Koniving, on 29 March 2018 - 08:06 AM, said:
I was able to pull off a Crab versus King Crab against quad AC/5s through cunning and ambush.
However, they are really lacking in a number of departments to really be viable.
A shame they don't go by the original description of LBX, of firing a "Flak-like projectile" that "fragments" after leaving the barrel (presumably, like a flak projectile, after a timed fuse or proximity fuse triggers it to do so). People take the "shotgun" aspect a little too literally. Did it ever occur to anyone else that the LBX's superior accurate range despite "being a shotgun" was a little suspicious? Especially since in the original LBX description in TRO 2750, it is due to an on board targeting system attached to the gun?
What targeting system makes a shotgun more accurate? ....Nothing could.
But what targeting and control system makes a flak weapon system more accurate?
There was a video I had seen on a modern flak projectile and gun that has multiple settings, including "Timed fuse with proximity priority, proximity detonation" and variations of impact priority. With demonstrations of each and it had LBX all over it, as the shell fragments under whichever setting conditions it is given prior to firing and literally "shotguns" the target to death.
They should have never gone with shotgun model. Even ancient MW2 went with the exploding submunitions approach, albeit it was impact fuzed. I say this because Battletech does have a shotgun type weapon in the form of HAGs. Fewer cluster hits were rolled as range increases as a way of simulating dispersion. If and when they add HAGs you end with a similar functioning redundant weapon system.