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A Taxonomy Of Assault Pilots


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#41 Eisenhorne

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Posted 11 April 2018 - 12:13 PM

View PostAlexandra Hekmatyar, on 11 April 2018 - 12:06 PM, said:


What about just use cruise control for us lazies? Posted Image



Heh, I do the same thing. Throttle decay is weird and I'm not used to it so I turned that **** off.

#42 Nightbird

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Posted 11 April 2018 - 12:16 PM

Lol, the cops are on to us, jetteson the cargo and run!!!

#43 HGAK47

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Posted 11 April 2018 - 12:54 PM

Litterally logged into the forums to reply to this. Top post! Had me in stitches.

#44 Gas Guzzler

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Posted 11 April 2018 - 01:12 PM

It seems the general opinion is that all assault pilots are bads

#45 Brain Cancer

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Posted 11 April 2018 - 01:14 PM

View PostVellron2005, on 11 April 2018 - 03:15 AM, said:


Oh come on, at least make it a hail of potatoes falling from above Posted Image


K.

Posted Image

#46 Lily from animove

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Posted 11 April 2018 - 01:15 PM

View PostBrain Cancer, on 11 April 2018 - 01:14 PM, said:

K.

Posted Image


hmmmmmmm, I can already smell those baked potatoes.

#47 Eisenhorne

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Posted 11 April 2018 - 01:18 PM

View PostHGAK47, on 11 April 2018 - 12:54 PM, said:

Litterally logged into the forums to reply to this. Top post! Had me in stitches.


It does seem that way at times. Newer players tend to think bigger = better, so they probably hop into the biggest thing they can get their hands on... which causes problems, because lights and assaults are probably the most important mechs on your team.

#48 Tordin

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Posted 11 April 2018 - 01:26 PM

Yup. Lights and Assaults are the most demanding weight classes to get the hang on, with some exceptions. For example, Mediums and Heavies are the easier classes to get used to and more forgiving.

Its only natural IMO that assaults with its weight brackets closer to heavys are a bit easier to pilot of the bunch. Like 80 t assaults to 75 ton heavies. Same for lights at 35 t which are near mediums at 40 t. At least in my experience.

So yeah many fumble around in assaults and lights, not very good at it. But true veteran pilots of lights and assaults are a sight to see and learn from.

Edited by Tordin, 11 April 2018 - 01:27 PM.


#49 Spare Parts Bin

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Posted 11 April 2018 - 02:03 PM

I am a combination of the op's categories. I try to get the team to work together on my strategy. If I get the proverbial" Let's wait to see what happens!";then I usually try to hit the enemy base or kill damaged fleeing Mechs.

I use most of my Assaults like slow heavies, except my Direwolf UV aka Alamo. Alamo has quad UAC-2s or LBX-2s, one LRM-15, one ERLL,2 MPLs,2 HMLs, and jump jets for maneuverability.

#50 Angel of Annihilation

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Posted 11 April 2018 - 02:19 PM

I am usually the "Bitter Vet" though occasionally I fall into the "Can't find W" category when I am playing a slow Assault Mech. Actually when I am playing a slow Assault Mech it is still usually "Bitter Vet" because I can't figure out why people love to NASCAR so much. Sure those other assaults might be keeping up, but usually when they are, that are too busy finding "W" to actually find the left and right mouse buttons and contribute to the being more than big walking targets struggling to keep up with the NASCAR.

#51 raicheck

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Posted 11 April 2018 - 02:37 PM

**** op must of played with me. LoL I admit I get into the solo YoLo category. Usually when someone calls a push, then I realize I was the only one who pushed. Oops. Posted Image

#52 kailii

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Posted 11 April 2018 - 02:43 PM

View Postjss78, on 11 April 2018 - 09:58 AM, said:

I think I'm guilty of a dumb thing not listed... It only looks like an Assault. Runs a huge LFE engine and a weapons loadout which might maybe be acceptable on a 65-tonner.

I used to have a Cicada with 2xLL, 2xML and 2xSL in a beautiful symmetrical loadout. It was very pretty. And I did in fact call it the Rainbow Warrior. I think I may have broken 1k damage with it.


That's why i mentioned the Flashman, a heavy Mech. All those definitions unfortunately hold true for most non-Assaults out there.
But big kudos for making a Cicada work, and in that configuration. Sadly that little bugger never worked out for me.


The ASASin

A distinct cousin to the Overgunner, the ASASin also mounts the biggest weapons available - in terms of damage, not tonnage.
ASASins usually prowl the battlefield using a maximised weaponry as defined by the damage per weight standard.
6 LLAS or the prime Nova configuration of 12 MLAS seem to be standard for the species.
And hence the name: Alpha, Shutdown, Alpha, Shutdown.

Battle Cry: "Now I showed them!"

#53 Nightbird

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Posted 11 April 2018 - 02:49 PM

View PostGas Guzzler, on 11 April 2018 - 01:12 PM, said:

It seems the general opinion is that all assault pilots are bads


No, just that the biggest population also has the biggest idiots

#54 Throe

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Posted 11 April 2018 - 02:51 PM

You forgot this one:

Sir Not-Sure-If-Human-Or-Bot

Usually moving either torso or legs by themselves, and never both together. Often can be observed aiming carefully at mountains and other "flavor" imagery on the horizon. Has very sluggish targeting movements, and often fires LRMs and other equipped weapons directly into cover, but in the approximate direction of a red triangle or square. Will usually be observed either firing all weapons chain fire in a single group, or firing nothing but alpha strikes. Never pushes, even on a win, and can often be found standing near the Lurmtato and/or Diva, but will often be killed first, since the others will tend to use this 'Mech as a shield if possible.

Battlecry: Same as Sir Not-Appearing-In-This-Match; "..."

#55 Throe

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Posted 11 April 2018 - 02:57 PM

View PostGas Guzzler, on 11 April 2018 - 01:12 PM, said:

It seems the general opinion is that all assault pilots are bads

I don't think it's so much this, as it is the last few rounds of major changes to the game have made Assaults one of the least forgiving platforms to pilot, despite their immense firepower and armor.

#56 evilauthor

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Posted 11 April 2018 - 04:04 PM

View PostThroe, on 11 April 2018 - 02:57 PM, said:

I don't think it's so much this, as it is the last few rounds of major changes to the game have made Assaults one of the least forgiving platforms to pilot, despite their immense firepower and armor.


That's because they're Priority Target Number One and are REALLY SLOW. That combination means that they tend to get focused down ASAP by the other team so that their heavy armor just evaporates in seconds. The only way to survive is to either a) duck back into cover ASAP, which is really hard to do because of how slow Assaults are, especially if the newbie wandered far away from cover, or B) have your own teammates on hand to shoot down the other team or otherwise keep them busy so you don't actually get focused down.

#57 Alex Morgaine

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Posted 11 April 2018 - 05:05 PM

Hmmm, do we have a "sir-dapper-whatsit", complete with a completely silly/truly trollish yet functional build for the Mech in question, whether it works or not? Like say 6 hmg king crab brawler or all flamer gargoyle, or some other silly build of your choice?

#58 MechWarrior5152251

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Posted 11 April 2018 - 05:14 PM

I am both drunk and bitter!

#59 LordNothing

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Posted 11 April 2018 - 05:14 PM

View PostNightbird, on 10 April 2018 - 08:27 PM, said:

In FP, 50kph is fine when all your teammates are 50-60kph. QP Group queue as well, if your team agrees ahead of time. Just not solo queue.


i do run a 56ish misery (or whatever the max engine + skill nodes is) on the is side, and it does pretty well. even an anihilator works out with the engine maxed (i dont use it because its terrible at dealing with squirrels with the high cockpit and pot belly). on the clan side i wont touch my dire because everyone tends to run 10-20 kph faster on the clan side.

Edited by LordNothing, 11 April 2018 - 05:18 PM.


#60 LordNothing

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Posted 11 April 2018 - 05:21 PM

View PostEisenhorne, on 11 April 2018 - 01:18 PM, said:


It does seem that way at times. Newer players tend to think bigger = better, so they probably hop into the biggest thing they can get their hands on... which causes problems, because lights and assaults are probably the most important mechs on your team.


yea assaults are like playing chess, theres a whole tactical aspect which potatoes dont even consider when they buy their first mech. any noobs reading this, go with a medium or heavy, especially the latter.

pgi really needs to add something to help new players pick the right mech. need to outline the pros and cons of each class, the kind of tactics they need to use and the threats they are likely to face and how to counter them. i remember when i started i didnt even know i could buy mechs with cbills (i had enough cbills to buy four mechs with equipment and modules by the time i noticed), thats how bad npe was.

Edited by LordNothing, 11 April 2018 - 05:25 PM.






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