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Can We Just Delete Escort?


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#21 Mechwarrior1441491

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Posted 24 March 2018 - 06:55 PM

View Postcougurt, on 24 March 2018 - 06:45 PM, said:

the problem is that putting control of the VIP in the hands of a terrible player (which MWO has no shortage of) would have a similar impact to someone deliberately griefing. there's a very good reason why you rarely see things like this in multiplayer games.


Plenty of games have had player VIPS. You can't not do a thing because someone might abuse said thing. You just think of ways to minimize it.

#22 Nightbird

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Posted 24 March 2018 - 09:19 PM

Just give control to the player with highest KDR in stats. He'll hate it but at least it won't be a bad player.

#23 HauptmanT

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Posted 25 March 2018 - 05:04 AM

I dont get the hate for incursion...

It's how I skill up my fast mechs. Run a few batteries, blow up a base or two, 12,000 experience, one match.

;)

#24 Rocket2Uranus

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Posted 25 March 2018 - 07:22 AM

Great Idea.
Poor execution.
The maps are not made for escort.
They are too small, so they made the VIP route to be "going around and about".
Escort Map should be a Faction Play Map.

#25 PocketYoda

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Posted 25 March 2018 - 07:22 AM

View PostHauptmanT, on 25 March 2018 - 05:04 AM, said:

I dont get the hate for incursion...

It's how I skill up my fast mechs. Run a few batteries, blow up a base or two, 12,000 experience, one match.

Posted Image

So you like staring at a base as a limp mech crawls across the map to hit it..

#26 Vidarion

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Posted 25 March 2018 - 09:24 AM

View PostThe6thMessenger, on 24 March 2018 - 02:55 PM, said:


I'm actually okay with the path being shown -- at least for the Attackers, so that defenders are forced to just defend the VIP like a good bodyguard.


So, that would be great if you could ensure that people on opposite teams weren't sharing a third-party comm system (Discord, Teamspeak, etc) and that no one was streaming the match (stream snipe).

I agree that not doing because of the potential for abuse is a bad reason, but I think it's also the least of the things about Escort that could be fixed to make it better. Making the VIP faster and improving the path-finding would be the best ways to make Escort better. Improving the maps to be better suited for Escort would help a lot as well. In terms of improvements, the "player control of VIP" and "show us da way" are really the lowest priority.

Would anyone really want to pilot a mech that goes 33kph with no weapons? A stock Urbie or an Annihilator with the lowest rated engine would be more fun.

Does showing the path help at all if the VIP gets stuck on terrain? Not one bit.

#27 Mcgral18

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Posted 25 March 2018 - 10:24 AM

View PostRonan, on 24 March 2018 - 04:51 PM, said:

Never remove game modes, fix game modes.



They've removed GOOD maps
We can stand losing BAD modes

#Tick boxes are LosTech

#28 meteorol

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Posted 25 March 2018 - 10:53 AM

View PostMcgral18, on 25 March 2018 - 10:24 AM, said:



They've removed GOOD maps
We can stand losing BAD modes

#Tick boxes are LosTech


The biggest problem is that those terrible gamemodes pretty much removed canyon network from the game, which is one of the best maps.

They just doubled down on terribadness.

#29 cougurt

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Posted 25 March 2018 - 03:39 PM

things that would make escort a mode i might actually want to play:


replace the VIP with a convoy of vehicles, maybe some tanks that can provide a bit of support to the defending team during a push

give it its own unique maps that are designed for it

get rid of the towers


unfortunately, the only thing i can see them doing is maybe removing the towers. anything else would likely require far more time and effort than they're willing to put in.

#30 Mystere

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Posted 25 March 2018 - 03:59 PM

Sigh! This player base has regressed from one-dimensional to outright binary "things are only black or white" thinking. <smh>

Edited by Mystere, 25 March 2018 - 03:59 PM.


#31 Mystere

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Posted 25 March 2018 - 04:02 PM

View PostMeanFacedJohnny, on 24 March 2018 - 10:13 AM, said:

Solaris save me.


Solaris save you?

I expect you and countless others to be butchered endlessly in Solaris until you quit. Posted Image

#32 Gattsus

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Posted 25 March 2018 - 07:01 PM

View Postw4ldO, on 24 March 2018 - 10:30 AM, said:

the idea of escort is great, all it needs is fixing

like most of pgi's ideas~

#33 Johnny Z

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Posted 29 March 2018 - 03:36 PM

Rarely have to play it and it is something different for newer players.

#34 Alexander of Macedon

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Posted 29 March 2018 - 05:41 PM

The worst part of Escort (even more so than the awful Atlas AI) are the radar/ECM points, because they're entirely map-based and usually decide who wins. Some maps, like Polar Highlands, the attackers will be very lucky to even get one. Other maps, like ****** new Forest Colony, the attackers can secure half or more without even being seen.

#35 MechSquid

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Posted 29 March 2018 - 05:54 PM

If we want to have one of the players be the VIP, why force them into a mech they don't know how to play? Just select a player (probably randomly) to be the VIP, give the VIP mech some 'experimental armor' or something that makes 'em a bit tougher (and possibly reveals them on the map to the enemy?) and a target to run to à la scouting mode. Obviously some balancing would have to be done, but I think this could be the basis of a much more fun Escort game.

#36 Variant1

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Posted 29 March 2018 - 09:03 PM

can we not? escort is a good mode that encourage playing the objective, the matches are good and it requires both teams to act and not be passive. Is the mode perfect? heck no! it needs some patches, better pathing and the vip needs to be able to fight and those radar/ecm towers need to be destroyable AND need a different model rather than the copy pasted scouting nodes.

Also i see people talking about incurison here, i for one love incursion its not a bad mode just players are bad. Its a mode that gives you a chance to pull through by using your base and its the new og asssault for me since they removed those awsome turrets. It also objective based as well. People think its bad yet they dont realize how to play it at all. smh guys not impressed Posted Image

#37 Johnny Z

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Posted 29 March 2018 - 09:06 PM

View PostVariant1, on 29 March 2018 - 09:03 PM, said:

can we not? escort is a good mode that encourage playing the objective, the matches are good and it requires both teams to act and not be passive. Is the mode perfect? heck no! it needs some patches, better pathing and the vip needs to be able to fight and those radar/ecm towers need to be destroyable AND need a different model rather than the copy pasted scouting nodes.

Also i see people talking about incurison here, i for one love incursion its not a bad mode just players are bad. Its a mode that gives you a chance to pull through by using your base and its the new og asssault for me since they removed those awsome turrets. It also objective based as well. People think its bad yet they dont realize how to play it at all. smh guys not impressed Posted Image


Yep unless there is a limit to how many game modes the game can have, then just add new modes and leave escort as is. Its a different kind of gameplay and actually done well. Even if not a favourite to some. Its my least favourite. :)

Edited by Johnny Z, 29 March 2018 - 09:07 PM.


#38 Vidarion

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Posted 30 March 2018 - 05:43 AM

View PostAlexander of Macedon, on 29 March 2018 - 05:41 PM, said:

The worst part of Escort (even more so than the awful Atlas AI) are the radar/ECM points, because they're entirely map-based and usually decide who wins. Some maps, like Polar Highlands, the attackers will be very lucky to even get one. Other maps, like ****** new Forest Colony, the attackers can secure half or more without even being seen.


If the attackers on Polar Highlands aren't securing at least SOME of the flags, they're doing it wrong. Taking the flags to the right of the attackers drop position is usually a good (and relatively easy) thing. And, since that's one of the more common VIP paths, it's also a smart thing to do. Failure to do that is not a mode failure, it's a team coordination failure.

#39 Mcgral18

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Posted 30 March 2018 - 02:18 PM

View PostVariant1, on 29 March 2018 - 09:03 PM, said:

can we not? escort is a good mode that encourage playing the objective, the matches are good and it requires both teams to act and not be passive. Is the mode perfect? heck no! it needs some patches, better pathing and the vip needs to be able to fight and those radar/ecm towers need to be destroyable AND need a different model rather than the copy pasted scouting nodes.

Also i see people talking about incurison here, i for one love incursion its not a bad mode just players are bad. Its a mode that gives you a chance to pull through by using your base and its the new og asssault for me since they removed those awsome turrets. It also objective based as well. People think its bad yet they dont realize how to play it at all. smh guys not impressed Posted Image


Of course I think it's bad

I wouldn't care, if I wasn't forced to play it
We are forced to play it, as such, it's horrible game design.

It's forcing me to play the game less often, and never again spend any money on the game


PGI's decisions have assured that.

#40 Jackal Noble

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Posted 30 March 2018 - 02:45 PM

View PostNightbird, on 24 March 2018 - 09:19 PM, said:

Just give control to the player with highest KDR in stats. He'll hate it but at least it won't be a bad player.


That or set the limit to something 6 or 9 deaths for the defending team after the VIP is wiped. So even if VIP totally derps, the defending team has a chance albeit at a challenge.





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