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What A Piranha Does In 4 Minutes And 31 Seconds...


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#261 Krivvan

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Posted 06 April 2018 - 01:31 PM

View PostGBxGhostRyder, on 06 April 2018 - 01:27 PM, said:

And I have been on TS3 played with these players and have seen first hand what they can do with exploited 3rd party software in MWO and I still say a normal good player playing lights is not the problem most cannot even get 500 damage and 1 kill which is not breaking the game and you know it.

I just posted a bunch of games of players playing Lights getting 1k damage in totally boring ways and clearly not using 3rd party software or even using mechs people would ever consider OP. You can watch the entire streams that those games are from and see that it's game after game.

Instead of just claiming hacks you can just directly watch how those players do what they do without using hacks.

Edited by Krivvan, 06 April 2018 - 01:36 PM.


#262 Mystere

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Posted 06 April 2018 - 01:48 PM

View PostGBxGhostRyder, on 06 April 2018 - 01:27 PM, said:


Don't think your all cute twisting my comments around you know dang well groups of players exploit 3rd party software to grief normal good players in Qp-QP group plaf and FP and its killing this game and PGI lets them getaway with this even though hundreds of fraps and screens and emails have been sent in to them.

And I have been on TS3 played with these players and have seen first hand what they can do with exploited 3rd party software in MWO and I still say a normal good player playing lights is not the problem most cannot even get 500 damage and 1 kill which is not breaking the game and you know it.

These players play lights to assaults and exploit the game in all classes and you know a good or even above average player does not harm the game or grief players its the ones that have 3rd party software that are doing the damage to MWO and the player base.


Damn those Thrustmaster TARGET macros!







Posted Image

#263 Champion of Khorne Lord of Blood

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Posted 06 April 2018 - 01:53 PM

View PostGBxGhostRyder, on 06 April 2018 - 01:27 PM, said:


Don't think your all cute twisting my comments around you know dang well groups of players exploit 3rd party software to grief normal good players in Qp-QP group plaf and FP and its killing this game and PGI lets them getaway with this even though hundreds of fraps and screens and emails have been sent in to them.

And I have been on TS3 played with these players and have seen first hand what they can do with exploited 3rd party software in MWO and I still say a normal good player playing lights is not the problem most cannot even get 500 damage and 1 kill which is not breaking the game and you know it.

These players play lights to assaults and exploit the game in all classes and you know a good or even above average player does not harm the game or grief players its the ones that have 3rd party software that are doing the damage to MWO and the player base.


Imagine being someone so bad at the game that you think people can't get more than a kill a match in a light without hacks. I can't even begin.

#264 DaManBearPig

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Posted 06 April 2018 - 02:22 PM

I wonder if my name has become as prominent as Yokis..
I love playing against him in my PIR-1.
I'd say we're about equal.. maybe.. lol
I mean when we're on the same team its just stupid how fast we win.
24 mgs working on the same component.. rip..

Edited by DaManBearPig, 06 April 2018 - 02:29 PM.


#265 Brain Cancer

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Posted 06 April 2018 - 02:39 PM

View PostChampion of Khorne Lord of Blood, on 06 April 2018 - 01:53 PM, said:


Imagine being someone so bad at the game that you think people can't get more than a kill a match in a light without hacks. I can't even begin.



Good grief. I used to get multiple kills in an LRM Kit Fox.

It's a good thing this guy didn't see me. My "aim at the red box and fire" hax would have gotten me reported, for sure.

#266 Armored Yokai

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Posted 06 April 2018 - 03:28 PM

It's easy to do high damage when no one pays attention, or when you are in a light leg humping an innocent assault.

#267 Nightbird

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Posted 06 April 2018 - 03:31 PM

View PostArmored Yokai, on 06 April 2018 - 03:28 PM, said:

It's easy to do high damage when no one pays attention, or when you are in a light leg humping an innocent assault.



[redacted]

#268 Shenanigan23

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Posted 06 April 2018 - 04:59 PM

A big thing in this game is still the "I'm in an assault, why can't I kill half the mechs by walking and shooting".... As has been said so many times before, unless you are awesome in assaults, don't pilot them, They are probably the hardest class to do well in.

All mechs have a roll. Like said previously, mediums feast on lights generally, so support your assaults. So do some lights if built that way (eg. SRM Commando)

Know how you play, how your mech plays, and play to it and you will do well. If learning, or trying new things, do so but with the pack, copying what others good at what you are trying to do until you master it.

BTW Nightbird, what build do you run in the Cheetah? I do OK at a number of mechs but just can't find a build that I can do well in it in yet.

#269 Nightbird

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Posted 06 April 2018 - 05:18 PM

I do 2HML and 6MGs (regular) with ECM and max ammo without stripping armor, max survival tree, ECM tree w/seismic, and speed tweak and strikes

#270 Shenanigan23

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Posted 06 April 2018 - 05:30 PM

Thanks. Thats exactly the same build I've just started trying, will see how that goes. Cheers.

#271 Alexander of Macedon

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Posted 06 April 2018 - 05:32 PM

The single most important element of playing lights well is controlled aggression. You have to know the limits of your 'mech very well so that you can position yourself to maximize your damage while minimizing the risk you take.

The same is true for every 'mech, but lights tend towards the extreme: they have the greatest control over their position (being fast enough and small enough to reach and use more terrain elements than anything else, and to better leverage enemy mistakes), but also have the smallest margin for error--if you poke at a bad time/place or even misposition entirely in a heavy or assault, you can twist and take it on the armor without too much trouble while you get back to cover. Even a single bad poke decision in a light can leave you dead or opened up.

Now think about this: the people who whine about lights being overpowered are people who manage to misposition so badly and so consistently that they die like they're in lights despite having the leeway of assault/heavy armor.

Edited by Alexander of Macedon, 06 April 2018 - 05:33 PM.


#272 Judah Malganis

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Posted 06 April 2018 - 05:47 PM

Hey Shenanigan. If I may make a side suggestion, you could also try it with 2x MPL and 6x MGs. I find the long HML burn to be an issue if either I or the target move. The MPLs have better pinpoint, less heat and cd, so are more spammable. The drawback is that you're down to 1.5t of ammo (ammo nodes help a lot), so you can't spray'n'pray as much. Overall, I post better numbers with it vs HMLs, but maybe that's just my playstyle.

Edited by Judah Malganis, 06 April 2018 - 05:50 PM.


#273 Shenanigan23

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Posted 06 April 2018 - 06:00 PM

Hmm interesting. I do like MPL a lot, so could work. Will see if that ammo limit works for me or not, thanks for the suggestion as well.

#274 Verilligo

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Posted 06 April 2018 - 08:19 PM

View PostNightbird, on 06 April 2018 - 05:18 PM, said:

I do 2HML and 6MGs (regular) with ECM and max ammo without stripping armor, max survival tree, ECM tree w/seismic, and speed tweak and strikes

I can vouch for this. A slightly different skill tree version pretty much taught me how to pilot light mechs. I kind of wish I could play it the way the old cSPL build worked because I think that would be even better for learning lights, but we deal with things as they are.

#275 Zergling

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Posted 06 April 2018 - 08:19 PM

View PostDimento Graven, on 06 April 2018 - 08:25 AM, said:

Ok, so those things were regularly killing 3 to 5 tanks in under 5 minutes?

And were able to continue fighting even after being faced and hit with full salvos from multiple tanks?

Guess you win... Posted Image


Real life tends to be a 'one-shot kill' affair for everyone, even for MBTs.

And there isn't any light in MWO that will survive multiple full salvos from heavy/assault mechs. Not even an Urbie is going to survive that.



View PostAsym, on 06 April 2018 - 10:39 AM, said:

I loved the Mini-Cooper to M1 comparison... Since I've driven both and the M1 is actually more dangerous to drive than the MC.... At about 12 psi the M1 is terrible on anything slippery.......



Edited by Zergling, 06 April 2018 - 08:25 PM.


#276 Krivvan

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Posted 06 April 2018 - 08:39 PM

View PostZergling, on 06 April 2018 - 08:19 PM, said:

And there isn't any light in MWO that will survive multiple full salvos from heavy/assault mechs. Not even an Urbie is going to survive that.

Funny enough the Urbie actually can. But it also has the same amount of armor as a Heavy.

#277 Wil McCullough

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Posted 06 April 2018 - 11:12 PM

You don't get 1k damage games by hacking. We're treading on hacks discussion grounds now, which isn't really allowed but let me present my case.

If there's a pen-ultimate hack, it's aimbot. EVEN IF a player os using aimbot, it's not going to magically get them more damage because getting more damage is often a result of good positioning decisions and aggression control. Those are player controlled decisions and no amount of "gear" is going to help with that.

Let's take for example a wolfhound. The 6erml build has an alpha of 30. To get a 1000 damage game without airstrikes, the pilot has to alpha (and hit) 33 times in optimal range for the duration of a match (with airstrikes, the number goes down obviously). For an average length match that takes like five minutes, that's like once every 10 seconds.

EVEN IF the player is on the gear, the only way he/she can do that is to immediately put him/herself in a position to shoot, keep shooting and survive in order to shoot some more. Hacks don't do anything remotely close to that. That's all on the player. Have you seen proton stream? Look at his movements from the moment he drops to the moment the match ends/he dies. Not a second of wasted time and not a wastes movement to get into shooting positions that he can maximize.

Stop crying hacks because people are better pilots.



#278 Jounin Astray

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Posted 06 April 2018 - 11:17 PM

I'm waiting on some semblance of a little melee, a mech-kick, something that does physical proximity damage to deal with these little annoyances that weigh 30 tons or less than can just bury themselves beneath your line of sight and just 5-shot-crit you to death.


When the answer to that comes, and Assaults actually get scary again(like they were supposed to be) then you'll see a lot of Light Jockies scurrying to actually utilize some form of legitimized skill in escape-and-evasion and "actual" scouting, as opposed to soloing Assaults like they were literally never meant to do. Its awful, and I can see a reason why a lot of people quit the game, seriously.


I enjoy Lights as much as the next person but when those are the only mechs you can actually play to enjoy yourself or even kill anything it becomes.....sad.

Edited by Jounin Astray, 06 April 2018 - 11:19 PM.


#279 dario03

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Posted 07 April 2018 - 12:02 AM

View PostJounin Astray, on 06 April 2018 - 11:17 PM, said:

I'm waiting on some semblance of a little melee, a mech-kick, something that does physical proximity damage to deal with these little annoyances that weigh 30 tons or less than can just bury themselves beneath your line of sight and just 5-shot-crit you to death.


When the answer to that comes, and Assaults actually get scary again(like they were supposed to be) then you'll see a lot of Light Jockies scurrying to actually utilize some form of legitimized skill in escape-and-evasion and "actual" scouting, as opposed to soloing Assaults like they were literally never meant to do. Its awful, and I can see a reason why a lot of people quit the game, seriously.


I enjoy Lights as much as the next person but when those are the only mechs you can actually play to enjoy yourself or even kill anything it becomes.....sad.


That hasn't happened. Not even close since there are more powerful bigger mechs.

#280 Wil McCullough

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Posted 07 April 2018 - 01:03 AM

View PostJounin Astray, on 06 April 2018 - 11:17 PM, said:

I'm waiting on some semblance of a little melee, a mech-kick, something that does physical proximity damage to deal with these little annoyances that weigh 30 tons or less than can just bury themselves beneath your line of sight and just 5-shot-crit you to death.


When the answer to that comes, and Assaults actually get scary again(like they were supposed to be) then you'll see a lot of Light Jockies scurrying to actually utilize some form of legitimized skill in escape-and-evasion and "actual" scouting, as opposed to soloing Assaults like they were literally never meant to do. Its awful, and I can see a reason why a lot of people quit the game, seriously.


I enjoy Lights as much as the next person but when those are the only mechs you can actually play to enjoy yourself or even kill anything it becomes.....sad.


Assaults ARE scary. I had no qualms about how scary i am when i'm in the seat of my madiic. And because i'm frequently on the front line, i'm typically unafraid of lights ninja buttsecking me even while running only 6 back armor. Granted i haven't played in ages, but i've never been afraid of lights in my assault. Mainly because i always made myself an extremely unappetizing target. It's a side effect of being in front as opposed to cowering in the rear. Lights don't wanna get frisky with an enemy assault when he has six teammates 100m behind him.

Also, i generally know how to fend them off. Twist with both your legs and torso guys. It's not rocket science. It only takes one good alpha to cripple or destroy a light outright. Twist, wait for the shot and let fly.

Edited by Wil McCullough, 07 April 2018 - 01:08 AM.






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