And that's not getting into the Great Houses. I can certainly believe that the Successor States are many hundreds of years old, but not that their ruling dynasties are. In real monarchies, dynasties came and went and even a couple of bad monarchs could cause a dynasty to fall and be replaced by another--it's frankly absurd that the Capellan Confederation nobility continue to put up with House Liao instead of having them all killed and passing the crown to someone else (internal succession war optional). That's another thing about real monarchies--they couldn't rule without the assent of their nobility.The opinion of Joe Farmer may not matter, but the opinion of a guy who calls himself Duke and literally owns three regiments of mechs does. BattleTech misses a lot of opportunity for cool feudal intrigue and Crusader Kings-style murdertreachery that would give the Successor states more flavor. Only the Federated Commonwealth actually seemed to behave (somewhat) like a feudal monarchy with the personal union and the two halves of the united dynasty trying to be more equal than the other, until the FedCom civil war ended and the 3025 status quo was restored (boring!).
Catalyst should take a wrecking ball to the power dynamics of the Inner Sphere. Depose a Great House, or two, or three. Have new dynasties and new leaders appear in their place. Have the Inner Sphere start to eat the Periphery, and explore the consequences of the invasions, colonizations, and migrations that result. Imagine how many good stories you could write if the Inner Sphere eventually managed to expand so far it began to encroach on Clan territory. How would the Clans react to the threat of being surrounded by the Inner Sphere or invaded and absorbed entirely? How would that affect the Crusader/Warden split or whatever that's become after the Wars of Reaving? Even if the Inner Sphere never sends a single mech into the Kerensky Cluster, their mere proximity, and the resulting influx of media, culture, and material goods from the Successor States, would irreversibly alter the Clan way of life and stoke conflict. You, Clanner, might not be interested in the barbarians, but the barbarians are interested in you. Your ancestors may have left to get away from their corruption, but now they're here, right next door, they vastly outnumber you, more of them come every year, and they're not going away.
And you don't need to have a magic handwave blow up the entire HPG network to do it. Just have people behave like people and states behave like states.
Edited by tankermottind, 04 April 2018 - 04:42 PM.