Industrial Mechs
#21
Posted 22 December 2011 - 10:43 AM
#22
Posted 22 December 2011 - 11:17 AM
#23
Posted 22 December 2011 - 01:30 PM
Phades, on 22 December 2011 - 11:17 AM, said:
You know I never specified if they should be used for combat or not. Oversight actually. But in any case, I think that this would be a good explanation of how field repairs could be conducted.
#24
Posted 22 December 2011 - 01:47 PM
#25
Posted 22 December 2011 - 01:51 PM
In a game with unlimited resources sure, but as this would take away from other units, I can't see them being made for a very long time, and probably never.
They essentially are a mech with a big fat FAIL painted on it's chest.
Edited by verybad, 22 December 2011 - 01:53 PM.
#26
Posted 22 December 2011 - 01:55 PM
Any unit type though isn't an automatic fail, if it is able to perform its job. That is the key part here.
#27
Posted 22 December 2011 - 02:04 PM
#28
Posted 22 December 2011 - 02:05 PM
While some sharing of parts between mechs is fine (especially weapons on modified mechs), a completely modular look for non omni mechs would be a sad event.
#29
Posted 22 December 2011 - 02:18 PM
The "how" and "why" they are used are more for the mission type involved and player preference really.
#30
Posted 22 December 2011 - 02:32 PM
Industrial mechs are a very niche unit, they're not even discussed during the era the gam will be starting in, and only become somewhat widespread during the Dark Age...about 75 years in the future.
Additionally, the canon ones all look ike crap compared to most battlemechs and or tanks/
I'm all for Industrial mechs...after every OTHER unit in TT is brought in.
To quote the internet
Quote
#31
Posted 22 December 2011 - 04:09 PM
#33
Posted 25 December 2011 - 11:44 PM
#34
Posted 26 December 2011 - 12:33 AM
UncleKulikov, on 22 December 2011 - 04:09 PM, said:
If they absolutely have to be in... should only be as scenery or maybe have something to do with objectives, but I hardly believe Battlemechs would be sent in to destroy critical lumber industries
I just don't feel they're right for this era (MAYBE if the game took place 50 years later).
EDIT:
Phades, on 22 December 2011 - 11:17 AM, said:
I'm not keen on the notion of being able to fix 'mechs under fire/on the battlefield. You wouldn't be able to do any serious repairs in the amount of time that a match would take and not kill the immersion factor. Soooo not keen on MW3/4 repairs that take a minutes and leave your 'mech shiny and new like nothing happened.
Edited by Hayden, 26 December 2011 - 12:38 AM.
#35
Posted 26 December 2011 - 09:11 PM
in so far as "ok toss some ammo refills in there and slap some sheets of armor over the gaping holes, NEXT"
none or minimal repairs to internal structure, none to components, no equipment replaced, no limbs replaced, and the replacement armor is not as good as the original stuff. Literally the minimum needed to send you back into the fight. After the battle, the spare armor still needs to get replaced with "real" armor and you'd still need to do legitimate repairs.
for a real world equivalent, think the pitcrew for a race car. Swap out tires, refill the fuel, and a few odds and ends inside a small span of time. but nothing that can be considering proper maintenance
#36
Posted 26 December 2011 - 10:03 PM
Phades, on 22 December 2011 - 07:11 PM, said:
No.
They woudl add nothing to tactics...they're just like mechs, only not as good. At least infantry could hide in buildings or swarm out of the sewer or hit you from all over. Infantry in built up areas can be quite nasty. They're at least different...
IIf you're gonna have a support mech, make it a battlemech.
#37
Posted 27 December 2011 - 02:42 AM
Besides there will be enough 'mech chassies to choose from, so why add any others, particularly when even a lone lightweight 'mech can bring one down with a minimum of firepower and damage taken in return?
Just complicates things by adding them, if you ask me.
#38
Posted 27 December 2011 - 03:00 AM
...thats how much I hate those mechs (What next, agro-mech?)
Edited by Hanibal Frey, 27 December 2011 - 03:01 AM.
#39
Posted 27 December 2011 - 03:34 AM
#40
Posted 27 December 2011 - 07:30 PM
One of the things I hated about Dark Ages was the total lack of Mechs on the battlefields except for the head honchos of whatever force was involved. I really thought that disarmament on that scale would be impossible, especially given the history of the Inner Sphere and the Clans. That more than anything else made the entire Dark Ages series seem rather watered down compared to previous iterations in my opinion.
However, I did have the strangest fondness for the refited Lumber Mech with the AC 5, the huge chainsaw and the tractor cab with the diesel smokestacks and the airhorn on top hehe.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
















