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Industrial Mechs


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Poll: Industrial Mechs (185 member(s) have cast votes)

Do you want Industrial Mechs as an option when buying mechs?

  1. Yes, of course. They are canon after all. (49 votes [25.00%])

    Percentage of vote: 25.00%

  2. Yes, but only if close quarters combat is implemented. (14 votes [7.14%])

    Percentage of vote: 7.14%

  3. Yes, but with severe penalties. (9 votes [4.59%])

    Percentage of vote: 4.59%

  4. No, that would just be silly. (85 votes [43.37%])

    Percentage of vote: 43.37%

  5. Maybe, I would need some convincing. (39 votes [19.90%])

    Percentage of vote: 19.90%

If implemented, should Industrial Mechs be customizable?

  1. Yes, they were customized in some situations. (63 votes [33.16%])

    Percentage of vote: 33.16%

  2. Yes, but with restrictions. (56 votes [29.47%])

    Percentage of vote: 29.47%

  3. No, only canon versions should be allowed. (71 votes [37.37%])

    Percentage of vote: 37.37%

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#41 Dihm

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Posted 27 December 2011 - 09:02 PM

View PostRhinehart, on 27 December 2011 - 07:30 PM, said:

However, I did have the strangest fondness for the refited Lumber Mech with the AC 5, the huge chainsaw and the tractor cab with the diesel smokestacks and the airhorn on top hehe.

DAKKA DAKKA DAKKA!

#42 Pilot Revant

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Posted 27 December 2011 - 10:12 PM

Aesthetically I love Industrial Mechs, especially mining mechs'. But I do have to concede that it would seem odd to have them alongside an more traditional fighting force. But that does mean I don't want them in a game at all, I think they could a viable choice for any Merc company that is starting up and is strapped for cash, not all Merc companies can be the Wolfs Dragoons you know.

Also I think that their utility on the battlefield will grow exponentially with the implementation of close combat.

#43 Dihm

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Posted 28 December 2011 - 06:57 AM

When you start from such a small number, exponential growth takes a while.

You'd still be better off in every way with a real mech.

#44 rollermint

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Posted 28 December 2011 - 08:45 AM

I know there's a certain charm bout having a ragtag platform being fitted for something they aren't meant to be but I rather the devs spend time on including the myriad of battlemechs that are available in the game timeline, polishing them and whatnot.

#45 ZnSeventeen

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Posted 28 December 2011 - 01:00 PM

View PostDihm, on 28 December 2011 - 06:57 AM, said:

When you start from such a small number, exponential growth takes a while.


Especially when the number is a fraction. :)
But I really do want them, but I do doubt that the devs will add them for a long time. At their current rate they will not have near the range of mechs that this time period has, let alone the Clan invasion in a year or so. They won't spend time on industrials until they have a huge number of regulars, if even then.

#46 Aftermath

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Posted 28 December 2011 - 01:21 PM

It's a double edged sword. Indy mechs aren't designed to handle the punish a standard combat mech can take. However, the weaponry on indy mech can easily be redirected into a means of offense. I for one would like to see a team of Indy mechs attempt to tackle a Atlas or Daishi.
However on the other hand any sane person would not go up against a combat mech in a indy unless they knew they had nothing to loss. Otherwise the odds of the outcome would be so far out of favor.

#47 DFDelta

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Posted 28 December 2011 - 01:36 PM

I'd rather have infantry with shoulder mounted SRM launchers then industrial mechs...

Indy mechs are far to vulnerable, weakly armed and cumbersome to be of any value on the battlefield.

#48 Rhinehart

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Posted 28 December 2011 - 03:41 PM

Hmmm I know we'll mostly be playing simple map battles to start with at release most likely.

But eventually, how about Industrial Mechs as targets?

"Need a jump on your industry competitors? Legionares are experts in industrial sabotage and ready to put your competitors profits in the basement"

"Keep your hands clean and call in the Legionares."

lol or something like that. I can imagine how much fine blasting a bunch of industrial mechs to powder would be, and also what a pain in rear it would be to have to defend them.

#49 Felicitatem Parco

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Posted 29 December 2011 - 01:07 PM

I would love to watch Industrial Mechs fight in Solaris!!!

Edit: Actually, now that I think about it more, you probably don't want to be throwing away fusion engines in sporting fights. Industrial Mechs are mostly internal combustion, so they're cheap and disposable!

Edited by Prosperity Park, 29 December 2011 - 02:44 PM.


#50 Phades

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Posted 31 December 2011 - 02:55 PM

View PostHayden, on 26 December 2011 - 12:33 AM, said:

I'm not keen on the notion of being able to fix 'mechs under fire/on the battlefield. You wouldn't be able to do any serious repairs in the amount of time that a match would take and not kill the immersion factor. Soooo not keen on MW3/4 repairs that take a minutes and leave your 'mech shiny and new like nothing happened.
Who said anything about complete repairs? It is one thing to clean off and weld on exterior armor. It is something else entirely to do internals or weapon swaps.

P.S. If you had infantry in the game and they could hide in buildings, what you would have is just folks leveling the buildings with energy weapons before they ever got into infantry shooting range.

Edited by Phades, 08 January 2012 - 07:14 AM.


#51 proktor

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Posted 08 January 2012 - 01:49 AM

indy-mechs would not could cut it against real battlemechs, they cant be fitted with energy weapons are underpowered
because they have a engine that runs on petrol and therefore cant carry a hole lots of armor.
they are good at close combat but that is not going to be in the game

#52 Phades

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Posted 08 January 2012 - 07:14 AM

View Postproktor, on 08 January 2012 - 01:49 AM, said:

indy-mechs would not could cut it against real battlemechs, they cant be fitted with energy weapons are underpowered
because they have a engine that runs on petrol and therefore cant carry a hole lots of armor.
they are good at close combat but that is not going to be in the game

Eh? If you are doing an ice engine then you need power amps, just like tanks, to fit energy weapons. They can also have fusion engines, thus negating that requirement. That said, they would probably be better off fitted with lower end missile systems in general due to heat/damage/weight trade off concerns.

They filled many different roles from resource harvesting and transportation to salvage. Some were fitted for riot duty purposes or law enforcement. In all honesty, if they are included within this game, they should do something more original with them and focus more on the aspects of support, post combat, and escorted style roles.

You could have one at 65 tons, utilizing a fuel cell with a dual saw to cut away bad armor sections or harvest building material to use as a backing, rivet gun and spot welder to apply the repair metal, 1-2 tons of cargo space to carry extra armor metal material, 1 extra heat sink, enviro sealing or tracks (if needed), and a missile system like LRM-5, MRM-10, or SRM-4 for self defense purposes. It isn't fast or very armored compared to a battle mech, but it is cheap and should be able to perform its role properly. Rather low BV as well making it filler more or less.

Quick and dirty exterior repair so that the internal areas don't continue to get get hammered.

#53 John Clavell

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Posted 08 January 2012 - 01:35 PM

Farm Simulator 2011 is this way ->

#54 Burned_Follower

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Posted 08 January 2012 - 02:04 PM

ArgoMechs already exist. Below is a youtube link to one design currently owned by John Deere or Plustech Oy. Using an argo mech in MWO would be as riducluous as my spelling of the word riducluous, haha. Just ask youself...would you really want to strap a potato gun on this argo mech, or would you rather strap a potato gun to an Atlas? ...nuff said.



#55 Omigir

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Posted 08 January 2012 - 04:40 PM

Not as playable or pilotable mechs.

If they put effort into a small nitch form of game play then that is effort that could go into 'real' battlemechs.

If they sho up as objectives for an escort other such thing, thats fine. But please I dont want to have a million versions of mini games in MW:O and end up getting a handfull of meat and potatos because of it.

#56 Psydotek

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Posted 08 January 2012 - 05:35 PM

They should be in the game as computer controlled "fodder". Battles spill over into non-combat zones all the time so it makes sense that players may stumble across these industrial 'mechs going about their duties. Maybe there might be defensive or escort missions where you'll need to protect some. Maybe thye'll just be moving some cargo down the street when your lance stomps through town (or through the farmstead).

As player controlled 'mechs though, i'm going to have to go with no.

Edited by Psydotek, 08 January 2012 - 05:37 PM.


#57 Sturmbb

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Posted 08 January 2012 - 05:42 PM

When starting a poll please add in the ability to say no to the mech in all parts of the poll. Saying no to them in the first part and then not haveing an option for no industrials at all in the second part scews the second poll some.

Edited by Sturmbb, 08 January 2012 - 05:42 PM.


#58 ZnSeventeen

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Posted 03 April 2012 - 05:24 PM

C:UsersMurarPicturesBattletech%20Themeurbanmech_repaint_by_ZnSeventeen.jpg
Let us see if this works.

Edited by ZnSeventeen, 03 April 2012 - 05:24 PM.


#59 Tuborn

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Posted 03 April 2012 - 05:31 PM

View PostSchnuffs, on 22 December 2011 - 04:32 AM, said:

I'd rather go into battle in my underwear with my medieval flail...and yes I do own a medieval flail.


But due you own underwear?

#60 Motionless

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Posted 03 April 2012 - 05:53 PM

When someone threatens your livelyhood, you use the tools you have. You don't listen to someone saying that your 'Harvester' IndusutrailMech doesn't 'belong' on the battlefield as a PPC is aimed towards your farmhouse.

So the answer is yes, include industrialmechs -- someday, I'd think everyone would want battlemechs implimented before indusualmechs.





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