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Please Think About What You Are Doing...


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#41 Johnathan Tanner

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Posted 16 April 2018 - 07:57 AM

View PostEisenhorne, on 16 April 2018 - 07:28 AM, said:


Yep, HHoD. What is the Epsilon war? I've been running with them for ~4 months now, though I was a member back in 2013 before faction warfare / clans were introduced.

Lol, The epsilon war was 3 months of fighting between marik and davion for 2 planets. It was....intense, And both sides got mean and pulled out all the stops. Damn dav's would take it in the morning. We would take it back at night. It was vicious. And also epic fun.

Ask Meks about it sometime. I think he was in that drop we had against them that 1 time,

Okay we had just lost our hold territory. Putting the planet back in davion hands. That meant we had to win a counter attack. there was less than 2 mintes left in the attack phase. Our drop caller was going for the win. So he waited to frop us until the last 60 seconeds of the phase. cuz ghost drops counted for planet capture back then. (There was no MC reward for units either, This was about faction pride) The damn HHod pigs hit us with 3 12 mans that night. Our caller figured they thought we were beaten and had called it quits. Lol we thought we had the ghost in the bag... Then we went live. 10 man of there best. Us ****** pugs on grim portico counter attack. Well we won barely..44-48.

Thats just an example of how CW used to be.There used to be alot more skill in this game, And it was alot more spread out... It kinda matted to us. **** that was 3 years ago and I still remember like yesterday.

#42 Yondu Udonta

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Posted 16 April 2018 - 08:01 AM

View PostHazeclaw, on 16 April 2018 - 07:42 AM, said:

What time zone are you playing? I literally can't remember the last time I had a ghost drop. If anything it almost seems like more people are starting to play FP, I'm waiting less time for games today than a few months ago (and I would get occasional ghost drops before), it's possible though that this is due to better population distribution these days as it's easier to switch sides

I must admit I've been getting more frequent drops during the off-peak period, although the players in queue are generally potatoes, it's better to have a game with potatoes than to have no game at all. Perhaps the community-based initiatives to get more people to play FP is working.

#43 Johnathan Tanner

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Posted 16 April 2018 - 08:04 AM

View PostYondu the Ravager, on 16 April 2018 - 08:01 AM, said:

although the players in queue are generally potatoes, it's better to have a game with potatoes than to have no game at all.

No **** that. I play this game to fight units and/Or people who can shoot back. These days its 3 pug stomps and log off for me.

Im here to fight. Not play potato harvest simulator 2011

Edited by Johnathan Tanner, 16 April 2018 - 08:05 AM.


#44 K O Z A K

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Posted 16 April 2018 - 08:14 AM

View PostJohnathan Tanner, on 16 April 2018 - 08:04 AM, said:

No **** that. I play this game to fight units and/Or people who can shoot back. These days its 3 pug stomps and log off for me.

Im here to fight. Not play potato harvest simulator 2011


Ideally sure, but it's better than playing spinning wheel simulator, followed up with revising your dropdeck 10 times just to have timer run out anyways, lol

#45 ANOM O MECH

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Posted 16 April 2018 - 11:04 AM

View PostGrus, on 08 April 2018 - 05:24 PM, said:

My personal fav is when I see guys first wave 65 tonne it up and don't have a single assault in their line up. I'm fine with that if your good... but when you struggle to brake 500 damage over 4 mech's that's a problem.. stay in QP until you have atlest 1 non lrm assault.


Interesting perspective.

I play with a lot of good players who wreck stuff with assaults, especially the Mad Cat MKII. Yet when I drop one I generally make up my score with the HBK IIC I bring next.... It is much easier for me to get a thousand damage out of my Hunchie.

Can't say that you are wrong here which is why I brought up my experience. Especially on Clan side right now where there is a tonnage difference I generally recommend to people that they spread their tonnage out with three 65 tonner's and an Arctic Wolf.

Generally I say this as assaults and lights are two of the tougher weight classes to play (bringing an assault generally means running a light as well or three mediums).

#46 Eisenhorne

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Posted 16 April 2018 - 11:14 AM

View Posttker 669, on 16 April 2018 - 11:04 AM, said:


Yet when I drop one I generally make up my score with the HBK IIC I bring next.... It is much easier for me to get a thousand damage out of my Hunchie.



The MKII is a *much* higher priority target than the HBK-IIC. I'll kill the MKII before anything else, it's literally always my first priority, and I'll tell everyone I'm dropping with as much as well. So it's going to get focused down as fast as possible. If you're not positioned really well, you're going to die really fast.

#47 ANOM O MECH

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Posted 16 April 2018 - 11:18 AM

View PostThroe, on 11 April 2018 - 11:18 AM, said:


Not really. That time you spend hunting down every last 'Mech isn't very rewarding on a time/reward analysis.

For the winners: Compare a 20 minute match with 48 kills and nothing else to a ~10 minute match with ~30 kills *and* an objective victory. It's pretty easy to see the shorter match is more rewarding. Maybe you just get slightly more kills on a regular basis, making it worth it for you personally, and you'd prefer everyone participate willingly in your selfishness.

For the losers, a shorter duration loss is preferable to one that is drawn out for no logical reason. It allows everyone to move on to another match that much sooner. The extra 10 minutes you spend exhausting all the explosions available to you is time everyone could've spent finding another, potentially more rewarding and certainly more fun, match. Not to mention that last guy who literally can't even get a shot off before being popped like a dirty pimple.

Don't get me wrong. I don't give up when chocolate starfish like you try to ruin my day. But that doesn't mean I like your logically flawed analysis of the situation.

Even if it *was* way better, you'd be pointing to game design and saying it gives you an incentive to be an Oscar Meyer because the rewards are better that way. Bologna. You can choose to take the high road.


The high road?

This is a video game. Some folks want to shoot every last mech. You object to this, but it is not a question of morality.

Calling someone an a#$h#$@ because they don't see things the way you do is childish.

Your opinion is just that, an opinion.

#48 ANOM O MECH

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Posted 16 April 2018 - 11:26 AM

View PostEisenhorne, on 16 April 2018 - 11:14 AM, said:


The MKII is a *much* higher priority target than the HBK-IIC. I'll kill the MKII before anything else, it's literally always my first priority, and I'll tell everyone I'm dropping with as much as well. So it's going to get focused down as fast as possible. If you're not positioned really well, you're going to die really fast.


It's much easier to reposition a Hunchie.

I am also better in mediums and fast mechs...been that way since my HHoD days ;)

#49 K O Z A K

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Posted 16 April 2018 - 01:35 PM

You can only easily target a mk2 when there are few of them, tougher when you have 6 of the damned things in your face. To be honest against strong opponents imo its better to bring 3 heavies as clan. It's just too risky to frontload your deck as 1 mistake can cost you a significant portion of your overall capability in the drop. That being said, if you're dropping with a strong group and there isnt much opposition in the que it makes sense to front load as most drops are over in the first 2 waves hence leaving weight for wave 3 is mostly pointless

#50 Knight Captain Morgan

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Posted 17 April 2018 - 05:57 AM

Look on the bright side. Solaris 7 drops today so many of the solo artists you are complaining about in this thread will naturally gravitate to 1v1 matches. Giving you a much higher chance of fight with team oriented players in pre-made groups :) after all, you’re looking for a challenge rather than a seal to club right? ...Right?...guys?... ah great, they told me to push while they all stayed behind cover again.

Edited by Andres Gomez, 17 April 2018 - 06:07 AM.


#51 ANOM O MECH

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Posted 17 April 2018 - 10:42 AM

View PostAndres Gomez, on 17 April 2018 - 05:57 AM, said:

Look on the bright side. Solaris 7 drops today so many of the solo artists you are complaining about in this thread will naturally gravitate to 1v1 matches. Giving you a much higher chance of fight with team oriented players in pre-made groups Posted Image after all, you’re looking for a challenge rather than a seal to club right? ...Right?...guys?... ah great, they told me to push while they all stayed behind cover again.


I love this attitude.

Of coarse you are just as good as those players hiding behind you getting huge scores right?

Everyone could do it then, if they only hid properly....

So why is it again you aren't taking up a position and racking up those huge scores for yourself then???

Now that we have two whole modes for the yoloists... maybe it is time we think about banning solos from CW from any other capacity than filling up smaller groups.

No more twelve pugs against premades.

Let's embrace the idea that CW is for teams and requires organisation.

#52 Knight Captain Morgan

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Posted 17 April 2018 - 03:44 PM

View Posttker 669, on 17 April 2018 - 10:42 AM, said:


I love this attitude.

Of coarse you are just as good as those players hiding behind you getting huge scores right?

Everyone could do it then, if they only hid properly....

So why is it again you aren't taking up a position and racking up those huge scores for yourself then???

Now that we have two whole modes for the yoloists... maybe it is time we think about banning solos from CW from any other capacity than filling up smaller groups.

No more twelve pugs against premades.

Let's embrace the idea that CW is for teams and requires organisation.


WOOT WOOT! dead on! Now when I lose it's cause I failed to dodge at the right time or got over aggressive and killed myself through overheating. Far better than because I got outnumbered 4 to 1 without support from my so called "team". Posted Image

the for teams and requires organization can now face the challenge of facing for teams and requires organization opponents Posted Image

whilst we yoloists can enjoy facing other yoloists. Enjoy!

Edited by Andres Gomez, 17 April 2018 - 03:48 PM.


#53 Eisenhorne

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Posted 17 April 2018 - 03:59 PM

View PostAndres Gomez, on 17 April 2018 - 03:44 PM, said:

Far better than because I got outnumbered 4 to 1 without support from my so called "team".


If you're in a pug, assume nobody is going to help you, and avoid getting in situations like this. Problem solved.

#54 ANOM O MECH

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Posted 17 April 2018 - 04:19 PM

View PostAndres Gomez, on 17 April 2018 - 03:44 PM, said:


WOOT WOOT! dead on! Now when I lose it's cause I failed to dodge at the right time or got over aggressive and killed myself through overheating. Far better than because I got outnumbered 4 to 1 without support from my so called "team". Posted Image

the for teams and requires organization can now face the challenge of facing for teams and requires organization opponents Posted Image

whilst we yoloists can enjoy facing other yoloists. Enjoy!


If by this you mean you are retiring from CW then thank you.

#55 Knight Captain Morgan

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Posted 17 April 2018 - 04:20 PM

View PostEisenhorne, on 17 April 2018 - 03:59 PM, said:


If you're in a pug, assume nobody is going to help you, and avoid getting in situations like this. Problem solved.

Is not "problem solved" the sentiment I WAS expressing? Solaris 7 offers us yoloists a fair, problem solving outlet whilst leaving the pre-mades to face other pre-mades. Such a challenge is what they sought all along is it not? They were looking for challenge rather than to club seals right? ..right? ...guys? ...ah great, they told me to push while they hid behind cover yet again.

Edited by Andres Gomez, 17 April 2018 - 04:32 PM.


#56 ANOM O MECH

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Posted 17 April 2018 - 05:30 PM

View PostAndres Gomez, on 17 April 2018 - 04:20 PM, said:

Is not "problem solved" the sentiment I WAS expressing? Solaris 7 offers us yoloists a fair, problem solving outlet whilst leaving the pre-mades to face other pre-mades. Such a challenge is what they sought all along is it not? They were looking for challenge rather than to club seals right? ..right? ...guys? ...ah great, they told me to push while they hid behind cover yet again.


You're a fifty fifth percentile player... using you as a meatshield is a legit strat, seeing as you aren't good at killing anything.

Keep on thinking that units are in the mode to club seals though.

Good thing you are retiring to Solaris though.

#57 Grus

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Posted 17 April 2018 - 05:56 PM

View Posttker 669, on 17 April 2018 - 05:30 PM, said:


You're a fifty fifth percentile player... using you as a meatshield is a legit strat, seeing as you aren't good at killing anything.

Keep on thinking that units are in the mode to club seals though.

Good thing you are retiring to Solaris though.


Posted Image

Jesus dude... Posted Image

#58 Ober Affengeil

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Posted 17 April 2018 - 06:05 PM

View PostEl Bandito, on 15 April 2018 - 09:39 PM, said:

Even worse are players who DC immediately after seeing 12-man (MS) on the other side. Posted Image


Not ARC7 =)

#59 Eisenhorne

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Posted 17 April 2018 - 06:55 PM

View Posttker 669, on 17 April 2018 - 05:30 PM, said:


You're a fifty fifth percentile player... using you as a meatshield is a legit strat, seeing as you aren't good at killing anything.

Keep on thinking that units are in the mode to club seals though.

Good thing you are retiring to Solaris though.


Bah Gawd! That man has a family!

#60 Grus

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Posted 18 April 2018 - 01:29 AM

View PostEl Bandito, on 15 April 2018 - 09:39 PM, said:

Even worse are players who DC immediately after seeing 12-man (MS) on the other side. :P
yeah ARC7 dosnt have that problem thank Odin. We always get fights.





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