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Add Feature: Assume Control


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#1 Dragonporn

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Posted 01 April 2018 - 01:25 AM

Player disco, or unable to load issue happens pretty consistently. Wouldn't it be a good idea if, after certain countdown (say 30 sec - 1 min), first player who died can assume control of unpiloted mech? I'd gladly take even worst player in the world over just standing metal bucket, doing nothing, especially if that bucket is beefy Assault or Heavy.

Whaddya say?

#2 Shifty McSwift

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Posted 01 April 2018 - 02:46 AM

Nice thought, but try to picture the rage of a guy connecting late to find some suicide light has also suicided his mech, or the elitist pros raging at the first guy to die and wasting "the backup mech" that he would have done better in.

It's probably better to keep the lobby slots open as long as possible and try to replace people that DCd with people waiting to join, while returning those DCers to the game searching lobby.

#3 Johnathan Tanner

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Posted 01 April 2018 - 02:50 AM

You guys aint drivin mah mechs.

#4 StealthdragonB

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Posted 01 April 2018 - 03:19 AM

Wouldn’t there be the risk of opening up the possibility of people disconnecting and leaving troll mechs behind? Like mechs at are ridiculously undergunned for their tonnage or just given weapons that make no sense at all for the mech and it’s tonnage? I mean it would probably be better than having no mech, but it just offers more ways for people to try and ruin games, and means people who disconnect for that reason still being able to do so.

#5 Abisha

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Posted 01 April 2018 - 03:22 AM

View PostStealthdragonB, on 01 April 2018 - 03:19 AM, said:

Wouldn’t there be the risk of opening up the possibility of people disconnecting and leaving troll mechs behind? Like mechs at are ridiculously undergunned for their tonnage or just given weapons that make no sense at all for the mech and it’s tonnage? I mean it would probably be better than having no mech, but it just offers more ways for people to try and ruin games, and means people who disconnect for that reason still being able to do so.

it's alway's better then having a DC mech doing nothing at all.

#6 Bombast

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Posted 01 April 2018 - 04:15 AM

Posted Image



I like this idea.

#7 PocketYoda

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Posted 01 April 2018 - 04:31 AM

Does it matter by the time you assume control people are already dead and the teams falling apart.. You'd lose two mechs instead of one..

On the other side having a fresh mech right near the end would be pretty op as the other team are all cored and damaged you'd win by proxy..

The idea doesn't work either way imo..

And who says who assumes control, the first people to die are usually the worst players so they'd be the ones assuming control just to die again?

Edited by Samial, 01 April 2018 - 04:36 AM.


#8 AaronWolf

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Posted 01 April 2018 - 04:34 AM

View PostBombast, on 01 April 2018 - 04:15 AM, said:

Posted Image


I like this idea.


Was hoping someone would make a Mass Effect reference at some point.

Was starting to lose hope!

#9 Sorbic

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Posted 01 April 2018 - 08:03 AM

I've often wished there was a /vote option that could be evoked for something like this.

Or at the very least if the guy is DC for a minute then have an AI take over.

Edited by Sorbic, 01 April 2018 - 08:03 AM.


#10 Nightbird

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Posted 01 April 2018 - 08:05 AM

Atlas with 1 flamer, DC.

Got it!

#11 evilauthor

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Posted 01 April 2018 - 09:01 AM

View PostSorbic, on 01 April 2018 - 08:03 AM, said:

I've often wished there was a /vote option that could be evoked for something like this.

Or at the very least if the guy is DC for a minute then have an AI take over.


Given the way the devs programmed AIs for Incursion and Escort, an AI player would either be completely OP and hit CT every single time a shot was fired, or more worthless in combat than the most potato tier human player.

#12 zolop

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Posted 01 April 2018 - 09:35 AM

Either have this implemented or ad AI to control the mech after a certain amount of time (and disconnected). Another option is also X number of allies are destroyed too while the mech is afk and player is disconnected. Penalties for disconnecting from a match early or AFK can still be applied!

I would rather have a potato mech trying to destroy an enemy than it sitting as a static target and doing nothing else. Again penalties can still be applied at the end of match for afk for more than 40 seconds or disconnected from a match early.

Edited by zolop, 01 April 2018 - 09:39 AM.


#13 Sorbic

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Posted 01 April 2018 - 10:36 AM

View Postevilauthor, on 01 April 2018 - 09:01 AM, said:


Given the way the devs programmed AIs for Incursion and Escort, an AI player would either be completely OP and hit CT every single time a shot was fired, or more worthless in combat than the most potato tier human player.


I'd suspect it would be sub potato. Even if it's targeting was crap then at least a moving target mid battle would pull some attention off of others.

Actually I have a better idea. After ~1 minute 30 seconds a Highlander is dropped on the DC/AFK mech Highlander Burial style. Then this standardized loadout just marches around shooting like a potato. And trying to jump on the enemy. :P

#14 Johnny Z

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Posted 01 April 2018 - 01:15 PM

Maybe a new player can load in to take their place or an NPC.

#15 Alexandra Hekmatyar

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Posted 01 April 2018 - 01:30 PM

View PostJohnathan Tanner, on 01 April 2018 - 02:50 AM, said:

You guys aint drivin mah mechs.


But what if comrade Yuri assumes control of your mind while you pilot your mech, hmmmmm? :P

Posted Image

#16 Dragonporn

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Posted 01 April 2018 - 08:46 PM

Few points:
- If you don't want your mechs to be driven, don't ******* leave them unpiloted on the battleground in the middle of a fight.
- Replacing it with AI would be useless, because, as it has been said already, it would be either brutally overpowered or completely useless.
- Being afraid of troll builds is silly, because even Atlas with single flamer can kick serious arse in good hands rather than standing as furniture.
- 1-2 minutes in pretty much any QP round isn't life or death period yet, and considering first player didn't manage to die in first 5 mins or so, there's still a possibility for disco mech to be jumped and eaten, but existing option still beats one less mech for the whole match.
- Why first dead player and why nobody should be bitching about it? Because timing is crucial, this standing still mech is in threat, and if you don't pick it up soon enough, it's out. So no, there could be no "backup" concept here.
- And lastly, I think most of us aware of MWO specific, when team is down by 1 mech, effect multiplies every time. It is quite significant advantage to fight even 12v11, and team with such disadvantage needs some serious luck or great effort to get out of this, which happens of course. I remember us winning even 2 mech down from the start, but it's definitely not the rule. Original pilot wouldn't be losing on much in any case, and team would need less effort to compensate. I think it's a win-win.

Edited by Dragonporn, 01 April 2018 - 08:47 PM.


#17 Sjorpha

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Posted 01 April 2018 - 11:35 PM

I think it's a great idea.

Make the minimum time 2 minutes, so it's the same as the time the original player has to reconnect before losing awards.

Allow any dead player to do it, whoever pushes the button first takes control of the mech.

#18 BenAran

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Posted 05 April 2018 - 01:55 AM

what happens when the guy reconnects? That cockpit is not all that roomy

#19 Dragonporn

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Posted 07 April 2018 - 09:53 PM

View PostBenAran, on 05 April 2018 - 01:55 AM, said:

what happens when the guy reconnects? That cockpit is not all that roomy


After specific time period he wouldn't be able to, say, around 2 mins, as Sjorpha noted. Not like there would be any point to. Can't count how many times I've seen dudes getting blown to bits the second they reconnect, or shortly on the way to us.

#20 Vellron2005

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Posted 09 April 2018 - 11:21 PM

View PostDragonporn, on 01 April 2018 - 01:25 AM, said:

Player disco, or unable to load issue happens pretty consistently. Wouldn't it be a good idea if, after certain countdown (say 30 sec - 1 min), first player who died can assume control of unpiloted mech? I'd gladly take even worst player in the world over just standing metal bucket, doing nothing, especially if that bucket is beefy Assault or Heavy.

Whaddya say?


No. The first player to die should not get another free mech just cose' he was careless or unlucky enough to die early. A Discoed mech should be given to A.I. bot to play..

And if the player reconnects, he's back in his mech.. what's left of it..





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