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1 Minute And 11 Seconds Of Your Life You Will Never Get Back
#21
Posted 11 April 2018 - 08:52 AM
But because lights are less played than others, there's less lights waiting for a game, because the MM tries to have 4 of each class.
#22
Posted 11 April 2018 - 08:54 AM
razenWing, on 11 April 2018 - 04:50 AM, said:
You mean other than exploding when someone actually hits the thing? Shucks, even MLX's can take a few hits. A PIR I get a lock on is a kill in 2 salvos, less if he's in my 300m sweet spot for damage. The PIR is normally saved by being a fast, small target but anything that negates that evasion (read: Streaks, ATMs, standing still while anyone is looking at you) pulps the poor thing.
It's real OPness is the fact that so many pilots ignore lights as a threat: That is, blatant failure to accept reality.
#23
Posted 11 April 2018 - 09:05 AM
Darian DelFord, on 10 April 2018 - 07:00 AM, said:
Yes Sooo OP
And a longer version
And This is how you deal with Piranha's
Again.... the issue are the fatties are mostly clueless and make conscious decisions that gimp themselves against any light mech and then come to the forums when they get ganked by a perceived OP one.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
that last vid is sooooo accurate! and im not talking about the SRM's the PIR is easily countered by so many different things. AIM being the biggest one. what are the main thing PIR's feed off of? out of position assaults that skip leg day so they can carry bigger guns. That is the meat of it. just a few days ago i solo killed 2 ANH with the 2hgauss and med laz build. they skimped on leg armor and got wrecked due to the fact that they were away from friendly that could have been giving them supporting fire.
Want the PIR to be combat in effective? stick with a buddy, dont skip leg day, be in better positions, and learn to aim... thats it.
#24
Posted 11 April 2018 - 04:03 PM
Teer Kerensky, on 11 April 2018 - 08:52 AM, said:
But because lights are less played than others, there's less lights waiting for a game, because the MM tries to have 4 of each class.
Correct me if I am wrong but should the perfect match have 3/3/3/3 rule, or did that change during my last hiatus?
And I know exactly what the queue numbers mean in regards to who is looking for a match. Funny thing is it will be less than 5% and I still have to wait 2 to 3 minutes to find a match.
#25
Posted 11 April 2018 - 04:06 PM
Darian DelFord, on 11 April 2018 - 04:03 PM, said:
And I know exactly what the queue numbers mean in regards to who is looking for a match. Funny thing is it will be less than 5% and I still have to wait 2 to 3 minutes to find a match.
Yeah of course it can't have 4 of each since that would make it 16. And it doesn't try to force it but it clearly has a preference for it.
#26
Posted 11 April 2018 - 04:28 PM
The other thing a majority of the player base lack is proper mindset. IE Patience, most will just run in thinking their not going to get ripped up and will run right though the enemy instead of coming up with a good exit strategy if things get hairy. As well as courage to make a move when it needs to be taken. Part of this is due to people being extremely antisocial and turning off coms, muting people or just giving a ____ .(you fill in the blank).
#27
Posted 11 April 2018 - 04:35 PM
110 lights.
108 pirhana, 1 cheetah and 1 jenner trial mech.
Pirhana's over 10% of mechs online...OP!
Nothing wrong there, amirite?
Seriously, I can make loosely supported numbers and percentages make any point I want. Maybe people shouldn't?
#28
Posted 11 April 2018 - 05:00 PM
#29
Posted 11 April 2018 - 08:29 PM
Plus using abusive piranhas all the time would skyrocket my stats and psr up and i don't want that, i like my stats as they are..
Edited by Samial, 11 April 2018 - 08:31 PM.
#30
Posted 11 April 2018 - 08:41 PM
Samial, on 11 April 2018 - 08:29 PM, said:
Plus using abusive piranhas all the time would skyrocket my stats and psr up and i don't want that, i like my stats as they are..
Gimme a sec...... I have to go put my boots on
#31
Posted 12 April 2018 - 12:21 AM
#32
Posted 12 April 2018 - 06:33 AM
And yeah, having good match in Light beats having good match in any other weight category in terms of fun factor.
#33
Posted 12 April 2018 - 08:45 AM
Dragonporn, on 12 April 2018 - 06:33 AM, said:
What playstyle haha.
Run to where team reds nascar tail is.....kill ppl.
Its so easy that thats prolly the reason ppl dont play lights and fast mediums. No real challenge. But great way to make it look like you are the boss winning stats and all dwl.
Easiest way to win stats and farm cbills. YOu dont even have to engage ppl. you just shoot them in the back. One after another.
Nascar is why fast mechs are op in mwo. Really op.
#34
Posted 12 April 2018 - 09:29 AM
Ted Wayz, on 11 April 2018 - 04:35 PM, said:
110 lights.
108 pirhana, 1 cheetah and 1 jenner trial mech.
Pirhana's over 10% of mechs online...OP!
Nothing wrong there, amirite?
Seriously, I can make loosely supported numbers and percentages make any point I want. Maybe people shouldn't?
could do that same math for each class of mech, wanna start nerfing every apex predator out there? come on...
#35
Posted 12 April 2018 - 10:33 PM
#36
Posted 12 April 2018 - 11:05 PM
#37
Posted 12 April 2018 - 11:10 PM
Darian DelFord, on 11 April 2018 - 04:03 PM, said:
Correct me if I am wrong but should the perfect match have 3/3/3/3 rule, or did that change during my last hiatus?
And I know exactly what the queue numbers mean in regards to who is looking for a match. Funny thing is it will be less than 5% and I still have to wait 2 to 3 minutes to find a match.
The matchmaker basically starts looking for 3/3/3/3, but quickly releases requirements to allow a match to form(at low player densities, this is more of an issue). With such a small percentage of the population being Lights, that rule can safely be considered tossed out the window. It probably manages to get 1 or 2 lights into most matches, which is honestly all most teams need, even from a competitive standpoint.
If you're queueing as a Light with numbers like that showing, during peak hours, you should get near instant matches.
#38
Posted 13 April 2018 - 02:20 AM
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