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What A Piranha Does In 4 Minutes And 31 Seconds...


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#61 Nightbird

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Posted 05 April 2018 - 09:03 AM

View PostJackalBeast, on 05 April 2018 - 08:59 AM, said:


I don't recognize any of those names. what region do you drop?


Only NA and EU

#62 Champion of Khorne Lord of Blood

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Posted 05 April 2018 - 09:10 AM

View PostDimento Graven, on 05 April 2018 - 08:51 AM, said:

It's a feature that has been available throughout the histore of BattleTech.

PGI left it out because, <tear drop rolling down cheek>Programming is hard.

The rear firing automated weapons wouldn't just benefit assaults, ANY pilot willing to trade weight/slots, and risk heat generation/additional weapon/ammo explosions, for them could utilize this.

Knock downs, also a feature of BattleTech since day one, would seem to be in my opinion at least, a damned REQUIREMENT of Solaris game play, and without it Solaris will quickly become boring 1v1, 2v2 alpha-fests...

This game has far to few 'true' BattleTech features as is, excluding some because you think they "encourages bad play of assaults" is silly.

Hey, I'm game for getting rid of ALL armor and structure quirks that ALL 'mechs receive, INCLUDING LIGHTS, if it means we'll have more features.


They left out many things since this isn't battletech tabletop, its a mechwarrior PC game that pretty much follows along the formula of all mechwarrior PC games when it comes to what features it has.

#63 Dimento Graven

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Posted 05 April 2018 - 09:13 AM

View PostChampion of Khorne Lord of Blood, on 05 April 2018 - 09:10 AM, said:

They left out many things since this isn't battletech tabletop, its a mechwarrior PC game that pretty much follows along the formula of all mechwarrior PC games when it comes to what features it has.
Don't kid yourself, they've left out many things because, <tear drop rolling down cheek> Programming is hard.

It has little to do with 'what came before', and more of 'what's easiest and doesn't require us to get off this craptastic Chrysis engine and onto something that more readily supports 'rear view', '360 view', quad 'mechs, physical attacks, etc., etc., etc...

#64 GBxGhostRyder

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Posted 05 April 2018 - 09:16 AM

View PostChampion of Khorne Lord of Blood, on 05 April 2018 - 08:01 AM, said:


>light op domination in MWO
>terrible server lag
>exploitation
>getting left behind by team in a heavy mech
>heavy/assault only has a 50-50 chance to beat a light after your proposed changes

Honestly even if you're getting left behind in an assault mech, you just need to learn to position. I can drive Annihilators and manage to be up front when fights are starting, just don't be AFK at the beginning of the match and take optimal routes. If the team is nascaring then cut corners.

If you won't git gud, you won't stick with your team, and you won't pick a class you can play decently, then why not at least just throw some streak srms on your mech and put your back to a wall if a light comes by? Besides this, why not just play lights if they are so OP in your opinion? Besides all this, if someone else decides to git gud and you don't why should we listen to you and nerf the mech they're using, they clearly put some effort forth and won because of that while you didn't and lost fair and square.



This is generally a bad idea since most people shoot you in the front, not the back. If you're running 15 armor in the back, then I have heavies that can out tank your assaults frontally.


Did player IQ drop on this reply or what?

I said buff assaults and some heavy's on agility/turn ratio for torso and mech rotation so they can hit lights and lights cannot circle jerk and back shoot 99% of there kills. Plus PGI is so dsfhasdfkja stupid not putting a limit on mech near distance keeping all mechs arms length away from each other so mechs cannot face hug each other.

This simple buff to assaults and some heavy's would be a much simpler fix than nerfing 6-8 offending lights

#65 Dimento Graven

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Posted 05 April 2018 - 09:19 AM

View PostGBxGhostRyder, on 05 April 2018 - 09:16 AM, said:

Did player IQ drop on this reply or what?

I said buff assaults and some heavy's on agility/turn ratio for torso and mech rotation so they can hit lights and lights cannot circle jerk and back shoot 99% of there kills. Plus PGI is so dsfhasdfkja stupid not putting a limit on mech near distance keeping all mechs arms length away from each other so mechs cannot face hug each other.

This simple buff to assaults and some heavy's would be a much simpler fix than nerfing 6-8 offending lights
At a minimum all 'mechs should be allowed to see their feet.

#66 Krivvan

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Posted 05 April 2018 - 09:19 AM

This is what an Urbanmech does in 4 minutes and 8 seconds. Nerf medium pulses, or nerf Urbanmech.
Posted Image

Edited by Krivvan, 05 April 2018 - 09:23 AM.


#67 Nightbird

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Posted 05 April 2018 - 09:20 AM

View PostGBxGhostRyder, on 05 April 2018 - 09:16 AM, said:


Did player IQ drop on this reply or what?

I said buff assaults and some heavy's on agility/turn ratio for torso and mech rotation so they can hit lights and lights cannot circle jerk and back shoot 99% of there kills.



This is what has light pilots laughing, most assaults can out turn lights. Bad assault pilots simply don't know how

#68 Champion of Khorne Lord of Blood

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Posted 05 April 2018 - 09:23 AM

View PostDimento Graven, on 05 April 2018 - 09:13 AM, said:

Don't kid yourself, they've left out many things because, <tear drop rolling down cheek> Programming is hard.

It has little to do with 'what came before', and more of 'what's easiest and doesn't require us to get off this craptastic Chrysis engine and onto something that more readily supports 'rear view', '360 view', quad 'mechs, physical attacks, etc., etc., etc...


No other mechwarrior game in the series had any of those things, seems somewhat unrealistic that they'd just add them into this one.

#69 Dimento Graven

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Posted 05 April 2018 - 09:26 AM

View PostNightbird, on 05 April 2018 - 09:20 AM, said:

This is what has light pilots laughing, most assaults can out turn lights. Bad assault pilots simply don't know how
Um... No.

Going forward ABSOLUTELY not.

In reverse, up to a point as long as you are torso twisting during the reverse turn, then, once maximum twist has been achieved, you have to risk the whip around the other direction, while shifting turn direction, which does expose your rear for a short moment.

If an assault is slow, and has a narrow enough twist radius (as quite a few assaults are and have) they'd better hope there's a terrain obstruction, wall, or rock to scrape the light off...

View PostChampion of Khorne Lord of Blood, on 05 April 2018 - 09:23 AM, said:

No other mechwarrior game in the series had any of those things, seems somewhat unrealistic that they'd just add them into this one.
Well, you're wrong.

Sorry doing what's right might ruin some of your 'light 'meching fun' but the rampaging light is ABSOLUTELY unrealistic IN ANY version of this game.

Edited by Dimento Graven, 05 April 2018 - 09:27 AM.


#70 Krivvan

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Posted 05 April 2018 - 09:27 AM

That all said, the main counter to the Piranha is hitting it: https://clips.twitch...eCattleOSkomodo

View PostDimento Graven, on 05 April 2018 - 09:26 AM, said:

Sorry doing what's right might ruin some of your 'light 'meching fun' but the rampaging light is ABSOLUTELY unrealistic IN ANY version of this game.

The fact that heavier mechs aren't just outright better mechs is one of the biggest factors that improves the gameplay of MWO compared to previous MW titles.

#71 Duncan Aravain

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Posted 05 April 2018 - 09:29 AM

Could always have PGI introduce anti light pods along the lines of A-pods in BT, where one shot,short range area effect takes place. Would have to be only placed on a mech's legs (where available depending on mech), very short range (<15-50 meters), perhaps 180° facing/360° facing effect, 2 sizes and damage (.5 ton and 1 ton), and it damages all mechs in the AOE (friend and foe). A slight stretch from BT canon, but that has never stopped PGI before.

..or we can wait until they drop over the paywall and their historically required nerfing.


#72 FupDup

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Posted 05 April 2018 - 09:31 AM

View PostChampion of Khorne Lord of Blood, on 05 April 2018 - 09:23 AM, said:


No other mechwarrior game in the series had any of those things, seems somewhat unrealistic that they'd just add them into this one.

Actually, MW4 did have a rear view button. Everything else he listed however has definitely never appeared in the series.

#73 Krivvan

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Posted 05 April 2018 - 09:33 AM

View PostFupDup, on 05 April 2018 - 09:31 AM, said:

Actually, MW4 did have a rear view button. Everything else he listed however has definitely never appeared in the series.

Technically MW2 had some quad mechs I think. Not that they were ever really used or featured anywhere.

#74 Nightbird

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Posted 05 April 2018 - 09:33 AM

View PostDimento Graven, on 05 April 2018 - 09:26 AM, said:

Um... No.

Going forward ABSOLUTELY not.

In reverse, up to a point as long as you are torso twisting during the reverse turn, then, once maximum twist has been achieved, you have to risk the whip around the other direction, while shifting turn direction, which does expose your rear for a short moment.


After which you one-shot the light.

Had a fun match just now, a cyclops with dual heavy gauss was walking 100m in front of a friendly Nightstar with dual gauss. The NS has gauss in the arms, no boom, so I turned ECM off and walked up and side-by-side with the Nightstar and shot the Cyclops in the ST from behind. Boom! And I disappeared and he is PISSED at his team mate xD

#75 Dimento Graven

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Posted 05 April 2018 - 09:35 AM

View PostKrivvan, on 05 April 2018 - 09:27 AM, said:

That all said, the main counter to the Piranha is hitting it: https://clips.twitch...eCattleOSkomodo

The fact that heavier mechs aren't just outright better mechs is one of the biggest factors that improves the gameplay of MWO compared to previous MW titles.
Disagree.

I find ridiculous that effectively a VW with a bunch of 9 millimeter pistols are supposedly capable of driving up behind and M1 tank and nearly instantaneously blowing it to crap...

#76 FupDup

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Posted 05 April 2018 - 09:35 AM

View PostKrivvan, on 05 April 2018 - 09:33 AM, said:

Technically MW2 had some quad mechs I think. Not that they were ever really used or featured anywhere.

The only "quad" I remember in MW4 was the Quad Panzer tank from campaign mode as an enemy unit. If MW4 did have quads then it was hidden very deep in the code to the point that even MekTek wouldn't bother mentioning or adding them officially.

#77 Dimento Graven

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Posted 05 April 2018 - 09:37 AM

View PostNightbird, on 05 April 2018 - 09:33 AM, said:

After which you one-shot the light.
Only if he's standing still.

Chances are more often than not, my 3 ERLL's will get spread all over his 'mech and my dual gauss shots (more difficult to aim when the target is that close) will have only one hit (due to proximity) or hit two different locations (again due to proximity and movement).

Yes, it's possible to 1 shot a light IF I can keep him far enough out to allow pin point to take place...

Quote

Had a fun match just now, a cyclops with dual heavy gauss was walking 100m in front of a friendly Nightstar with dual gauss. The NS has gauss in the arms, no boom, so I turned ECM off and walked up and side-by-side with the Nightstar and shot the Cyclops in the ST from behind. Boom! And I disappeared and he is PISSED at his team mate xD
So you one shot an assault 'mech in the rear, critting out an ST and caused havoc.

Yeah, except had PGI not maliciously buried seismic at the bottom of a skill tree, maybe things would have turned out differently.

Edited by Dimento Graven, 05 April 2018 - 10:05 AM.


#78 FupDup

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Posted 05 April 2018 - 09:39 AM

View PostDimento Graven, on 05 April 2018 - 09:35 AM, said:

Disagree.

I find ridiculous that effectively a VW with a bunch of 9 millimeter pistols are supposedly capable of driving up behind and M1 tank and nearly instantaneously blowing it to crap...

That's a stupid comparison. Battlemech Machine Guns weigh 500 kilograms on the IS side and 250 kilos for Clans. These guns are as heavy as the car you drive to work in the morning.

9mm pistols vary in weight but the Beretta for example is only 970 grams (just below 1 kilo).

#79 Nightbird

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Posted 05 April 2018 - 09:39 AM

View PostDimento Graven, on 05 April 2018 - 09:37 AM, said:

So you one shot an assault 'mech in the rear, critting out an ST and caused havoc.

Yeah, except had PGI not maliciously buried seismic at the bottom of a skill tree, maybe things would have turned out differently.


Seismic doesn't work when you're moving anyways. I run seismic on my light mechs.


I didn't do anything special, this is how quick play solo queue works. Don't bring a slow assault because no teammate will care to screen assaults against lights.

#80 Xiphias

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Posted 05 April 2018 - 09:40 AM

View PostHazeclaw, on 05 April 2018 - 08:11 AM, said:


Krivvan in lights op Posted Image

Indeed. I Consider myself pretty good in light mechs and I readily admit that Krivvan is better than me.

View PostDimento Graven, on 05 April 2018 - 08:30 AM, said:

And it's bitter vindictive bullshite that seismic is at the very goddamned bottom of the sensor tree.

Seismic is a giant crutch for situational awareness and I'm glad that it has a significant cost associated with taking it instead of just being everyone's go to module to take. Personally, I think that if a light is able to use superior speed to sneak around behind someone unnoticed that they should be rewarded for that instead of just being detected by seismic for no effort.





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