

#1
Posted 06 April 2018 - 09:02 AM
My thoughts are that a weapon that only does 8 damage per 12 tons does not need a charge-up delay. The standard Gauss charge-up in MWO is apocryphal and not from BattleTech anyway, but to give it to Light Gauss purely as a misplaced inheritance is, well, not very thoughtful.
However if the apocryphal charge-up phase is to remain then the Light Gauss should be doing 10 damage at least to remain a balanced option with other 12-13 ton ballistic weapons which do more damage due to fire rate and ease of use.
What do you think after trying the latest Light Gauss?
#2
Posted 06 April 2018 - 09:14 AM
#3
Posted 06 April 2018 - 09:22 AM
#5
Posted 06 April 2018 - 09:27 AM
#7
Posted 06 April 2018 - 09:43 AM
Magnus Santini, on 06 April 2018 - 09:22 AM, said:
I don't think it will have that much of an impact.
PPCs will be lighter and more compact in general, Not ammo reliant and do not explode when critically damaged.
The Heavy PPC is selected for it's 15 damage pinpoint so that will still be chosen.
The Snubnose PPC is selected to replace PPC use on mechs that are likely to need a close range punch utilizing energy hardpoints.
Light PPC are pretty much only used because they are low in tonnage with a 5 point pinpoint
ER-PPC are mainly deployed as long range sniping weapons frequently on poptarts. An Improved light Gauss may expand the viable poptart builds to include ballistic focused mechs ...
Standard old PPCs...can't remember when I saw one last.
And above all PPCs utilize a compeltely different hardpoint type.
An improved light gauss rifle will have far more of an effect on AC10 use than PPCs.
#8
Posted 06 April 2018 - 10:02 AM
Leave the charge up cycle and explosion on crit, give it triple range and increase the potential for crits.
Option 2:
Leave the range and crit chance the same, eliminate the charge and explosive potential when in an uncharged state.
#9
Posted 06 April 2018 - 10:08 AM
Dimento Graven, on 06 April 2018 - 10:02 AM, said:
Leave the charge up cycle and explosion on crit, give it triple range and increase the potential for crits.
Option 2:
Leave the range and crit chance the same, eliminate the charge and explosive potential when in an uncharged state.
Option 3:
Leave the charge up but allow the charge to be held indefinitely or until the weapon fires. While the weapon is charged, it explodes for full damage if it gets critted. But if it gets critted while not charged, there is no explosion.
#10
Posted 06 April 2018 - 10:09 AM
evilauthor, on 06 April 2018 - 10:08 AM, said:
Leave the charge up but allow the charge to be held indefinitely or until the weapon fires. While the weapon is charged, it explodes for full damage if it gets critted. But if it gets critted while not charged, there is no explosion.
Thank you.
#11
Posted 06 April 2018 - 10:15 AM
edit:just checked the other posts down and i agree the charge should stay. perhaps the lgauss is fine right now I trust PGI balance decision for now
Edited by Variant1, 07 April 2018 - 07:42 PM.
#12
Posted 06 April 2018 - 10:20 AM
Variant1, on 06 April 2018 - 10:15 AM, said:
It's already one of the longest range direct fire weapons in the game. It doesn't need MORE range.
#13
Posted 06 April 2018 - 10:44 AM
#14
Posted 06 April 2018 - 12:26 PM
Metus regem, on 06 April 2018 - 10:44 AM, said:
I recall everyone saying the Lgauss was going to be weak but of course there were a few weirdos
#15
Posted 06 April 2018 - 12:34 PM
#16
Posted 06 April 2018 - 12:38 PM
TheArisen, on 06 April 2018 - 12:26 PM, said:
Funny thing was pre-release I said it could be a good weapon system if done right. Post Release and many many times Light Gauss Rifle Buff Threads I have said all it needs is the charge up time removed and it is golden. Yet people keep arguing that that doesn't it put it on par with the AC 10 (which has less than Half the optimal range). Dunno why people seem to keep overlooking, ignoring or just laughing off posts that I make when it comes to fixing it in one go; yet they spend over a year of beating around the bush and multiple buffs that don't touch the real problem only to come to the same conclusion I came up with on release?
#17
Posted 06 April 2018 - 01:02 PM
Lightfoot, on 06 April 2018 - 09:02 AM, said:
Don't ask me, ask those poor clanner victims.


Eisenhorne, on 06 April 2018 - 10:20 AM, said:
You mean to say that an optimal 1012 meters should be enough?

#18
Posted 06 April 2018 - 01:10 PM
Reduce weight to 11
Change nothing else.
#19
Posted 06 April 2018 - 01:23 PM
#20
Posted 06 April 2018 - 01:27 PM
Edited by JackalBeast, 06 April 2018 - 01:56 PM.
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