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Idea For A Game Mode: Mwo Onslaught


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Poll: Do you want Onslaught (19 member(s) have cast votes)

Simple, would you like a version of Onslaught

  1. Yes (15 votes [78.95%])

    Percentage of vote: 78.95%

  2. No (2 votes [10.53%])

    Percentage of vote: 10.53%

  3. I like what you have but would like to add or change something. (2 votes [10.53%])

    Percentage of vote: 10.53%

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#1 Werewolf486 ScorpS

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Posted 24 July 2012 - 12:39 PM

MWO: ONSLAUGHT






OVERVIEW: Onslaught for Mechwarrior Online brings together the Mechwarrior Universe and the very successful game mode used in UT2004. Onslaught is a team-based challenge that pits two teams in bitter warfare across massive terrain maps in a battle to destroy, capture and hold key outposts. The main objective in any Onslaught game is to destroy your enemies' Power Station. This critical point is usually located in the heart of your opponent's base. Sounds simple, right? Here's the catch - a Power Station cannot be damaged unless your team has a link to it.

How it works: Both teams have a starting main base that they spawn at. The difference in Onslaught is that there's a power station that supplies the main base with the power that is needed to build machines of war, but the power station is destructible and hidden inside a bunker. Each team must destroy the others power station while also protecting their own. The only way to achieve this objective is to create the necessary link to the enemy Power Station by capturing outposts to create the connection from your Power Station to the enemies Power Station. All outposts begin as neutral points in the level and once the capture point has been entered they begin to affiliate with your team. At this point the opposing team can only try to harass you; they can't capture it for themselves. This creates an ebb and flow to the mode which is an adrenalized rush. Once you capture the outposts to create the link between your Main Base and theirs you can then attack their Power Station to destroy it and win the battle. Beware that only outposts that have paths that link them can be attacked and there can be more than one or two paths to either Power Station.
Optional Re-Spawning – You can spawn at any capture point you control. If your forward capture point is attacked you can’t spawn there and must spawn further back at a locked capture point. This will reduce stalemates.
*In UT2004 Onslaught you have to power up the outposts (nodes) to capture them using the link gun, for MWO the current way of capping would work fine.

The Objective: Onslaught has two objectives for the player to achieve, Battle to win outposts, Destroy the Enemy Power Station to win ultimate victory! This is achieved in two ways. The first and most honorable way is by linking outposts that form a link to the enemy power station and attacking their power station to destroy it. The second path to victory is to hold more Outposts than the enemy when the timer hits zero. Once the timer hits zero both cores will start to count down till they go critical and explode. Power stations would start at 100 and counts down at rates that would vary depending on how many more outposts you hold compared to the enemy. If both sides hold an even amount then both stations countdown at equal rates and would be affected by team deaths, the more members die the faster it counts down. Each member killed would count for hit points of the stations.

Edited by Werewolf486, 25 March 2013 - 07:37 AM.


#2 Hartsblade

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Posted 24 July 2012 - 12:43 PM

Looks good, really like the idea!!

#3 Helmer

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Posted 24 July 2012 - 12:54 PM

Sounds somewhat akin to the Countdown mode from Red Orchestra 2. Another Gameplay mode I would love to see adapted to MWO. Seems a perfect fit for Planetary conquests.


Cheers.

#4 Adridos

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Posted 24 July 2012 - 01:50 PM

I would say it's a complete steal from somebody's game, but.... they don't care about their game anymore, so... it's a good idea.

However, there are things like respawn, which will need a lot of more thought put into them.
The construction of nodes could also be performed by a vehicle you can call in.
That way, people would get some vehicles into teh game without the need of any AI in that regard.

So, unless devs disapprove of borrowing a bit from long dead classic, I'm all for it.


P.S.You know there is a specific thread for game mode suggestions, right. :)

#5 Werewolf486 ScorpS

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Posted 25 July 2012 - 09:33 AM

Actually no I did not realize this....maybe a mod could move this into the right area, or I should re-post this there?

#6 JokerPW

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Posted 25 July 2012 - 11:03 AM

I find it to my liking.
Way to go !
[]'s

#7 Werewolf486 ScorpS

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Posted 25 July 2012 - 01:22 PM

It was the best mode in UT when I was playing it, fast paced, really really fun and took team effort and coordination! I think it would lend itself well to a Mech Game!

#8 Werewolf486 ScorpS

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Posted 16 December 2012 - 02:39 PM

Bump...Shameless, but anyway.

I feel with the coming game mode that this would be a better choice.

#9 Hammer23

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Posted 17 December 2012 - 09:17 PM

I kind of like this idea. It sounds very similar to one I suggested yesterday:

http://mwomercs.com/...31#entry1609731

#10 focuspark

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Posted 17 December 2012 - 09:29 PM

Looks like you got your wish with the new Conquest Mode.

#11 Werewolf486 ScorpS

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Posted 18 December 2012 - 09:18 AM

View Postfocuspark, on 17 December 2012 - 09:29 PM, said:

Looks like you got your wish with the new Conquest Mode.


Not really, it's only slightly similar....there's no linking or capture pathing. I think that Conquest will become campie, with teams sitting inside their bases, letting the base defenses do damage and then attacking once the aggressor is hurt. I think Conquest is going to suck.

#12 Shae Starfyre

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Posted 18 December 2012 - 09:22 AM

If respawns are ever considered, I believe it should be in another mech, and if the game plays out that you have no other mechs to field, that's it.

Even prior to the match, you select your fielded mechs, and only those are available. So if you lose them, there is no more respawn because you forgot to bring another mech in the drop ship.

I would like to from here on out, dub respawn, and rename it to redeploy.

#13 Werewolf486 ScorpS

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Posted 25 March 2013 - 07:35 AM

bump

I saw another post on Onlsaught so I thought I'd bump this.

#14 Pando

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Posted 25 March 2013 - 07:41 AM

View Postfocuspark, on 17 December 2012 - 09:29 PM, said:

Looks like you got your wish with the new Conquest Mode.


Conquest is a bit bland on paper. This idea is slightly different on paper and likely would be completely different in-game. Right now we don't have dropship mode as an additive. If we had these two ideas competing along side each other Onslaught would likely win over conquest...because IMO it provides more tactful battles just because you're required to defend your base.

Edited by Pando, 25 March 2013 - 07:43 AM.


#15 DeadlyNerd

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Posted 25 March 2013 - 08:29 AM

*********, now I've got to deal with copyright.

There is, however the fact that my mode is different and you're necroing a thread.

#16 Neolisk

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Posted 25 March 2013 - 09:42 AM

As as UT fan, I voted Yes.

View PostAphoticus, on 18 December 2012 - 09:22 AM, said:

If respawns are ever considered, I believe it should be in another mech, and if the game plays out that you have no other mechs to field, that's it.

Good idea. Unfortunately, this works against the principle of Onslaught, because it encourages win by killing enemy players. In Onslaught you will never win just by killing enemy players, and the match score is not impacted by that in any way. It makes camping - a defensive strategy - useless. Instead, you need to act aggressively in order to win.

#17 Ravenspyre

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Posted 13 April 2013 - 05:49 PM

Well, new to these forums but I also vote yes to an Onlsaught mode. It is my favorite gameplay style and with large maps with control nodes it would actually justify 12v12 teams. Respawning in could just be called ejecting and redropping in a new mech maybe even give the option of choosing an alternate mech from your mech bay, with the possibility of outposts providing reload points (timed thus you can't reload instantly) so mech pilots.

The current Conquest is kind of lame, still just being a death match map no different from normal assault, and the best option is still killing the other team instead of capping bases.

#18 General Taskeen

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Posted 13 April 2013 - 06:40 PM

You might as well just use MW:LL Terrain Control for a better comparison.

Which is the best game mode in any Mech game ever.

#19 Bagheera

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Posted 13 April 2013 - 08:57 PM

Bumping for massive justice - we need more game mode variety and this one is pretty good.

Edited by Bagheera, 13 April 2013 - 08:58 PM.


#20 Werewolf486 ScorpS

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Posted 16 August 2013 - 11:48 AM

Shameless bump





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