evilauthor, on 14 April 2018 - 07:29 PM, said:
I'm also pretty sure weapons are actually chain fired in the Battletech universe rather than group fired all the time as in MWO. That would explain why each individual weapon has to roll to hit individually instead of as a group.
I've never bought into that argument because a giant 100-ton weapon platform that can't even fire two dinky little
Machine Guns simultaneously would be 100% completely and utterly useless on the battlefield. The individual rolls are a game rule, not a literal lore element. The lore explanation is that targeting computers just really
really suck in the BT universe.
Not to mention that it completely breaks the power fantasy/immersion of piloting a hulking death machine.
evilauthor, on 14 April 2018 - 07:29 PM, said:
And remember, all mechs are heat capped at 30 heat in TT game unlike in MWO where the cap is much higher. If you really tried to fire 2 ER PPCs or 3+ standard PPCs at the same time, your mech would go into autoshutdown. Hence everything gets chain fired over 10 seconds in order to give your heat sinks time to get rid of the heat. Imagine how MWO matches would go if you were forced to chain fire all your weapon groups.
That would not happen in TT. Even with just 10 SHS, your double ERPPCs or triple PPCs would leave you at 20 on the heat scale. That's pretty high up there but not forced shutdown. With 10 DHS you'd only generate 10 points of heat from that salvo. With 15 DHS you'd generate literally zero heat.
There's a Clan assault mech called the Hellstar that was built
specifically to fire quad Clan ERPPC every single turn without generating any waste heat (30 DHS needed). Very nasty piece of hardware.