Jump to content

Does Anyone Use Lbx-5?

Balance

80 replies to this topic

#21 Jay Leon Hart

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 4,669 posts

Posted 27 March 2018 - 01:56 PM

View PostMetus regem, on 27 March 2018 - 01:22 PM, said:

Yup.... That's not to say that you couldn't do it, there are rules for it, but it doesn't change your speed, that Atlas is still going to be a 3/5.

Ah, so you can do it? Curses! I was hoping for a "MWO builds aren't lore compliant already" stick to shake at people.

#22 Jay Leon Hart

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 4,669 posts

Posted 27 March 2018 - 02:01 PM

View PostEisenhorne, on 27 March 2018 - 01:19 PM, said:

I still prefer the dual HGR CP-S though, it's slightly faster and can put out a damn fine hurting.

This reminds me, I still need to draw up that list of 'mechs (IS & Clan) that would benefit from additional weapon geo rigging.

Then, for example, I can use MGs to prop up my HGRs on the Sleipnir, like I've been able to do for the Gauss on my KDK-3 forever.

#23 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 27 March 2018 - 02:13 PM

View PostJay Leon Hart, on 27 March 2018 - 01:56 PM, said:

Ah, so you can do it? Curses! I was hoping for a "MWO builds aren't lore compliant already" stick to shake at people.



Like I said, you could, but it's only going to get you a space to mount two more heat sinks, you are not getting any extra speed out of it and it is going to be a huge tonnage and cost sink to do it... Engine weights in TT are not just engine size... a 300 series engine for a medium mech is a lot cheaper than the 300 series engine you need for an Atlas...

#24 Lucian Nostra

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts

Posted 27 March 2018 - 02:18 PM

only use I had for them was in the hay day of the Dire Wolf using 6 LBX 5s on 2 chainfire groups to create a constant rain of shots. and even than it was 'ok' mostly just fun but it did ok... not nearly what a 6 uac 5 did tho

#25 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,122 posts

Posted 27 March 2018 - 02:31 PM

Then it really needs a buff. There's just very little reason to use it. : /

#26 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 27 March 2018 - 02:32 PM

LB10X just got a 10% rate of fire buff

so theres little reason to use the LB5X anymore

#27 Exilyth

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,100 posts
  • LocationTerra

Posted 27 March 2018 - 02:35 PM

I usually prefer LBX10 over LBX5.

2 LBX10 are lighter than 4 LBX5 and the difference in range doesn't come into play on most maps, e.g. you can just go from cover to cover to close the distance.

View PostLucian Nostra, on 27 March 2018 - 02:18 PM, said:

Dire Wolf using 6 LBX 5s on 2 chainfire groups to create a constant rain of shots


On my DWF, I'm using four LBX-5 for distraction along with 3 ERLL for long range firepower and 8 ERSML for doing away with lights and anything else getting too close. Hotter, but not completely ammunition dependent. Then again, the build is a bit older.

#28 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 27 March 2018 - 02:40 PM

View PostJay Leon Hart, on 27 March 2018 - 01:12 PM, said:

That line of thinking still irks me.

Aren't the rules for choosing an engine that the rating must be wholly divisible by your tonnage? So, for example, an AS7 with a 350 STD would not be TT legal?



Correct, because the resulting movement speed could not be accurately turned into hexes. It makes mounting anything fractionally speaking useless other than wasting additional weight. A unit that goes 3 1/2 hexes is wasting that 1/2 hex, because in reality it's only going 3 hexes on the map.

#29 Spare Parts Bin

    Member

  • PipPipPipPipPipPipPipPip
  • Wild Dog
  • Wild Dog
  • 1,743 posts
  • LocationSearching alternate universes via temporal wormhole generator.

Posted 27 March 2018 - 02:40 PM

I prefer LBX-2 and UAC5 to LBX-5. Quad Clan LBX-5s would not do the damage 2LBX-2s and 2 UAC 5s would. Based on what I have seen.

Edited by Spare Parts Bin, 27 March 2018 - 02:40 PM.


#30 jss78

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,575 posts
  • LocationHelsinki

Posted 27 March 2018 - 02:41 PM

There's that age-old proposal of upping the pellet damage for LB-X's. I'm not sure why it hasn't been done a while ago.

Say you increase it by 50% (just an example, tune that value until balance is reached).

Then it'd be that distinct brawling shotgun variety of the regular AC. In short range you can put more damage into a component, but in long range the pellet spread will make it suboptimal.

#31 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,122 posts

Posted 27 March 2018 - 02:42 PM

Personally I was always partial to increasing the number of pellets so you could bring more total damage to bare if you got close enough.

#32 Variant1

    Member

  • PipPipPipPipPipPipPipPip
  • 1,148 posts

Posted 27 March 2018 - 02:54 PM

i use 2 lbx 5 on the power house its pretty good. It runs cool and shoots further than an ac5, the catch is the pellet spread. wouldnt say its a bad weapon its all about preference, just my 2 centurions

#33 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 27 March 2018 - 03:16 PM

Unloaded the LB X 5's off my Rougneck the moment I got it....

#34 VonBruinwald

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Undisputed
  • The Undisputed
  • 3,460 posts
  • LocationRandis IV

Posted 27 March 2018 - 03:44 PM

I run one on an Urbie, two on my Ebon's and four on my MCII-B.

Not forgetting my SLEIPNIR of course.

They're an easily underestimated weapon because of the meta-chasing but they're more than capable of shredding 'mechs if you use them right.

#35 jjm1

    Member

  • PipPipPipPipPipPipPipPip
  • Hell Fork
  • Hell Fork
  • 1,384 posts

Posted 27 March 2018 - 05:08 PM

I once did on my garg prime. Oh yeah, it was fearsome - I had to unequip it because of how super dangerous and OP it was.

#36 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 27 March 2018 - 06:11 PM

I have a pair on a MAD-5M for damage farming memes. I would joke with them, and IS LB-2X more if they weren't both at least one slot too big.

#37 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 27 March 2018 - 06:59 PM

I tried CLBX5 along with CERPPC cause of their similar velocity, but so far very little success.

#38 Spare Parts Bin

    Member

  • PipPipPipPipPipPipPipPip
  • Wild Dog
  • Wild Dog
  • 1,743 posts
  • LocationSearching alternate universes via temporal wormhole generator.

Posted 27 March 2018 - 07:05 PM

View PostEl Bandito, on 27 March 2018 - 06:59 PM, said:

I tried CLBX5 along with CERPPC cause of their similar velocity, but so far very little success.


CERLL + CUAC5 seems with work well with at least a TC1.

#39 Brimbooze

    Member

  • PipPipPip
  • The Bludgeon
  • The Bludgeon
  • 94 posts

Posted 27 March 2018 - 07:16 PM

View PostNema Nabojiv, on 27 March 2018 - 12:16 PM, said:

I tried quad LBX5 on sleipnir. It was too short on ammo for my taste and not very effective, so I figured I'm doing better with just two UAC10 and lasers.


Well there's your problem.

You should have done quad LBX10 in a Mauler (I hear the Anni also does it well).

Most of the time you won't do amazing, but when you go off? Oh man, it's the most fun you'll ever have in a mech. Especially when you set them to chainfire with the cooldown nodes, like an automatic shotgun assault.

#40 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 27 March 2018 - 08:08 PM

I use them on smaller mechs because LBX seem to work better with hitreg than other ballistics at high ping.. kinda garbage though.





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users