MrMadguy, on 09 April 2018 - 09:00 PM, said:
First thing - WLR and match score are correlated just because, surprise, victory gives you more MS, than loss, i.e. several bonuses, including for example flat 20MS victory bonus. Therefore higher WLR => higher AvgMS.
There is too great a difference in Average Match Score due to W/L than is possible due to the winning bonus.
Eg, a 2.00 W/L is only winning approximately 33% more battles than a 1.00 W/L player, but averages approximately 330 Match Score versus 200.
I mean, 1.00 W/L over 200 battles is 100 wins versus 100 losses. A 2.00 W/L over the same 200 battles is 133 wins to 67 losses.
And 3.00 W/L over 200 battles is 150 wins versus 50 losses, only 50% more wins than a 1.00 W/L, yet the average Match Score for 3.0 W/L is approximately 430.
That is only 33% more wins for 130 more average Match Score, and 50% more wins for 230 more average Match Score; the winning MS bonus cannot account for such differences.
Like, the winning bonus definitely would causing some of the difference in Average Match Score, but it would be fairly minor, because there just isn't enough of a difference in wins.
Eg, the amount caused by a 20 bonus to MS per win would only be 10 points more average MS for a 3.00 W/L player versus a 1.00 W/L player, leaving the other 220 points of average MS being due to greater player performance.
MrMadguy, on 09 April 2018 - 09:00 PM, said:
Second thing - higher skill means more impact on result of match. What I constantly feel - is that I have zero impact on result of match due to my low skill and therefore WLR is completely meaningless stat for me. Outcome of any match would be exactly the same, if I would simply go AFK.
Players definitely can have an impact on your match with low skill; a negative impact, much as an AFKer or suicider would have.
MrMadguy, on 09 April 2018 - 09:00 PM, said:
I don't want to say, that WLR is bad - I just try to say, that if they're correlated anyway, then using both WLR and AvgMS to measure skill - is really good idea, as it gives much more accuracy, especially for low end players.
Few people want to look at a single statistic as a performance measurement, as highly misleading results occur when this is done.
I prefer to look at four statistics at the same time: Wins/Losses, Kills/Deaths, Kills/Battles and Average Match Score.
Edited by Zergling, 09 April 2018 - 09:29 PM.