denAirwalkerrr, on 31 March 2018 - 01:28 AM, said:
Your sheet lists mechs and rates most of them specifically by a single build, and a single skill tree. If you have difficulty and lack of fun using the build, why not expand on say, other builds? Other skill trees?
Surprised you rated the Dragons so high, most people tend to rate them quite terribly, for a long time Meta Mechs had them among the worst mechs imaginable. So you get kudos for that.
Of the sample I tried, a few of them are pretty good; thought it was funny that one of them is almost identical to my own build from 3 years ago updated with a couple of new weapons. Some of these though, you've got left over tonnage (Yen Lo Wang) for no apparent reason, and unprotected ammunition (meaning that ************* is gonna explode in an absolutely terrible way which gives me an idea as to why you have it rated difficult and unfun. With several builds, that poor thing would be rated a fair bit higher but that basic 2012 metamech build basically was terrible back in the day let alone now.)
Why do the Temptest with 4 ML, 2 on the CT? I see you 'shield armed' the one side, but this means you have no cohesion between the lasers in case of having to deal with a fast threat. Almost like it is jinxed against lights (MRM hit detection against fast targets is terrible for me, don't know how it is for you).
The other Tempest build looks like mad fun. Would never give it to a newer player, but basically you've built a bomber.
The Protector build is perhaps the worst thing I had ever seen. It's a 75 ton Atlas, why would you make an Atlas K out of it? Then again Zergling said he had weird success with ER LL and Gauss. Just seems like an unnecessarily convoluted mess, and a terrible idea since its a long range peeking build with a mech that has the peaking ability of a tub of lard that's hurled at enemies. At least on the Sun Spider it makes sense, high points. Your build concept to judge the mech by is basically playing Limbo on a tall mech to snipe with. Who the hell snipes while standing up and firing from the goddamn hip!? It's a brawler damn it! Judge it for what it is! Turn it into a 75 ton Atlas and you'll find yourself rating it a LOT better.
The Boar's Head build is just a trivial bit of suicide. It was the first thing I did, and I quickly learned I was better off with 6 ML or 4 pulse lasers. I settled on 4 pulse lasers, a couple of tags to make sure that they performed well (invisible walls were terrible at the time). Hell just a minor tweak, and I got it to a 380 LFE, 55% efficiency (basically never have to stop shooting ever), and now you can completely ignore ghost heat. (Who puts endo steel in an assault mech?)
I give you La Malanche, it's a terrible mech. Design seems decent for it (by why so high on the head armor? In all the time the banshees have been out, never been headshot. Could have funnelled that to the arms). With its lack of turning/twisting ability, though, ya might want more rear armor...
And Misery, I agree it makes a great rushing mech.... But you have no defense against range, the positioning has got to be perfect, and with no bleed over for weapons you basically have an oven that relies on a quick kill to survive, it has no thermal endurance, you're relying far too heavily on the flukes of the mech's design to carry you after you shut down or on friends to protect you. Don't get me wrong it takes amazing abuse, but... literally if you don't play like this...
(That is sneak within 90 meters of the enemy completely undetected, get their attention with a volley of missiles, and say hi with an alpha to their head). Then that build...basically has the Misery completely useless.
And sure, I can pull that off...rarely... but most people can't. Why not suggest a build that takes advantage of the Misery as a weapons platform, in addition to being a battering ram? Weapons that can hammer in close while still being useful at more than say, oh I dunno 270 or less meters? Get the Misery in that close without softening the enemy first and you're just gonna get surrounded. It isn't a
flamer stalker! It has no endurance. You can't pull that off easily and expect players of most skill ranges to be able do the same.
I'd ask that you both own the mechs in question or get a larger sample size before judging them... and try more builds. 3 at minimum. Preferably 5 to 7 for a decent sample size.