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Rank Is Scouting Mechs
#1
Posted 27 March 2018 - 04:33 PM
I have limited medium Mechs but I would rank them like this (remember I am a potato so don't be to hard on me)
1) Bushwacker all around good
2) Crab
3) Shadow Hawks
4) Phoenix Hawks
5) Centurion
6) Hunchbacks a bit slow but good
7) Griffins big disappointment since they are so cool
8) Black Jacks
9) Assassins--powerful but when we saw them we would pounce and kill them quick
10)enforcer
I have a Cicada but like my light Mechs I never use that thing
more notes
I did not change my load-outs just ran them to see how they would do IS vs IS and the crab was a pleasant surprise
we jumped for joy when we saw an assassin they are quick kills
the once great Griffins where a big disappointment
I know I will get hammered for my opinion (potato's are ment to be shot at not heard lol)
what are you guys rankings??
#2
Posted 27 March 2018 - 05:03 PM
#3
Posted 27 March 2018 - 05:10 PM
#4
Posted 27 March 2018 - 05:25 PM
#5
Posted 27 March 2018 - 05:33 PM
Wolfhound
Assassin
Rest are irrelevant for the most part, though can be decent occasionally. Crab being a shining example.
Basically Bushwacker's your main line unit, its the tankiest medium you have available while also having the most short range firepower while also having options of flamers or rocket pods combined with your 4 ASRM6 and also moves slightly faster than the average Clan mech.
Then you have the Wolfhounds which are as tanky as Assassins (check their armor and structure) and smaller size and do more damage per shot (6MPL) and are pinpoint rather than just spraying damage at the enemy. These are used only really when you see that Clanners are dropping kiting decks rather than brawl decks in the queues (which is why you should alert faction chat to what enemy teams are dropping in if any are on).
Assassin performs the same role as the Wolfhound but is for people who can't handle the heat of 6 MPLs or who desperately need jump jets but is otherwise not really advised.
So yeah, Bushwacker deletes any Clan mediums in a brawl. Wolfhound deletes any clan mechs that attempt to kite and use long range weapons and also works well against enemy light mechs.
#6
Posted 27 March 2018 - 06:27 PM
#7
Posted 27 March 2018 - 06:51 PM
arcana75, on 27 March 2018 - 06:27 PM, said:
Kinda curious as to picking the LPL over a few MPLs, what's the engine in it or full build?
#8
Posted 27 March 2018 - 07:05 PM
Champion of Khorne Lord of Blood, on 27 March 2018 - 06:51 PM, said:
Kinda curious as to picking the LPL over a few MPLs, what's the engine in it or full build?
I went with a zombie aka stick build, hence a STD engine with the LPL in the CT, and AC20 in ST, and shielding with the other side. Once 1 ST is gone, sacrifice the AC20 side. Ammo is cased.
Here's a vid of it in action. 3 solo kills, 3 KMDD. Spoiler tag.
Edited by arcana75, 27 March 2018 - 07:11 PM.
#9
Posted 27 March 2018 - 07:25 PM
arcana75, on 27 March 2018 - 07:05 PM, said:
Here's a vid of it in action. 3 solo kills, 3 KMDD. Spoiler tag.
Ah, I'm so used to the legging meta of scouting that I forget about people going for zombie builds in the mode. Got a few squad mates who run XLs in their Bushwackers and never die of side torso loss.
#10
Posted 27 March 2018 - 08:09 PM
i've seen people do ok in Wolverines.
Edited by Samial, 27 March 2018 - 10:32 PM.
#11
Posted 27 March 2018 - 08:51 PM
Champion of Khorne Lord of Blood, on 27 March 2018 - 07:25 PM, said:
Ah, I'm so used to the legging meta of scouting that I forget about people going for zombie builds in the mode. Got a few squad mates who run XLs in their Bushwackers and never die of side torso loss.
Yeah going zombie just means you're either too slow or under gunned.
Neither are helpful.
All mechs work, if you can pilot them. Was dropping 2 BSW / 2 CDA last night and that worked quite well and the CDA can run around the edge/pinpoint easily with a decent player.
#12
Posted 27 March 2018 - 09:15 PM
#13
Posted 27 March 2018 - 09:25 PM
#14
Posted 27 March 2018 - 09:36 PM
xVLFBERHxT, on 27 March 2018 - 09:25 PM, said:
I think OP wants us to list mechs that work the best for us.
My list:
BSW-1X 2xLB10 + SSPPC stupid cool build and able to deal pretty focused damage.
TBT-7M 2xMRM30
Assassin with SRMs
So many streakboats for me to feel comfortable to use assassin or lights atm.
PS. Extra mech TBT-7M with 2xALRM15 for polar and only polar, loads of rage received from opponents.
#15
Posted 27 March 2018 - 09:48 PM
#16
Posted 27 March 2018 - 09:54 PM
Of course most likely you'll end up against a team of 4 Bushwackers, who can aim and have lots of SRM's, in which case you just avoid them, do objectives and hope your team can manage without you.
I also tried a hunchback, but they just can't put out enough DPS, and it's too easy to shoot your hunch off leaving you with effectively no weapons. Works better against larger mechs where it's easier to target a specific area, and avoid their return fire.
#18
Posted 27 March 2018 - 10:44 PM
barnmaddo, on 27 March 2018 - 09:54 PM, said:
Of course most likely you'll end up against a team of 4 Bushwackers, who can aim and have lots of SRM's, in which case you just avoid them, do objectives and hope your team can manage without you.
I also tried a hunchback, but they just can't put out enough DPS, and it's too easy to shoot your hunch off leaving you with effectively no weapons. Works better against larger mechs where it's easier to target a specific area, and avoid their return fire.
hunchie with a pair of srm 6s and medium lasers. Probably 5. Maybe 4. can't remember. Could try mrms instead.
It's been a while since I've used it. It used to be able to tank A LOT of punishment. Basically get the attention of enemy, roll twist give out dps while your team mops up everyone else.
It used to be the tanky Atlas of scout mode.
#19
Posted 28 March 2018 - 03:16 AM
My list:
Bushhackers(x2&p), Shadow Hawk(2d2), Griffin (3M the ECM one?)
Assassins (21) & Wolfhounds. To an extend if the team composition is right streak kintaros&trebuchets(7M).
Dono why people promote Hunchies or Centurions. They have both no survivability and are easily disarmed. I know many will cry but my centurion can twist and shield...not against more then 1 mech in a brawl and from the back your side torsos are easy pickings.
Edited by Tiewolf, 28 March 2018 - 03:20 AM.
#20
Posted 28 March 2018 - 03:54 AM
https://mwo.smurfy-n...4521263f46b6fba
Something like that.
I ran a HGR Grid Iron during this event for a bit out of boredom. Pretty good at stomping random pugs and making them accuse you of stuff, but not so good against organized opposition who knows the strongest counter to the HGR is to just come kick your balls in with overwhelming firepower the Gauss can't keep up with (And people that can shoot straight and hit the hunch).
Edited by Bombast, 28 March 2018 - 03:54 AM.
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