Der Geisterbaer, on 12 April 2018 - 11:25 AM, said:
Another fun fact: with its heat to damage to range ratio the medium laser is pretty much the best weapon in TT on any mech that has a reasonable enough movement rate ... and using 12 SL in TT will yield even crazier results if you field a mech that can go really fast.
Hmm, whats the heat for 12 SL in TT?
Clan ERSL have 2 heat and 5 damage for 0.5 tons. So that's 24 heat +2 for running, less 10 heat sinks for a total of 16 after firing once. Lost 3 movement points and chance of a shutdown.
Shoot again the next round and you're looking at over 30 heat and auto shutdown
So yeah, 12 small lasers are pretty much balanced in TT by their heat penalties.
If MWO had a TT-like heat scale with movement penalties then the game would be much better balanced, but no we can't have good balance features because PGI are crap programmers and the players are great whiners
Edited by Dogstar, 12 April 2018 - 10:40 PM.