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Light Gauss Still Worthless

Balance Weapons

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#1 Lightfoot

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Posted 06 April 2018 - 09:02 AM

Light Gauss are still outclassed by standard Gauss Rifles by a huge margin. The value of Light Gauss stats are the result of Table Top gameplay where the extra hexes can be key to winning a battle, but MWO simulated gameplay is much more fluid so a few hexes represent about a second of mech travel time quite often. So back to the drawing board for Light Gauss?

My thoughts are that a weapon that only does 8 damage per 12 tons does not need a charge-up delay. The standard Gauss charge-up in MWO is apocryphal and not from BattleTech anyway, but to give it to Light Gauss purely as a misplaced inheritance is, well, not very thoughtful.

However if the apocryphal charge-up phase is to remain then the Light Gauss should be doing 10 damage at least to remain a balanced option with other 12-13 ton ballistic weapons which do more damage due to fire rate and ease of use.

What do you think after trying the latest Light Gauss?

#2 Eisenhorne

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Posted 06 April 2018 - 09:14 AM

Removing the charge up time is probably all it needs to make it a decent weapon, it would have a nice niche role on mechs that have not QUITE enough tonnage for dual gauss (Like the bushwacker or rifleman), or can run multiple ballistics but only in one chassis location (Marauder, Atlas).

#3 Magnus Santini

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Posted 06 April 2018 - 09:22 AM

Problem is it is zero heat and would obsolete all the PPCs at that damage.

#4 Eisenhorne

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Posted 06 April 2018 - 09:24 AM

View PostMagnus Santini, on 06 April 2018 - 09:22 AM, said:

Problem is it is zero heat and would obsolete all the PPCs at that damage.


PPC's are already obsolete, honestly. This would just make the LGauss more useful.

#5 GenJack

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Posted 06 April 2018 - 09:27 AM

I agree 100%, Remove Light Gauss Charge Up!!!!!!

#6 evilauthor

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Posted 06 April 2018 - 09:41 AM

View PostMagnus Santini, on 06 April 2018 - 09:22 AM, said:

Problem is it is zero heat and would obsolete all the PPCs at that damage.


Nonsense! Gauss Rifles don't go in energy slots!

#7 Lykaon

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Posted 06 April 2018 - 09:43 AM

View PostMagnus Santini, on 06 April 2018 - 09:22 AM, said:

Problem is it is zero heat and would obsolete all the PPCs at that damage.



I don't think it will have that much of an impact.

PPCs will be lighter and more compact in general, Not ammo reliant and do not explode when critically damaged.

The Heavy PPC is selected for it's 15 damage pinpoint so that will still be chosen.

The Snubnose PPC is selected to replace PPC use on mechs that are likely to need a close range punch utilizing energy hardpoints.

Light PPC are pretty much only used because they are low in tonnage with a 5 point pinpoint

ER-PPC are mainly deployed as long range sniping weapons frequently on poptarts. An Improved light Gauss may expand the viable poptart builds to include ballistic focused mechs ...

Standard old PPCs...can't remember when I saw one last.

And above all PPCs utilize a compeltely different hardpoint type.

An improved light gauss rifle will have far more of an effect on AC10 use than PPCs.

#8 Dimento Graven

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Posted 06 April 2018 - 10:02 AM

Option 1:
Leave the charge up cycle and explosion on crit, give it triple range and increase the potential for crits.

Option 2:
Leave the range and crit chance the same, eliminate the charge and explosive potential when in an uncharged state.


#9 evilauthor

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Posted 06 April 2018 - 10:08 AM

View PostDimento Graven, on 06 April 2018 - 10:02 AM, said:

Option 1:
Leave the charge up cycle and explosion on crit, give it triple range and increase the potential for crits.

Option 2:
Leave the range and crit chance the same, eliminate the charge and explosive potential when in an uncharged state.


Option 3:
Leave the charge up but allow the charge to be held indefinitely or until the weapon fires. While the weapon is charged, it explodes for full damage if it gets critted. But if it gets critted while not charged, there is no explosion.

#10 Dimento Graven

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Posted 06 April 2018 - 10:09 AM

View Postevilauthor, on 06 April 2018 - 10:08 AM, said:

Option 3:
Leave the charge up but allow the charge to be held indefinitely or until the weapon fires. While the weapon is charged, it explodes for full damage if it gets critted. But if it gets critted while not charged, there is no explosion.
That is a good option too.

Thank you.

#11 Variant1

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Posted 06 April 2018 - 10:15 AM

They could buff its range. But i am inclined to agree that removing the charge up might work as well. just chimin in my 2 cents

edit:just checked the other posts down and i agree the charge should stay. perhaps the lgauss is fine right now I trust PGI balance decision for now

Edited by Variant1, 07 April 2018 - 07:42 PM.


#12 Eisenhorne

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Posted 06 April 2018 - 10:20 AM

View PostVariant1, on 06 April 2018 - 10:15 AM, said:

They could buff its range. But i am inclined to agree that removing the charge up might work as well. just chimin in my 2 cents


It's already one of the longest range direct fire weapons in the game. It doesn't need MORE range.

#13 Metus regem

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Posted 06 April 2018 - 10:44 AM

I think I said something along these lines before it even hit the test server... I got told by the T1's and Meta hounds, that I didn't know what I was talking about... funny how things like this shake out over time....

#14 TheArisen

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Posted 06 April 2018 - 12:26 PM

View PostMetus regem, on 06 April 2018 - 10:44 AM, said:

I think I said something along these lines before it even hit the test server... I got told by the T1's and Meta hounds, that I didn't know what I was talking about... funny how things like this shake out over time....

I recall everyone saying the Lgauss was going to be weak but of course there were a few weirdos

#15 Mole

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Posted 06 April 2018 - 12:34 PM

Honestly the moment I saw Light Gauss in the announcement and read 8 damage for 12 tons I instantly knew they were going to be trash. Unless they decided to remove the chargeup mechanic for them. Even then, probably still trash. Turns out they didn't remove the chargeup mechanic for them. With their current short cooldown if they removed the chargup mechanic they might actually be a decent DPS weapon, since you could fire them without having to do the chargeup every 2.6 seconds.

#16 Shadowomega1

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Posted 06 April 2018 - 12:38 PM

View PostTheArisen, on 06 April 2018 - 12:26 PM, said:

I recall everyone saying the Lgauss was going to be weak but of course there were a few weirdos


Funny thing was pre-release I said it could be a good weapon system if done right. Post Release and many many times Light Gauss Rifle Buff Threads I have said all it needs is the charge up time removed and it is golden. Yet people keep arguing that that doesn't it put it on par with the AC 10 (which has less than Half the optimal range). Dunno why people seem to keep overlooking, ignoring or just laughing off posts that I make when it comes to fixing it in one go; yet they spend over a year of beating around the bush and multiple buffs that don't touch the real problem only to come to the same conclusion I came up with on release?

#17 Alexandra Hekmatyar

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Posted 06 April 2018 - 01:02 PM

View PostLightfoot, on 06 April 2018 - 09:02 AM, said:

What do you think after trying the latest Light Gauss?


Don't ask me, ask those poor clanner victims. :P

Posted Image


View PostEisenhorne, on 06 April 2018 - 10:20 AM, said:

It's already one of the longest range direct fire weapons in the game. It doesn't need MORE range.


You mean to say that an optimal 1012 meters should be enough? :P

#18 Jackal Noble

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Posted 06 April 2018 - 01:10 PM

Buff Damage to 9

Reduce weight to 11

Change nothing else.

#19 MechaBattler

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Posted 06 April 2018 - 01:23 PM

Increase shots per ton to the point of only needing 1 ton per L.Gauss. You'd have increased weight savings. Removing the charge up would make it a better snap fire weapon. Could also give it a niche by removing GH with PPCs. Could also change the exploding mechanic.

#20 Jackal Noble

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Posted 06 April 2018 - 01:27 PM

It's a gauss rifle. It explodes.

Edited by JackalBeast, 06 April 2018 - 01:56 PM.






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