station. All outposts begin as neutral points in the level and once the capture point has been entered they begin to affiliate with your team. At this point the opposing team can only try to harass you; they can't capture it for themselves. This creates an ebb and flow to the mode which is an adrenalized rush. Once you capture the outposts to create the link between your Main Base and theirs you can then attack their Power Station to destroy it and win the battle. Beware that only outposts that have paths that link them can be attacked and there can be more than one or two paths to either Power Station.
Optional Re-Spawning – You can spawn at any capture point you control. If your forward capture point is attacked you can’t spawn there and must spawn further back at a locked capture point. This will reduce stalemates.
*In UT2004 Onslaught you have to power up the outposts (nodes) to capture them using the link gun, for MWO the current way of capping would work fine.
The Objective: Onslaught has two objectives for the player to achieve, Battle to win outposts, Destroy the Enemy Power Station to win ultimate victory! This is achieved in two ways. The first and most honorable way is by linking outposts that form a link to the enemy power station and attacking their power station to destroy it. The second path to victory is to hold more Outposts than the enemy when the timer hits zero. Once the timer hits zero both cores will start to count down till they go critical and explode. Power stations would start at 100 and counts down at rates that would vary depending on how many more outposts you hold compared to the enemy. If both sides hold an even amount then both stations countdown at equal rates and would be affected by team deaths, the more members die the faster it counts down. Each member killed would count for hit points of the stations.
Edited by Werewolf486, 25 March 2013 - 07:37 AM.