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To All The Folks Who Say The Piranha Is Op.... I Say Put Your Money Where Your Mouth Is!


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#41 Mystere

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Posted 10 April 2018 - 03:21 PM

View Postevilauthor, on 10 April 2018 - 08:57 AM, said:

When I read the title, I thought this was going to be a challenge to the complainers to buy and pilot the Piranha for themselves. After all, if Piranhas are OP, shouldn't everyone who wants to be OP themselves be driving one? Ditto for Lights in general.


Given that online gaming is predominantly a "monkey see, monkey do" environment, that is exactly what I was expecting. But apparently something being used at 12% of 10% is OP enough.

Edited by Mystere, 10 April 2018 - 03:22 PM.


#42 SeventhSL

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Posted 10 April 2018 - 03:21 PM

View PostFupDup, on 10 April 2018 - 09:45 AM, said:

While I'm on the boat that the Fishbot is overperforming a bit, I still think that the "for its tonnage" argument is stupid.

Tonnage limits always were and always will be a bandaid designed to inhibit the arm's race to bigger robots since the BT IP was designed deliberately from the ground up to be an arm's race. Using the logic "Tonnage limits exist, therefore performance has to correlate to mech weight" is working backwards from the conclusion.


Yer the tonnage/class system is just broken and puts unrealistic restraints on Mechs. Mechs should just have a battle rating pure and simple. This way we can have nice things but we pay for them.

#43 Christophe Ivanov

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Posted 10 April 2018 - 03:23 PM

In my view, the Piranha exploits the weakness in Heavy and Assault mechs which cannot fire if one is up against you firing away until you're dead in a matter of seconds. If Light pilots want to keep the Piranha the way it is, then give us all the capability to kick the mech away so we can fire at it. Real simple idea and gives everyone a fair chance to fight ANY light mech that makes it against your mech. I should also ask we get rear view added as well as it was in the original Mechwarrior games so why not here?

Some might not agree with all this and that's OK as we all have a difference of opinion and this is mine.

#44 Bulletsponge0

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Posted 10 April 2018 - 03:35 PM

View PostEl Bandito, on 10 April 2018 - 09:29 AM, said:

Piranha-1 is OP for 20 tons of weight. Which actually matters in GQ and FP.

its Op...until it gets shot... then its dead

#45 Mystere

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Posted 10 April 2018 - 03:40 PM

View PostDarian DelFord, on 10 April 2018 - 08:46 AM, said:

Ok..... I keep hearing that the Piranha 12 MG variant is OP as it can single handily solo whole companies of mechs without being scratched.

So to this I say.... Put your Money where your mouth is.

I have yet to find one video that shows this at all. In fact every video that has been posted shows the piranha taking advantage of the mistakes that their victims make. Sooo.....

Please post any vids that shows a piranha soloing an assault mech that did not make any mistakes. You see when lights make mistakes.... we die.... So show me a piranaha that can solo more than 2 assaults that are actively going after it and it win with little to no damage.

No seriously...... All these cries for nerfs have been heard from PGI and while I understand our ability to gather intel is limited.... surely there must be something out there that shows the piranha can do what everyone says.


Gift me the entire PIR line and I will show you. Posted Image

#46 dario03

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Posted 10 April 2018 - 04:11 PM

View PostEl Bandito, on 10 April 2018 - 09:59 AM, said:


Except the reality is that bigger mechs tend to perform better, so tonnage matters a lot in FP. Which means a mech like Piranha is simply too good for its weight. I don't care if PGI buffs ALL light/medium mechs to become as good as that of heavy/assault mechs, but as long as they are not doing it, my statement stands.




I play FP, I own a Piranha pack, I dropped on both sides with hundreds of matches post Piranha release, and I say Piranha-1 is too good for its weight. As long as PGI is holding different standards for mech weight when it comes to SQ and FP, something needs to be done.


I would prefer if they just changed the GP and FP limits. Like you said bigger mechs typically do better so the whole reason of bringing smaller mechs is to fit bigger mechs in the group or drop deck. But since SQP is one mech per player "to good for its size" shouldn't be a thing.

#47 Angel of Annihilation

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Posted 10 April 2018 - 05:53 PM

The Piranha isn't the problem, MG's are the problem. The Piranha just has the misfortune of being able to mount a metric crap-ton of the problem weapons.

Seriously though, any time you get more than 4 MGs on a mech, they become a problem due to their crit mechanic. If PGI would just remove of drastically reduce the near 100% guaranteed critical chance ever second you get with your boating 6+ MGs there wouldn't be a problem. They also need to stop chewing through structure twice as fast as all other weapons. I mean it is pretty ridiculous when a couple MGs do more critical and structure damage than getting hit by an AC/20 shell.

Anyway, they just need to fix the problem with boated MGs, not nerf the mech.

#48 El Bandito

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Posted 10 April 2018 - 06:12 PM

View PostBulletsponge0, on 10 April 2018 - 03:35 PM, said:

its Op...until it gets shot... then its dead


And you would have spent only 20 tons for it. Which makes it OP for its tonnage, considering its damage output.


View Postdario03, on 10 April 2018 - 04:11 PM, said:

I would prefer if they just changed the GP and FP limits. Like you said bigger mechs typically do better so the whole reason of bringing smaller mechs is to fit bigger mechs in the group or drop deck. But since SQP is one mech per player "to good for its size" shouldn't be a thing.


He gets it.

Edited by El Bandito, 10 April 2018 - 06:13 PM.


#49 LordNothing

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Posted 10 April 2018 - 07:16 PM

problem with light mechs is that for the average player they are just terrible. for the guy that is t1 and only runs lights they are death incarnate. when i see a piranha making ace of spades* when everyone else is potatoing out, i see a pilot who deserves to get that cheevo.

its really not fair to all the mediocre pilots when their mech gets nerfed just because there is a < 1% group of people who do really well with it. skill op, as it should be. all those people demanding nerfs are just shooting themselves in the foot because that skilled pilot isnt even going to notice the nerf, but the average pilot sure will.

*i have actually seen a piranha do this.

Edited by LordNothing, 10 April 2018 - 07:24 PM.


#50 DeadEye COTP

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Posted 10 April 2018 - 08:12 PM

If they reverted the nerfs to the Firestarter or Cheetah it wouldn't be an issue, but the fact is it's the most powerful backstabbing light to exist at the moment, and due to the crits on mg's all a Pirahna has to do is look at your back and all your weapons are gone.

For the first time in years I actually started putting more armor on my back, especially when playing a mech like an Annihilator with 2 HGR's. It's hilarious being at full structure and have one sneeze on you and your weapons explode.

Clan MG's in general are pretty painful but the MLX and ACH don't hold up to it at all with how easily they are disarmed.

Edited by DeadEye COTP, 10 April 2018 - 08:14 PM.


#51 Nightbird

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Posted 10 April 2018 - 08:21 PM

Met a Piranha, MG Lynx wave in FP today, they all died without getting any kills. OP, must nerf!

#52 razenWing

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Posted 11 April 2018 - 04:41 AM

LOL at this thread. OP obviously never heard of Proton. And forgot the exact name, lin something, been running around wrecking games after games with his PIR exclusive plays. The only bad game that I've ever seen him in a PiR is when he used the none ballistic variant, and guess what? Next game, immediately switched back.

8 MG on a myst lynx wasn't an issue. Not because it had 4 less MGs, but the placement of their weapons means that a myst lynx is much easier to deal with. A PiR, aside from the smaller size resulting in bad hitreg issue, has all the weapons on the torso.

But all that aside, "WAH, if PiR is so OP, get one!"

You notice the dwindling population right? Not everyone left is going to shell out 20 dollars for basically 1 variant of 1 mech. Those that do, dominate. Wait till it's released on Cbill (which I am too), and it's going to be in everyone's inventory on day 1. (Coincidentally, that's probably the day PGI will announce nerf to MG, totally missing the point, and make any 2-3 MG builds completely useless)

also stemming from above statement, if you think MG is the problem instead of PiR, go put 12 MGs on your Direwolf and see if that's a problem. The issue was and always has been about PiR with it's location and hitreg.

(but PiR is so slow... wah...)

Yea, cockroaches are like 3 miles an hour. And it's annoying as hell to kill one.

#53 Mystere

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Posted 11 April 2018 - 08:05 AM

View PostrazenWing, on 11 April 2018 - 04:41 AM, said:

LOL at this thread. OP obviously never heard of Proton. And forgot the exact name, lin something, been running around wrecking games after games with his PIR exclusive plays. The only bad game that I've ever seen him in a PiR is when he used the none ballistic variant, and guess what? Next game, immediately switched back.


So you want a Mech nerfed because a highly-skilled player obliterates less-skilled players when in one?

Edited by Mystere, 11 April 2018 - 08:05 AM.


#54 Nightbird

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Posted 11 April 2018 - 08:17 AM

Proton obliterates people in vindicators.

If you want to balance based on Proton's performance in a mech, might as well nerf everthing by 99%.

#55 Dogstar

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Posted 11 April 2018 - 08:52 AM

View PostNightbird, on 11 April 2018 - 08:17 AM, said:

Proton obliterates people in vindicators.

If you want to balance based on Proton's performance in a mech, might as well nerf everthing by 99%.


I bet Proton does better in a Piranha than almost any other light mech. Maybe we should balance by his performance in each mech because at least then there would be one consistent factor.

#56 Nightbird

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Posted 11 April 2018 - 09:02 AM

YokiLin, you're actually reading this thread. Is the Piranha your best light?

#57 razenWing

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Posted 11 April 2018 - 10:55 AM

Protons skill is beyond question. What I was referring to is OPs assertion that he's never seen a good PIR pilot

#58 Sniper09121986

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Posted 11 April 2018 - 11:09 AM

View PostMystere, on 11 April 2018 - 08:05 AM, said:

So you want a Mech nerfed because a highly-skilled player obliterates less-skilled players when in one?

View PostNightbird, on 11 April 2018 - 08:17 AM, said:

Proton obliterates people in vindicators.

If you want to balance based on Proton's performance in a mech, might as well nerf everthing by 99%.


Which is exactly what is happening now anyway Posted Image

View PostDogstar, on 11 April 2018 - 08:52 AM, said:

I bet Proton does better in a Piranha than almost any other light mech. Maybe we should balance by his performance in each mech because at least then there would be one consistent factor.


Not sure about other light mechs, but The List says Proton plays assaults 51% of the time, and my personal impression from his streams says it is an Anni. Now the guy right below him, NaCl plays lights 77% of the time, and Vorteex at #5 plays them 36% of the time which is more or less close to his mileage in heavies and assaults. Might make sense to ask these guys.

#59 Darian DelFord

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Posted 11 April 2018 - 04:00 PM

View PostrazenWing, on 11 April 2018 - 10:55 AM, said:

Protons skill is beyond question. What I was referring to is OPs assertion that he's never seen a good PIR pilot



The OP never made such an assertion.

#60 Chados

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Posted 11 April 2018 - 06:09 PM

The PIR-1 certainly is annoying, especially when it’s crotch-hugging and flamering you. But all it takes is one shot and one leg, and it’s mortal. It pleases me when that happens.





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