

Ac20 Ghost Heat
#1
Posted 26 March 2018 - 10:45 PM
There's no real reason for it as the weapon is hot enough on its own and you can only carry two on a handfull of mechs anyways which are hurt by the ghost heat too much, like the King Crab.
#2
Posted 17 April 2018 - 03:47 AM
#3
Posted 17 April 2018 - 06:55 AM
#4
Posted 17 April 2018 - 10:05 AM
#5
Posted 17 April 2018 - 10:50 AM
Edited by MechaBattler, 17 April 2018 - 10:50 AM.
#6
Posted 19 June 2018 - 03:26 AM
#7
Posted 19 June 2018 - 03:48 AM

#8
Posted 05 July 2018 - 11:42 AM
I vote yes, remove AC-20 ghost heat.
Then I move that all ghost heat be replaced with ghost-cockpit-shake and all weapon limits reduced, to reduce pin-point damage across the board and promote more mixed builds.
#9
Posted 05 July 2018 - 02:49 PM
#10
Posted 07 July 2018 - 12:15 AM
1 UAC 20s should keep the ghost heat BECAUSE an alpha of 80 that fast would be insane
2 if regular AC20s have ghost heat then why the **** doesn't dual heavy Gauss?
#11
Posted 20 July 2018 - 09:44 AM
#12
Posted 21 July 2018 - 07:44 PM
#13
Posted 31 July 2018 - 05:33 AM
#14
Posted 05 September 2018 - 11:25 PM
BTGbullseye, on 21 July 2018 - 07:44 PM, said:
Its actually the opposite. Dual AC20 having ghost heat is the reason that HGauss should have ghost heat too. Both Dual HGauss and AC20 should have ghost heat.
PGI wants to move in a direction that limits the size of alphastrikes. So they need to limit Gauss/HGauss, not delimit AC20.
however both heavy gauss and ac20 should be significantly buffed to be better as one-of weapons. but firing two of them at a time should spike your heat considerably.
Edited by Khobai, 05 September 2018 - 11:31 PM.
#15
Posted 10 September 2018 - 12:32 AM
Khobai, on 05 September 2018 - 11:25 PM, said:
O Christ sakes **** off now. That's most retarted justification of all times wanting GH for something because something else has it.
#16
Posted 10 February 2019 - 02:00 AM
Honestly, we need to rein in some of the absurd Alphas, not add more of them.
Edited by IshanDeston, 10 February 2019 - 02:01 AM.
#17
Posted 10 February 2019 - 09:38 AM
BTGbullseye, on 21 July 2018 - 07:44 PM, said:
They're not comparable. Dual HGauss builds are limited to assault mechs with std engines.
Warhammers with dual AC20 can run >75 kph.
#18
Posted 22 June 2020 - 05:58 AM
KGC had it's back broken since skill tree nerf, let alone everything getting seemingly buffed firepower. It can barley defend it's self let alone "assault" anything if your not using 2x LBX10's+2x MRM40's or Quad UAC5's+ some utility weapons.
The biggest glitchy hit boxes and low slung ballistics have a hard time and it runs too hot. That's my bias anyway. Can't suppress, too slow, can't assault IMO.
I like how the chassis looks + nostalgia so I play it mostly every game but it's pretty grueling.
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users