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So How Exactly Does Hit And Run Work?


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#21 Alexander of Macedon

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Posted 01 April 2018 - 12:29 PM

It takes a while to register. If you pop out, shoot, and leg it, you usually won't have it pop up until a few seconds after you start running. If you're sitting in one spot shooting repeatedly or running around in a brawl you're never going to "break" your engagement state.

#22 Atomic Hamster

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Posted 01 April 2018 - 01:23 PM

Remember getting 'hit and run' unintentionally quite a few times before the event when trying to harass/distract the enemy without actually engaging (usually when outside optimum range or just outnumbered). Knowing my luck, won't get any during the event itself!

#23 Tordin

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Posted 01 April 2018 - 02:14 PM

I got it now, kinda easly.

Made it with my Hunchy 4P wit h6 er mediums. Equals 30 damage. ( plus some std mediums for good measure)

Do an alpha with AT LEAST 30 damage.
Get to cover without being hit and be in cover for at least 10 seconds. Repeat.
Achieved more naturally without much thought if you alredy are a sniper kind of pilot. More so if you are a medium range skirmisher.

#24 ShooteyMcShooterson

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Posted 01 April 2018 - 04:26 PM

View PostAlexander of Macedon, on 01 April 2018 - 12:29 PM, said:

It takes a while to register. If you pop out, shoot, and leg it, you usually won't have it pop up until a few seconds after you start running. If you're sitting in one spot shooting repeatedly or running around in a brawl you're never going to "break" your engagement state.


This right here.

It seems to require a kind of potato play. Go deal damage on an enemy, and then totally disengage all enemies and hide for what will feel like an eternity to an aggressive player. Then it gives it to you. Sometimes.

#25 Exilyth

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Posted 01 April 2018 - 04:33 PM

Had some good results with a 2x PPC Shadow Cat on Polar: Fire both PPCs, hide until 'hit & run' appears, fire again.
Too bad my team killed the enemy so fast I only got 6 H&R in that round.

#26 SuperMCDad

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Posted 01 April 2018 - 06:03 PM

View PostTordin, on 01 April 2018 - 02:14 PM, said:

I got it now, kinda easly.

Made it with my Hunchy 4P wit h6 er mediums. Equals 30 damage. ( plus some std mediums for good measure)

Do an alpha with AT LEAST 30 damage.
Get to cover without being hit and be in cover for at least 10 seconds. Repeat.
Achieved more naturally without much thought if you alredy are a sniper kind of pilot. More so if you are a medium range skirmisher.

Don't think this is quite right. I was getting them in a SRM12 javelin, and can't get that much damage. I'd put an alpha into a mech, then run for it. It does take a while to register.

#27 Atomic Hamster

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Posted 02 April 2018 - 04:01 AM

Of course am now having difficulty with this one. Wish I'd paid more attention when it popped up in the past - pretty certain that it didn't involve actually running away, but simply breaking LOS for a short while (I assume that Radar derp affects the time required).

Edited by Atomic Hamster, 02 April 2018 - 04:02 AM.


#28 Villainy

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Posted 02 April 2018 - 04:09 AM

I play locusts exclusively in the light category. I just love them.
I get hit and run 5+ nearly every match. It should be added that you can "stack" them. I pop out. Ambush, run away, repeat. I'll hit two or three guys then take off a couple kms. I'll suddenly get 2-3 hit and run rewards all at once, like it's delayed.

So I think you can hit a couple people before it expires.

#29 Tordin

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Posted 02 April 2018 - 04:25 AM

View PostSuperMCDad, on 01 April 2018 - 06:03 PM, said:

Don't think this is quite right. I was getting them in a SRM12 javelin, and can't get that much damage. I'd put an alpha into a mech, then run for it. It does take a while to register.


Sure, might have been me misintrepenting this F&Q for the event *facepalm* I guess any damage is good as long as it gives over 10 points, where points I assume damage given to the target.

https://mwomercs.com...3542-corgi-faq/

He Attac
Detail: Earn 10 Hit and Run awards on the enemy
Note: A Hit and Run award is generated based off every engagement against an enemy 'Mech. Every point of damage dealt on an enemy counts for 1 point. However, every point of damage taken counts of -2 points. If the total damage taken during the engagement is greater than 15, the Hit and Run score is zeroed. If the score is greater than 10, the user gets a Hit and Run award!
Reward: Corgi 'Mech Special Standing Cockpit Item

BUT you have to at least take cover for 10 + seconds, that Im sure of.

Edited by Tordin, 02 April 2018 - 04:26 AM.


#30 Tier5 Kerensky

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Posted 02 April 2018 - 03:39 PM

I got two while I've played maybe 10 games. Doesn't seem to come naturally over normal gameplay for me.

Definetly need to disengage for long and to play very unconventionally. I got no mech that would be up on 80% heat with one alpha so I could naturally disengage to cool off. But it should't be too hard when you intentionally try to play for it.

#31 PocketYoda

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Posted 02 April 2018 - 05:44 PM

I don't think its 10 seconds i've had hit and runs pop off instantly in the past when ducking behind cover.. i think its just how fast you hide after the hit tbh..

#32 Krivvan

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Posted 02 April 2018 - 06:42 PM

View PostSamial, on 02 April 2018 - 05:44 PM, said:

I don't think its 10 seconds i've had hit and runs pop off instantly in the past when ducking behind cover.. i think its just how fast you hide after the hit tbh..

From my experimentation, it does not happen instantly. See my video in the OP for an example. It doesn't show until many seconds after an immediate hide.

Edited by Krivvan, 02 April 2018 - 06:42 PM.


#33 Mcgral18

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Posted 02 April 2018 - 11:11 PM

View PostKrivvan, on 31 March 2018 - 08:19 PM, said:

I get them too, and I finished the event quickly enough, it's just that it seems to occur far less than it should, which prompted me to experiment, and I only got a good number of them per match when purposefully playing badly by poking at mechs that were already looking at me. I also notice that many times where I'd expect to get a Hit and Run, I get a Flanking instead.

I was mostly wondering if anyone has very definitively figured out all the exact requirements for it.

Ok I think I got it, FupDup was right, it requires a strangely long period of disengagement before it registers, and any damage you continue to do afterwards ends up extending the timer up to a point where it doesn't register. It still ends up sort of rewarding bad play though since you don't get it when you keep up the hit and runs all game long without any pause, which is apparently what was happening to me when I reviewed the recorded games. It might also still require mutual targeting but I'm not sure about that.



From what I remember, deal damage without being targeted/ damaged, for 10 seconds


It's been years since the testing, however.

#34 GX9900 Gundam X

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Posted 03 April 2018 - 12:50 AM

View PostKrivvan, on 31 March 2018 - 11:41 PM, said:

I'm not talking about LRMs.

Look at this match for example:


I'm hitting mechs constantly without being hit back, but because there's no huge amount of downtime between each of my shots, I never end up getting a Hit and Run.

Contrast with this match, where I purposefully wait an insane amount of time between shots and I end up getting reliable Hit and Runs, but after the first 3, I never get one again:



My point is that an algorithm isn't smart, and it can't tell if you're actually doing "hit and run" or if you've just shot somebody indirectly. Drawing enemy aggro into the algorithm at least lets them quantify somewhat reliably that you are making risky in-and-out attacks on the enemy.
That being said, it still seems to have some issues in that regard because it took me several tries to get my last hit and run.

#35 Curccu

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Posted 03 April 2018 - 07:53 AM

This **** is just is not working... shoot enemy wait 30 secs without any contact to enemy or any shots toward me and no not getting those hit and runs.

#36 Crux7

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Posted 03 April 2018 - 09:25 AM

HIT AND RUN SOLVED

You shoot them, and then you run backwards.

I got three like that within a minute.
Once I'd run back about one grid square, I got the hit and run.
I only needed one, so after 3 I just tested out my 12 MG piranha...

#37 DAYLEET

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Posted 03 April 2018 - 10:31 AM

I did my hit n run with a dual erppc vnd and while i didnt notice any notification while playing; i was rewarded with HnR in the score board. So it works but you're not told about it maybe? I see often flanking but i very rarely see hit and run, maybe its the nature of the perks, it triggers in situation you where you dont notice it because playing?

#38 Atomic Hamster

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Posted 03 April 2018 - 01:00 PM

Finally got the blasted thing - probably the most awkward objective of the current batch imo. It's true that if you're actively trying to get 'hit and runs' you end up forcing yourself to do things you'd never normally do (like backing down just as that cored enemy is heading for cover) - and all for a little virtual doggie!

Edited by Atomic Hamster, 03 April 2018 - 01:00 PM.


#39 Tommy Atkins

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Posted 06 April 2018 - 10:45 AM

OK, based on some experimenting during the event, I think Hit and Run works like this: Do a certain amount of damage to a target, then open the range up at by at least 200m before taking any return damage.

Here's the thing: You have to get the distance; just ducking behind some cover won't make the nut.

I spent a lot of time alpha-striking fatties in a Wolfhound, then running like hell. Got my dashboard corgi. The things I'll do for free virtual stuff...

#40 TheStranger

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Posted 14 January 2019 - 11:47 PM

View PostDogstar, on 01 April 2018 - 01:18 AM, said:


MORE CLAN BIAS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Hahahahahahahahahahaha there is no Clan bias.





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