

A Taxonomy Of Assault Pilots
#61
Posted 11 April 2018 - 05:23 PM
*dons a monocle
#62
Posted 11 April 2018 - 05:29 PM
Nightbird, on 11 April 2018 - 02:49 PM, said:
No, just that the biggest population also has the biggest idiots
You do realize as a weight class that would be heavies, based on percentage in queue most of the time, correct?
Edited by oldradagast, 11 April 2018 - 05:30 PM.
#63
Posted 11 April 2018 - 05:42 PM
oldradagast, on 11 April 2018 - 05:29 PM, said:
You do realize as a weight class that would be heavies, based on percentage in queue most of the time, correct?
I have seen idiotic and suicidal behavior from Light and Medium players as well. Had a BlackJack pilot charge me in Highlander IIC-KP on Crimson Straights trying to sack our base. A couple of twin UAC-10 double taps, a hit from 4xSRM-6 and an ERLL gave them peace or was it pieces?
Edited by Spare Parts Bin, 11 April 2018 - 05:47 PM.
#64
Posted 11 April 2018 - 06:37 PM
#65
Posted 11 April 2018 - 06:57 PM
Spare Parts Bin, on 11 April 2018 - 05:42 PM, said:
Of course you drop with people who are absolute beginners, so mistakes are more common. And it is not like anyone would claim assault Mechs had an exclusive right to bad pilots.
But I am under the impression that there is a larger percentage of inexperienced and plain bad pilots in assaults. I don't know why for I think assaults are hard to master, but beginners often seem to favour them anyway. And it is not exactly a rare occurance that a forum member who loudly complains about 'op lights' is a sub-par assault fan, who blames everything and everyone but himself.
Also, with great power comes great responsibility. A bloody Blackjack is not going to matter much in most matches, unless piloted by an ace, but the loss of a 100t monster is a different affair. And a good assault is worth its weight in gold, and I will protect it to the last.
Edited by FLG 01, 11 April 2018 - 06:58 PM.
#66
Posted 11 April 2018 - 07:54 PM
Warmonger2600, on 10 April 2018 - 09:34 PM, said:
Fills every possible weapons slot with the biggest gun possible. Hates tonnage/slot stealing heatsinks and complains loudly when the map selected is hot. Will never override and doesn't take coolshots. Puts every weapon in the same group and does nothing but alpha-strike.
So many clanners are this... But a fair few IS has appeared as well...
#67
Posted 11 April 2018 - 07:58 PM
Tordin, on 11 April 2018 - 01:26 PM, said:
So yeah many fumble around in assaults and lights, not very good at it. But true veteran pilots of lights and assaults are a sight to see and learn from.
Yeah. some mechs are better suited to others for sure. I've tried mastering the Atlas for years but no matter the build as i've done almost every one ever the past five years that mech and I just don't work well. The lights how ever work just fine for me and out of the 90 mechs I have my 35 lights are fun far more often and have a lot of xp.
Watching an assault pilot that knows his mech and build is awesome. They are really rare and the ones I use to be able to name have long ago left for other games. If mwo had an option for just spectating that would be one way to find new mechs and builds plus learn how to make less mistakes without costing your team much needed fire power or armor.
#68
Posted 11 April 2018 - 08:00 PM
#69
Posted 11 April 2018 - 08:03 PM
Despite carefully trawling the internet for the ultimate build for his/her chassis they continue to score under 300 damage a game.
They then tell everyone the only possible reason they dont score well is that the rest of the team are bad.
#71
Posted 12 April 2018 - 05:00 AM
FLG 01, on 11 April 2018 - 06:57 PM, said:
simple reason - with an assault you have one "try" and then you are committed.
When you have made a mistake or read the battle in the wrong way - you die.
Another issue is that most assaults have not that much more armor compared to some heavys, same with firepower (can build a stormcrow with the firepower (if not the staying power) of an Atlas)
and this is the next thing - the build - a assault need to be carefully crafted for the correct mix of alpha potential and sustained damage.
So those skills have to be mastered:
Build, Map Knowledge and Awareness - everything else is secondary
#72
Posted 12 April 2018 - 06:18 AM

P.S. And some actually wonder why MWO's Population has Tanked... Golden stuff these Post are.
Edited by Almond Brown, 12 April 2018 - 06:19 AM.
#73
Posted 12 April 2018 - 09:46 AM
oldradagast, on 11 April 2018 - 05:29 PM, said:
This really only bothers me when the Lights are the ones who voted for Conquest, and *then* they also ignore the caps. I don't really blame them for not wanting to spend the entire match running around not shooting much of anything just because some players in heavier 'Mechs prefer Conquest over other options. It's kind of a **** situation for them. Running caps in Conquest is boring, and not rewarding at all(unless you're the kind of pilot who enjoys that, and intentionally runs a Light hoping for a Conquest match)
#74
Posted 12 April 2018 - 09:56 AM
If you ever do one of these on fast mechs, please include mechs that insist on sticking with assaults instead of capping or grabbing powercells or actually scouting or providing any kind of support whatsoever...
Edited by November11th, 12 April 2018 - 09:58 AM.
#75
Posted 12 April 2018 - 10:21 AM
It's like 75% of the posts in this thread could be the OP posting in alts to prove himself right. It's amazing and I love it.
Don't ever change, MWO population. Not that you would or really could, which is the crux of the issue, but even if you ever grow enough as people to change.... don't do it. This is more fun.
#76
Posted 12 April 2018 - 10:48 AM
Throe, on 12 April 2018 - 09:46 AM, said:
This really only bothers me when the Lights are the ones who voted for Conquest, and *then* they also ignore the caps. I don't really blame them for not wanting to spend the entire match running around not shooting much of anything just because some players in heavier 'Mechs prefer Conquest over other options. It's kind of a **** situation for them. Running caps in Conquest is boring, and not rewarding at all(unless you're the kind of pilot who enjoys that, and intentionally runs a Light hoping for a Conquest match)
Honestly, in quick play, focusing on caps often costs you the game. Lights should grab enough to ensure you have 2 + theta, and all fatties should head to theta. Then the lights focus on backstabbing enemies. One of two things usually happens then, either the entire enemy team was fighting and dying while you had 3 caps, or if the enemies lights focused on capping instead of fighting you end up crushing their main force, and the score looks like the enemy with a 4 cap, your team has 1 cap, and it's like 8 mechs vs 4. In that case, you can easily spread out and take the caps you need to win.
My worst losses in conquest happen when the lights (or god forbid mediums and heavies) go tunnel vision on caps. You can always get caps easily, after the enemy team is dead. Don't ignore them at the start though, since lights shouldn't really be fighting the enemy without heavy support anyway.
#77
Posted 12 April 2018 - 11:12 AM
Dropping in a dedicated clan-buster King Crab, wielding more firepower and armor than all of Charlie lance combined. Dora has dropped onto a Conquest map and uses her excellent deductive capabilities as well as her map and monkey companions to determine which points to go to. Despite massive fire fights and severe losses taken by her team, she continues to waddle slowly from one point to another capping and never directly engaging with the enemy. Thanks to innate ability to ignore her team mates advice to "GET IN THE FIGHT!" Dora is able to survive to the end of the match when the tickets count down to an almost inevitable defeat.
Battle-Cry: "Common vamanos, everybody knows, common let's get to it, I know that we can do it!"
#78
Posted 12 April 2018 - 04:01 PM
Eisenhorne, on 12 April 2018 - 10:48 AM, said:
Honestly, in quick play, focusing on caps often costs you the game. Lights should grab enough to ensure you have 2 + theta, and all fatties should head to theta. Then the lights focus on backstabbing enemies. One of two things usually happens then, either the entire enemy team was fighting and dying while you had 3 caps, or if the enemies lights focused on capping instead of fighting you end up crushing their main force, and the score looks like the enemy with a 4 cap, your team has 1 cap, and it's like 8 mechs vs 4. In that case, you can easily spread out and take the caps you need to win.
My worst losses in conquest happen when the lights (or god forbid mediums and heavies) go tunnel vision on caps. You can always get caps easily, after the enemy team is dead. Don't ignore them at the start though, since lights shouldn't really be fighting the enemy without heavy support anyway.
What is say is valid. I have had more games than I care to try to remember where we just treated Conquest as Skirmish. We kill and pound the enemy only to lose to half a medium and an untouched light that capped while we fought.
#79
Posted 12 April 2018 - 05:07 PM
After a few thousand matches this pilot still rocks a career .8 and a sub-200 average match score, but insists they know the game better than just about everyone. With a balanced matchmaker and skill rating system they would do well within their bracket, but alas have unintentionally clawed their way all the way to the periphery of the try-hard dimension.
Battle Cry; "If you guys supported me we would have won!" or Dead;"Hit the R key!"
Often transforms into the Solo-YOLO after losing a few trades in the first 5 minutes of the match.
Solid but Silent
This pilot is a solid addition to any team with one exception. They don't have a mic. Will suddenly appear in your moment of need.
Battle cry: "gg"
Keyboard Commander
Much like Solid but Silent this mechwarrior lacks a microphone. This however doesn't prevent them from filling teamchat with a copious amount of relevant information. A rare and majestic beast, no one has studied them long enough to figure out how they type and play well at the same time.
Battle cry; "Assault with two heavy escorts moving e6 to f6, eta to main group 40 seconds. Left side!"
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