

Wowie The Amount Of Streaks And Atms Out Right Now
#1
Posted 29 March 2018 - 01:05 PM
Why's practically nobody got a normal SRM or LBX on their mech? Its so easy right now to just delete everyone with dual LBX20.
#2
Posted 30 March 2018 - 10:07 AM
#3
Posted 30 March 2018 - 10:48 AM
#4
Posted 30 March 2018 - 04:02 PM
Champion of Khorne Lord of Blood, on 29 March 2018 - 01:05 PM, said:
Because KMDD based event. Same rubbish happens in QP.
- People are playing selfishly for one thing (the KMDD over winning).
- People can't aim, which the majority of the population sadly cannot do well. Never will if you don't try.
I saw a high volume of StreakWhackers in the IS v IS event which was just the bottom of the pit IMO... IS Streaks... I mean come on, really?
#5
Posted 31 March 2018 - 05:54 AM
I don't play much anymore but I dropped in scouting with three other pugs and we all had SRM/Streaks in SCR's.... Well, we never got any closer to the bad guys than 300; we never got into a position that we'd have to brawl at all; we never were moving less that 95 kph and disengaged at over 100 kph.... What do you think happended for about 6 games in a row..... the bad guys were obliterated before they could do anyhing..... SO? That was yesterday and tomorrow it sould be something else....
OP good job and it's cool when you can win decisively.....
#6
Posted 03 April 2018 - 12:46 AM

#7
Posted 03 April 2018 - 12:56 AM
#9
Posted 03 April 2018 - 05:52 AM
#10
Posted 03 April 2018 - 05:54 AM
Johnathan Tanner, on 03 April 2018 - 12:56 AM, said:
Direct fire is only part of how "combined arms" works.... All direct fire and all indirect fire seldon work. The scary word we use is "balance" but in theis make believe universe, balance means something other than "balancing weapons mixes" it means trying to freaking "balance" damage??? How silly...
I don't do the "direct fire" thing. For me, playing one handed, it's not easy..... Guided weapons are. this game is failing because the game has allowed customization and that went too far. Too much "all this" or "all that" to exploit some new quirk/nerf boundry. Too mush is as bad a too little it seems.
#11
Posted 03 April 2018 - 09:53 AM
Champion of Khorne Lord of Blood, on 29 March 2018 - 01:05 PM, said:
2x LBX20 is pretty good for newer players trying to get into scouting. It is not skill tree intensive (cooldown, ammo, lbx spread, and full survival is all you need), easy heat managment, and virtually no need for consumables (more cbills!). And it kills the bad guys well enough.
I do prefer my 8 cMPL HBK-IIC-A for scouting. Doesn't earn me cbills because of my coolshot addiction, though...
#13
Posted 03 April 2018 - 05:36 PM
Asym, on 03 April 2018 - 05:54 AM, said:
I don't do the "direct fire" thing. For me, playing one handed, it's not easy..... Guided weapons are. this game is failing because the game has allowed customization and that went too far. Too much "all this" or "all that" to exploit some new quirk/nerf boundry. Too mush is as bad a too little it seems.
1.All direct fire works perfectly. You aim, you shoot, you kill. Rather than spread like indirect weapons which, to good players, do absolutely nothing.
2. If you don't do direct fire, good for you. It's the least effective way to play and usually results in a low effectiveness in-game.,
3. There is no exploting anything. Stop claiming such ridiculous things. Playing the games within the boundaries given is simply being the most effective - or META. META can mean many things as well. There is a META to brawl, META to long range etc.
4. The game play and customisation has been the same, realistically, for years. Skill Maze didn't add much more customisation given most people are selecting very similar trees at the high end of the spectrum.
#14
Posted 05 April 2018 - 06:51 AM
It's the theory of variation balance I was alluding to. Sometimes I assume too much. Uncontrolled variation creates uncontrolled game play variables and instability as strongly skewed performance drives game play in those directions... We see this every so many weeks in-game. The crowd screaming something is OP and 'too much"......
You aren't completely wrong; but, "exploiting" is the basic theme in all video games.....Considering I've actually done a bit of work in this genre, for fact, exploits are what many players live for....... It's built in from the early linear games where you could actually write down the game play sequences and accomplish the game play objectives and then, publish the list a "create a following" within the game community. Been there, done that and wrote the code to inject random variation. Left the market as a contractor at that point: just lost interest and didn't have the time: my full time job kept me busy enough....
Watch a team [play FP and write down what "team X" does on that map... Then, play that team again and dig out the map exploits. A couple of us "old timers" in TS giggle because some teams use "templates" and you can call Strikes on un-occupied positions that team will occupy like clock work.... The rest of the team is "are you crazy" and then, the Supernova ERLL sniper gets blasted with Artillery and everyone else goes "how did you know that?" Because, that team does the same basic thing, every time because it is successful... "they have exploited the game play algorithm"......just like in Doom or Quake, or Bioshock..... All game work on optimal lines of game play logic.... Once you figure them out, the math stays the same.
Yes, it has and look where we are ! You and 12 other people are playing.... Want to wonder where everyone else is? Wonder why Solaris is the strategic direction PGI is taking? Why there are continuous nerfs and cries of in-balanced game play?
#16
Posted 05 April 2018 - 08:09 PM
Asym, on 05 April 2018 - 06:51 AM, said:
but, "exploiting" is the basic theme in all video games.....
I think you have confused 'exploiting' with 'optimizing', playing a game to maximum efficiency is hardly exploitation, its how most multiplayer games are played, with the most optimal use of everything available.
#17
Posted 05 April 2018 - 09:27 PM
but in the end having fun is subjective for me being in my enemies face and punching them repeaditly with bullets and lasers is fun for my unit mate indirect fire is fun for somone else sniping is fun but you can play just about anything and have fun and be effective to a greater or lesser extent depending on what your doing and how your doing it it all comes down to the frame of mind your useing when your playing whatever it is your trying to have fun in my point is though that you can have fun with direct fire brawling or anything really if you just go at it with the right frame of mind
#18
Posted 06 April 2018 - 11:05 AM
Frame of mind is a component of the degree of fun you are having. If you enjoy doing silly things, with crazy builds and tactically, adhering to nothing that makes any sense, that is your right as a customer..... If you are having fun, that's cool ! After all, this isn't a game that requires teams at all to participate.... If it did, the warning in FP would have "value" and since it doesn't, well........we know why they went to Solaris....... Fair seas Undead !
#19
Posted 06 April 2018 - 12:01 PM
Asym, on 03 April 2018 - 05:54 AM, said:
I don't do the "direct fire" thing. For me, playing one handed, it's not easy..... Guided weapons are. this game is failing because the game has allowed customization and that went too far. Too much "all this" or "all that" to exploit some new quirk/nerf boundry. Too mush is as bad a too little it seems.
This statement is wrong. In this game, not taking lurms is always the best option. Even on maps where they can be made to work such as Polar, PPC's (especially clan) and erlg lasers is better every time. You especially see this on this map when one team brings lrm's to Domination and the other is all direct fire.
It is also getting very old to hear players complaining about min/max or have the peculiar idea that it is somehow amoral. Running bad builds is not noble in any stretch of the imagination, especially so when it is a team based game.
As far as customization goes, without it this game wouldn't have made it this far. If players were stuck with stock loadouts the game would be hot garbage.
#20
Posted 06 April 2018 - 02:10 PM
If this was a team based game, you'd have to join a team..... It would be a requirement. Actually, MW is an individual game and has been for a long time..... The "single player" MW games are not team based. They tried Faction Play and for a long while, and, it appears that "you must be on a team" guys are somehow wrong....?
Solaris is the strategic business decision because it appears, you'all ran team centered play into the ground with a resounding Ker-Splat......Proof: thousands of players and complete teams ejected to other games.... If teams were "value-added", Solaris wouldn't be the deliverable for the near future....
Amoral? No, it's illogical and promotes an expansion of "more is better" game play... At some point, all we are seeing are all LRM's or all lasers... Not a smart balance between laser, ballistic and missile systems. Balanced weapons systems promote balanced play..... It's not how real Armies fight.....now or in the future. Oh well, we can agree to disagree....
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users