

Vote Here To Stop Davion Vs Steiner
#21
Posted 28 March 2018 - 02:54 PM
i dont think pgi realizes how important the faction identity is for a lot of people. despite all the hits theyve thrown at people who are in it to be part of something bigger, theres still a sizeable loyalist following who want to rp to a degree as part of a faction, with loyalty and all it implies. smh. pgi, why you **** up event like dis?
#22
Posted 28 March 2018 - 03:18 PM
I still think the Unit aspects of Faction Play need some tweaking, because all the Unit specific rewards are kind of lackluster, with the significant negative of disallowing players from shifting their own alignment within Faction Play. The latest changes make this far easier, but still impossible for individual players to shift while still a member of their Unit.
Edit: I left my unit months ago, and have not had any reason to return to it. The CBill cost to have the in-game tag is fairly high, and there's literally no advantage for me to have that tag in game. Even if I participate in Faction Play to a degree that would allow my Unit to have a significant number of planets to their name, the likelihood that I would receive an appreciable personal benefit is slim, and the actual amount would be very small. It's much more lucrative for me to retain freedom to play as I will and reap the rewards as they suit me best as an individual.
Edited by Throe, 28 March 2018 - 04:48 PM.
#23
Posted 28 March 2018 - 05:19 PM
#24
Posted 28 March 2018 - 09:47 PM
naterist, on 28 March 2018 - 02:54 PM, said:
i dont think pgi realizes how important the faction identity is for a lot of people. despite all the hits theyve thrown at people who are in it to be part of something bigger, theres still a sizeable loyalist following who want to rp to a degree as part of a faction, with loyalty and all it implies. smh. pgi, why you **** up event like dis?
In all honesty, Bios isn't even a diehard loyalist. Pretty sure he was Clan Wolf before he switched to Diamond Shark after he finished laddering. Why is he even complaining? Beats me.
#25
Posted 29 March 2018 - 06:09 AM
Ghaelon, on 28 March 2018 - 05:19 PM, said:
Yup. HHoD will never switch loyalties. So I have the choice of either leaving or not playing. Which isn't cool. I'd rather play, but I'm not leaving my unit for a 2 day event. They need to put in a way where you can just drop as a loyalist for a different faction on behalf of one of the factions in conflict. Maybe Davion and Steel Vipers both decide that Nova Cat is a common enemy, so a Davion lance reinforces them. Something like that. I just wish I wasn't locked out of the games. It would also be cool to see clan and IS mechs on the same side in FP, would make for some interesting combinations.
#26
Posted 29 March 2018 - 06:52 AM
Yondu the Ravager, on 28 March 2018 - 09:47 PM, said:
In all honesty, Bios isn't even a diehard loyalist. Pretty sure he was Clan Wolf before he switched to Diamond Shark after he finished laddering. Why is he even complaining? Beats me.
Some, myself included, have given up on loyalist life because it seems like a straight impediment to progress in the cbill department, but if there was a gain to be had from actual loyalty, they (we) would go back in a heartbeat.
#27
Posted 29 March 2018 - 08:30 AM
Yondu the Ravager, on 28 March 2018 - 09:47 PM, said:
In all honesty, Bios isn't even a diehard loyalist. Pretty sure he was Clan Wolf before he switched to Diamond Shark after he finished laddering. Why is he even complaining? Beats me.
in all honesty ..yondu you know shi@

and this post is not about me .. its about PGI do what ever they want with us and they tells us that they not sure what they doing !!
this kinds of events when you force to change your game style feels like pgi is testing something new with out even care about our gaming experience , money , free time .. etc
Edited by Bios303, 29 March 2018 - 08:36 AM.
#28
Posted 29 March 2018 - 09:36 AM
Bios303, on 29 March 2018 - 08:30 AM, said:

and this post is not about me .. its about PGI do what ever they want with us and they tells us that they not sure what they doing !!
this kinds of events when you force to change your game style feels like pgi is testing something new with out even care about our gaming experience , money , free time .. etc
Oh come on chill the **** out. I don't usually support PGI in the direction they are heading but this time they are actually showing an improvement from a previous FP event where they made IS vs Clan Faction vs Faction and splitted the matchmaking bucket into multiple small buckets. Similar to the recent change in location for Oceanic server, they are trying to see what's best for the community but there are people out there bitching about suddenly having to accommodate for a higher ping which drastically affects their gameplay even though it barely affects a game like MWO. So yes I know my **** and hey welcome to Clan Nova Cat I see you have done a 180 and started to participate in the event (https://mwomercs.com...nova-cat-event/). What a bloody hypocrite.
#29
Posted 29 March 2018 - 09:38 AM
Eisenhorne, on 29 March 2018 - 06:09 AM, said:
Yup. HHoD will never switch loyalties. So I have the choice of either leaving or not playing. Which isn't cool. I'd rather play, but I'm not leaving my unit for a 2 day event. They need to put in a way where you can just drop as a loyalist for a different faction on behalf of one of the factions in conflict. Maybe Davion and Steel Vipers both decide that Nova Cat is a common enemy, so a Davion lance reinforces them. Something like that. I just wish I wasn't locked out of the games. It would also be cool to see clan and IS mechs on the same side in FP, would make for some interesting combinations.
Which is interesting, because I recall a little something about HHoD being mercenaries in their unit lore and description. Makes for poor business when you have no local conflict but refuse to chase a paycheck across a rather meaningless line on a map.
#30
Posted 29 March 2018 - 10:25 AM
Yondu the Ravager, on 29 March 2018 - 09:36 AM, said:
Oh come on chill the **** out. I don't usually support PGI in the direction they are heading but this time they are actually showing an improvement from a previous FP event where they made IS vs Clan Faction vs Faction and splitted the matchmaking bucket into multiple small buckets. Similar to the recent change in location for Oceanic server, they are trying to see what's best for the community but there are people out there bitching about suddenly having to accommodate for a higher ping which drastically affects their gameplay even though it barely affects a game like MWO. So yes I know my **** and hey welcome to Clan Nova Cat I see you have done a 180 and started to participate in the event (https://mwomercs.com...nova-cat-event/). What a bloody hypocrite.
well at least they listen - https://mwomercs.com...-event-extended
#31
Posted 29 March 2018 - 11:28 AM
It wouldnt have been a bonus for loyalists, but it wouldnt directly exclude them like the current event does.
Edited by naterist, 29 March 2018 - 11:28 AM.
#32
#33
Posted 30 March 2018 - 04:04 AM

#34
Posted 02 April 2018 - 05:59 PM
Eisenhorne, on 29 March 2018 - 06:09 AM, said:
Yup. HHoD will never switch loyalties. So I have the choice of either leaving or not playing. Which isn't cool. I'd rather play, but I'm not leaving my unit for a 2 day event. They need to put in a way where you can just drop as a loyalist for a different faction on behalf of one of the factions in conflict. Maybe Davion and Steel Vipers both decide that Nova Cat is a common enemy, so a Davion lance reinforces them. Something like that. I just wish I wasn't locked out of the games. It would also be cool to see clan and IS mechs on the same side in FP, would make for some interesting combinations.
This is why I created an alt while I was a member of HHoD.
#35
Posted 03 April 2018 - 04:22 AM
Sure it could have been done with more finesse, like making 2 alliances wher all factins are included rather than force people to switch, but i don't think it's a huge deal.
#36
Posted 03 April 2018 - 04:34 AM
Eternal Clan v IS is stale... It was good when you could Clan on Clan and vice versa with IS... Only issue back then was the stupid loyalists voting to hit dead factions in place of good fights.
Some units out there have a lot to answer for with that behaviour as it drove players away and lead us to this knee jerk system we ended up with. Also PGIs fault for being unable to calculate a active population (which I won't get started on again).
#37
Posted 03 April 2018 - 11:06 AM
Helsbane, on 29 March 2018 - 09:38 AM, said:
Which is interesting, because I recall a little something about HHoD being mercenaries in their unit lore and description. Makes for poor business when you have no local conflict but refuse to chase a paycheck across a rather meaningless line on a map.
If there was "business" to do, you might have something there, Helsbane...but since we're all pointlessly sloshing around in "the bucket" now, it really matters little either way, now does it ? But just because so many of you want to go gypsy and chase virtual (equally meaningless) currency around every time PGI jerks your chain with isolated events in diff corners of the Galactic light bright, doesn't necessarily mean we do.. You have fun with that... we're doing just fine. Thanks. Give Leo a scritch behind the ears for me..
#38
Posted 03 April 2018 - 02:41 PM
Vxheous, on 28 March 2018 - 06:03 AM, said:
It honestly didn't play any differently than normal FP. IS vs IS meant I got into my annihilator and warhammer and rekted bads in catapults, roughnecks, and poorly built mechs. Just like Clan vs Clan, I'll get in my Deathstrike and Hellbringer and rekt bads in Mad Dogs, Linebackers and poorly built mechs.
Good players still stomped bad players, only bad players couldn't blame on tech difference for them sucking.
Hey. Roughnecks and Linebackers can be excellent.
And there's a lot of bad ways to build HBRs and Deathstrikes.
Solaris is going to brutalize this games population. When people can't blame teammates for losses. It'll be "We need a better matchmaker so I can play against people my own skill level, not tryhards which is a dog whistle term for "people so bad at this game even I can beat them without being carried".
Bads do two things a lot:
Take terrible builds that only work sometimes because people prioritize them last.
Take builds that only work when the target is focused on someone else or teammates ate tanking for them or any slow snipe build.
Bads literally play the game in a leech mentality. Super cautious and cowardly, waiting to get shot or foe their teammates to do all the heavy lifting and risk taking so they can vulture some kills and damage. They see good players using them as meatshields and think that's the best way to play, not realizing that in pug queue a good player often has to do that because the bads are not going to do 300-500 damage each so he needs to carry 1k+ and the best use for them is pug armor. In organized play with and against good players and teams they typically play like sharks, super aggressive and knowing that the first clean hit will often decide a 1 v 1.
Maybe Solaris will teach bads good behavior - carry yourself, shoot first and shoot often, build your mech to win or you'll lose to the guy who does every time.
Most likely though they'll keep being bad and just blame the matchmaker.
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