Lrms, Sick Of Them!
#1
Posted 29 March 2018 - 03:08 AM
LRM boats should be limited to two per team, per match, you can't survive on flat maps with a thousand missiles raining down on you.
I play this game for the up front face to face brawling, I don't hide behind a rock or building and shoot opponents I can't see, that is cowardly in my opinion.
Come on guys, if this keeps up we should change the name of the game to "Missile Warrior" and everybody can get in a Catapult of Mad dog and stand on each side of the map and Blow each other up.
I started playing this game as stress relief, now its just not that much fun anymore.
#2
Posted 29 March 2018 - 03:16 AM
#3
Posted 29 March 2018 - 03:18 AM
Bombast, on 29 March 2018 - 03:16 AM, said:
That should definitely help, but will take some time to learn. Meanwhile equipping AMS takes 2 mins, tops.
Edited by El Bandito, 29 March 2018 - 03:19 AM.
#4
Posted 29 March 2018 - 03:30 AM
Mongrel714, on 29 March 2018 - 03:08 AM, said:
Quote
Quote
Quote
Edited by Horseman, 29 March 2018 - 03:31 AM.
#5
Posted 29 March 2018 - 03:37 AM
#6
Posted 29 March 2018 - 04:18 AM
Getting to Tier 1 should help though, pretty sure there's less lrms here or at least more team mates equipping ams or ecm. Or you could try ams or ecm yourself. Pretty much lrms don't bother you much with either one.
#7
Posted 29 March 2018 - 04:19 AM
Mongrel714, on 29 March 2018 - 03:08 AM, said:
And thus another thread giving you the same reply. If you get mauled by Lurms, that just tells you that you've done something wrong. The latter parts of your post already give a pointer in that direction. Lurms are little more than a novelty in the game and are easily countered. Now you also pointed to ATM missiles, those indeed to HURT when used correctly, but again aren't without fairly easy counters (their effective bracket is VERY limited).
You state that you play the game for face to face brawling. Well let that just be one of the ways to waste guided missile lobbers. The question to ask yourself is: how do I get to that position?
Good luck!
#8
Posted 29 March 2018 - 04:20 AM
Edited by roekenny, 29 March 2018 - 04:21 AM.
#9
Posted 29 March 2018 - 04:33 AM
Equip your brain with those things, and you'll very, very rarely die to LRM's, unless the enemy has a really good spotter, or you encounter the most rare of mechwarriors; someone who knows how to use LURMS and backup weapons, and isn't afraid to risk their paint.
#10
Posted 29 March 2018 - 04:35 AM
#12
Posted 29 March 2018 - 04:49 AM
UnofficialOperator, on 29 March 2018 - 04:36 AM, said:
Why 2 nodes? I usually max those. Diminishing returns?
I've never really noticed a difference in my ability to survive with it maxed. With 2 nodes, I can notice the benefit, but feel as though adding more is just a placebo for me.
YMMV.
#13
Posted 29 March 2018 - 04:53 AM
UnofficialOperator, on 29 March 2018 - 04:36 AM, said:
Why 2 nodes? I usually max those. Diminishing returns?
It's enough that dip out of their lock, counter target decay and safely move out of the way of any missiles incoming. 3 is what most people take but if point starves 2 works just as well.
#14
Posted 29 March 2018 - 04:56 AM
#15
Posted 29 March 2018 - 04:59 AM
Mongrel714, on 29 March 2018 - 03:08 AM, said:
LRM boats should be limited to two per team, per match, you can't survive on flat maps with a thousand missiles raining down on you.
I play this game for the up front face to face brawling, I don't hide behind a rock or building and shoot opponents I can't see, that is cowardly in my opinion.
Come on guys, if this keeps up we should change the name of the game to "Missile Warrior" and everybody can get in a Catapult of Mad dog and stand on each side of the map and Blow each other up.
I started playing this game as stress relief, now its just not that much fun anymore.
I still have matches like you described. AMS,Radar Derp in skill tree,ECM, and cover are your hope until you learn tactics to counter LRMageddon.
#16
Posted 29 March 2018 - 05:09 AM
- Having a mech that can dump a lot of firepower in a short time.
- Pop out of cover, orange one of their components, put a rock back between you, and watch as their missiles vent their fury on the dirt where you were (if they even get a lock).
- Identify the LURM boats...
- ...and actually make a point of shooting them. It can be hard, as most LURM boats lurk outside your optimal damage farming range, but If there's one thing a LURM boat fears, it's actually taking damage. Most will seek cover.
- Strikes.
- If you aim at a LURM boat's feet, you'll pretty much always hit. They hate to do anything that would jeopardize their little circle thingy turning any colour but red, and it's immensely satisfying to fight cheese with cheese.
- 'Target spotted'
- I make a habit of painting high value targets, and you should make the gesture part of your MWO muscle memory. Friendly LURM boats are attracted to shiny things, and adding the extra thingy to the thingy on the minimap can easily incite a friendly missile feeding frenzy. I find it's one of the few teamwork related things that actually works in a PUG.
- SHOOT THE ENABLERS.
- SPOTTERS. On most maps, as long as you pester lights nipping at your flanks, they likely won't maintain locks long enough for enemy LURMS to start buzzing around.
- HOWEVER, on maps like polar, or caustic, or the mountain formally known as, you absolutely have to suppress spotters. A single light can decide the outcome of a match there, without even firing a shot, just by staring at you intently.
- SPOTTERS. On most maps, as long as you pester lights nipping at your flanks, they likely won't maintain locks long enough for enemy LURMS to start buzzing around.
Edited by Kiiyor, 29 March 2018 - 05:13 AM.
#17
Posted 29 March 2018 - 05:39 AM
#18
Posted 29 March 2018 - 06:18 AM
PyckenZot, on 29 March 2018 - 04:19 AM, said:
And thus another thread giving you the same reply. If you get mauled by Lurms, that just tells you that you've done something wrong. The latter parts of your post already give a pointer in that direction. Lurms are little more than a novelty in the game and are easily countered. Now you also pointed to ATM missiles, those indeed to HURT when used correctly, but again aren't without fairly easy counters (their effective bracket is VERY limited).
You state that you play the game for face to face brawling. Well let that just be one of the ways to waste guided missile lobbers. The question to ask yourself is: how do I get to that position?
Good luck!
unless its novakaine or I and then you'll have to fight in the shade
Edited by mogs01gt, 29 March 2018 - 06:18 AM.
#20
Posted 29 March 2018 - 06:53 AM
Mongrel714, on 29 March 2018 - 03:08 AM, said:
Come on guys, if this keeps up we should change the name of the game to "Missile Warrior" and everybody can get in a Catapult of Mad dog and stand on each side of the map and Blow each other up.
LRM-Boats kills you at high range if you run in the open (In this case we should evolution let do its thing).
LRM-Boat kills you at mid range if it get a lock.
Brawler kills LRM-Boat at low range without any if.
You just need to find a way to get to them with your brawler. (AMS helps!)
As Nema suggested play lrms and find their weaknesses and please dont stand back, best range for lrms is 200-500m, over 500m you only use them if you have a sure selflock, narc or to suppress someone, even if you know you will do (nearly) no damage. Dont waste ammo at hills you dont see.
Edited by Kroete, 29 March 2018 - 07:00 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
This topic is locked






















