FupDup, on 07 April 2018 - 07:05 AM, said:
I think that the Small Cockpit's penalty should be translated as a reduced field of view. You know how the Shadow Hawk has a very tiny window compared to something like the Griffin? Putting a Small Cockpit in a Griffin should give it the same visibility as the Shawk. Another comparison would be the Locust 1V(P) compared to a normal Locust. I guess add a few sensor penalties in there too for good measure.
Why would a lighter and smaller cockpit reduce speed? That makes absolutely no sense. There is no logical connection there.
Wouldn't that basically require new cockpit artwork for...
every single mech (except the Omnis of course) in the game? That sounds like way more work than PGI is willing to put out. Programming a speed debuff is easy in comparison.
Besides which, as I understand it, Small Cockpits are small and cramped lacking many of the amenities regular Cockpits have. This effects piloting, much like trying to drive a car when your seat is pulled much too close to the steering wheel. Your elbows and knees are bumping into things every time you move, which while it won't affect much on a cruise, WILL have a significant impact on combat where reaction time and reflexes are important.
Edit: To be true to the TT game, a Small Cockpit needs to affect piloting skill checks, not gunnery skill checks. Reducing field of view affects the latter. I suppose instead of affecting running speed, the speed debuff should instead be applied to things like turning speed, torso twisting speed, and arm movement speed.
Or... change the cockpit. But instead of making it smaller, start... removing features. No kill counter. No decorations. Things missing from the HUD like the minimap and compass (makes navigating harder).
I'd suggest replacing the virtual crosshairs with iron sights, but that might be a bit much.
Edited by evilauthor, 07 April 2018 - 07:18 AM.