Zergling, on 30 March 2018 - 10:41 PM, said:
Actually, my Uziel already only has two tons of ammo. I find an AC10 works find with 2-2.5 tons of ammo per AC. No JJs would just not work well in the frail Uziel. I find you really benefit from the JJs in that mech. (I also seem to profess in JJ use, doing really well with JJ mechs.)
For the Sun Spider, I have tried a lot of different direct fire builds, but just seemed to settle on my LRM build. Of course, I didn't boat LRMs, as is my normal.
Zergling, on 30 March 2018 - 11:36 PM, said:
I've seen the occasional weird occurrence with front hits doing damage to rear, and I have a couple theories as to how it could occur.
1: Badly done rear torso hitboxes being visible from the front (IIRC, that has happened with a few mechs, not sure if the Annihilator is one of them)
2: Hitboxes lagging during torso twist, in a mech where torso twisting exposes rear torso (not sure if Annihilator is one of those either).
3: Legitimate bug in the hit registration system, where a frontal hit is registered as a hit to the rear.
I will mention that, at one point, ACs would occasionally phase through the front torso hit box and hit the back side of the back torso hit box... It was supposedly fixed quite some time ago... Doesn't mean it couldn't have come back again...
Zergling, on 30 March 2018 - 11:36 PM, said:
Could be, although I admit to being clueless when it comes to heat bugs.
I've seen some strange heat bugs before. Not sure what it is, be it ghost heat kicking in when it shouldn't, lag, HSR or whatever. I've had plenty of times where I shut down at 80% or less...
Zergling, on 30 March 2018 - 11:36 PM, said:
I find the Uziel to be one of the most fragile mechs in the game; it honestly needs its structure quirks swapped to armor, then tripled in value.
And trying to find working builds for it has been... quite frustrating. I think energy based builds would work best with it, but only one variant has the hardpoints for it (and honestly 6 isn't enough).
Gauss is risky on the Sunspider thanks to how easily the side torsos are pinpointed, although if you have the D omnipods you can put the Gauss in the arms and negate that risk.
But I find it still works well, probably because I'm trying to minimise exposure times by hill and corner poking.
Those side torsos on the Uziel should have armor quirks. I agree on that. That is why I like using it as a jumping weapons platform. Any other role and you may as well just know you are going to blow up and do fairly little (as a average). (Not saying it can't work without JJs, just that it really benefits from them.)
Toast3r, on 31 March 2018 - 12:18 AM, said:
Also, your accusation that high end players recommend bad builds to new players is hilarious. I'd come up with a rebuttal. You haven't actually shown any proof of that occurring, and I'm having a hard enough time stopping laughing in order to write this as it is.
To be perfectly honest, I HAVE seen very bad (for new players) build suggestions from many "top level players". Typically builds that have an XL engine and require knowledge of twisting, or are too hot without any skills invested, or are all "knife fighters" which tend to result in new players rushing to their deaths, etc.
I have come to the belief that some (not all obviously) higher level players have forgotten how it was to be a new player. So they post builds that are not suited for new players and can become flabbergasted when said new player fails to perform at their expected results.
I know I have builds that I find very good and solid, but I would at the same time never recommend to a new player. 2 LLs and 4 ERML Crab is a solid build, but too hot unskilled with a new player. 2 HLLs and 3 ERML Linebacker falls into the same boat. Just a few examples from my own stable.