We just had a post with one guy (supposedly noob, but then a VERY talented noob), getting directly half-way into Tier 3 after his first match, and getting to Tier 1 only 10 days after account creation. It's not really a skill rating, it's closer to an XP bar.
You will have to consistently fail and do really bad, to NOT increase in tier.
My own road to T1 (Ok admitted, I'm Tier 2, But I need 1-2 pixels of the bar to be Tier1) went as follows:
-Started as light before anything was called Tiers. I ran a Jenner with 6 MLaser and had a blast. Lights are a good way to get around and get to know the maps. Then I went heavy with the Catapult, but ended up again, with a laser vomit build on the Jester, and played it for quite some time.
-Came back to the game after a very long break last summer, and had to crawl my way back into the game, as the meta changed beyond recognition, and I rusted a lot more in that time than my Mechs did. I started my career as an Assault Pilot quickly after with the King Crab 6x AC2, and this has been my most played Mech ever since. (1.000.0000 leftover xp before the skill tree patch).
-When not playing this non-meta role of "Long Range Harrasment & Suppressive Fire", I mostly play my Locust 1E, which obviously is a completely different playstyle.
-Other noteworthy mechs I play/played, in no particular order:
Kodiak
Nova
Phoenix Hawk
I'd strongly suggest that one changes their role once in a while, as every little bit of knowledge gives you an advantage in a given situation. Being versatile allows you to see a larger perspective of the game, which in turn allows you to make better decisions.
Edited by DeeHawk, 06 June 2017 - 04:17 AM.