Add Feature: Assume Control
#1
Posted 01 April 2018 - 01:25 AM
Whaddya say?
#2
Posted 01 April 2018 - 02:46 AM
It's probably better to keep the lobby slots open as long as possible and try to replace people that DCd with people waiting to join, while returning those DCers to the game searching lobby.
#3
Posted 01 April 2018 - 02:50 AM
#4
Posted 01 April 2018 - 03:19 AM
#5
Posted 01 April 2018 - 03:22 AM
StealthdragonB, on 01 April 2018 - 03:19 AM, said:
it's alway's better then having a DC mech doing nothing at all.
#6
Posted 01 April 2018 - 04:15 AM

I like this idea.
#7
Posted 01 April 2018 - 04:31 AM
On the other side having a fresh mech right near the end would be pretty op as the other team are all cored and damaged you'd win by proxy..
The idea doesn't work either way imo..
And who says who assumes control, the first people to die are usually the worst players so they'd be the ones assuming control just to die again?
Edited by Samial, 01 April 2018 - 04:36 AM.
#9
Posted 01 April 2018 - 08:03 AM
Or at the very least if the guy is DC for a minute then have an AI take over.
Edited by Sorbic, 01 April 2018 - 08:03 AM.
#10
Posted 01 April 2018 - 08:05 AM
Got it!
#11
Posted 01 April 2018 - 09:01 AM
Sorbic, on 01 April 2018 - 08:03 AM, said:
Or at the very least if the guy is DC for a minute then have an AI take over.
Given the way the devs programmed AIs for Incursion and Escort, an AI player would either be completely OP and hit CT every single time a shot was fired, or more worthless in combat than the most potato tier human player.
#12
Posted 01 April 2018 - 09:35 AM
I would rather have a potato mech trying to destroy an enemy than it sitting as a static target and doing nothing else. Again penalties can still be applied at the end of match for afk for more than 40 seconds or disconnected from a match early.
Edited by zolop, 01 April 2018 - 09:39 AM.
#13
Posted 01 April 2018 - 10:36 AM
evilauthor, on 01 April 2018 - 09:01 AM, said:
Given the way the devs programmed AIs for Incursion and Escort, an AI player would either be completely OP and hit CT every single time a shot was fired, or more worthless in combat than the most potato tier human player.
I'd suspect it would be sub potato. Even if it's targeting was crap then at least a moving target mid battle would pull some attention off of others.
Actually I have a better idea. After ~1 minute 30 seconds a Highlander is dropped on the DC/AFK mech Highlander Burial style. Then this standardized loadout just marches around shooting like a potato. And trying to jump on the enemy.
#14
Posted 01 April 2018 - 01:15 PM
#16
Posted 01 April 2018 - 08:46 PM
- If you don't want your mechs to be driven, don't ******* leave them unpiloted on the battleground in the middle of a fight.
- Replacing it with AI would be useless, because, as it has been said already, it would be either brutally overpowered or completely useless.
- Being afraid of troll builds is silly, because even Atlas with single flamer can kick serious arse in good hands rather than standing as furniture.
- 1-2 minutes in pretty much any QP round isn't life or death period yet, and considering first player didn't manage to die in first 5 mins or so, there's still a possibility for disco mech to be jumped and eaten, but existing option still beats one less mech for the whole match.
- Why first dead player and why nobody should be bitching about it? Because timing is crucial, this standing still mech is in threat, and if you don't pick it up soon enough, it's out. So no, there could be no "backup" concept here.
- And lastly, I think most of us aware of MWO specific, when team is down by 1 mech, effect multiplies every time. It is quite significant advantage to fight even 12v11, and team with such disadvantage needs some serious luck or great effort to get out of this, which happens of course. I remember us winning even 2 mech down from the start, but it's definitely not the rule. Original pilot wouldn't be losing on much in any case, and team would need less effort to compensate. I think it's a win-win.
Edited by Dragonporn, 01 April 2018 - 08:47 PM.
#17
Posted 01 April 2018 - 11:35 PM
Make the minimum time 2 minutes, so it's the same as the time the original player has to reconnect before losing awards.
Allow any dead player to do it, whoever pushes the button first takes control of the mech.
#18
Posted 05 April 2018 - 01:55 AM
#19
Posted 07 April 2018 - 09:53 PM
BenAran, on 05 April 2018 - 01:55 AM, said:
After specific time period he wouldn't be able to, say, around 2 mins, as Sjorpha noted. Not like there would be any point to. Can't count how many times I've seen dudes getting blown to bits the second they reconnect, or shortly on the way to us.
#20
Posted 09 April 2018 - 11:21 PM
Dragonporn, on 01 April 2018 - 01:25 AM, said:
Whaddya say?
No. The first player to die should not get another free mech just cose' he was careless or unlucky enough to die early. A Discoed mech should be given to A.I. bot to play..
And if the player reconnects, he's back in his mech.. what's left of it..
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