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1 Minute And 11 Seconds Of Your Life You Will Never Get Back
#1
Posted 09 April 2018 - 05:44 PM
Lights are so powerful we can not even get above 12% in US Eastern Prime Time.
Sorry this just cracks me up every time I hit drop for a match.
#2
Posted 09 April 2018 - 05:54 PM
#3
Posted 09 April 2018 - 06:01 PM
#4
Posted 09 April 2018 - 06:58 PM
#5
Posted 10 April 2018 - 01:56 AM
1) for a moment there were no lights waiting, 0%...... too much OP
2) yesterday, your ping (and mine too) was floating like b00bs in a stormy sea.....
Edited by Stefka Kerensky, 10 April 2018 - 01:57 AM.
#6
Posted 10 April 2018 - 03:23 AM
Stefka Kerensky, on 10 April 2018 - 01:56 AM, said:
1) for a moment there were no lights waiting, 0%...... too much OP
2) yesterday, your ping (and mine too) was floating like b00bs in a stormy sea.....
Tell me about it. I actually had one guy PM me and stated he reported me for PING abuse.... I spit coke out my nose.
Yesterday was horrid for some reason.
#7
Posted 10 April 2018 - 05:51 AM
#8
Posted 10 April 2018 - 05:56 AM
They massacre red teams nascar train.
Any mobile mech is lethal vs the nascar style in QP.
#10
Posted 10 April 2018 - 06:04 AM
#11
Posted 10 April 2018 - 06:09 AM
Literally ZERO people said lights are OP. The one specific variant of PIR is OP. Nothing else. So what... 12%... You guys are so proud that one variant of one Mech is in 1 of every 10 Mechs... Yea, that's not op at all.
Where you all graduate? The NRA school of anti gun control? Literally everyone is saying assault rifles suck, but all you can say is "gov is coming to take all your guns!"
Um... No.
#12
Posted 10 April 2018 - 06:09 AM
Darian DelFord, on 09 April 2018 - 05:44 PM, said:
Lights are so powerful we can not even get above 12% in US Eastern Prime Time.
Sorry this just cracks me up every time I hit drop for a match.
I mostly refuse to bring lights because it simply borders on cheating and exploiting faulty game mechanics.
Especially the faster lights only work, because their speed and the intensity of their accell and deccell maneuvers screws with collision, hitreg and server pings.
In addition their speed ruins the "Big stompy Robit" feeling for me.
The whole light thing in MWO is nothing but a poor joke to me.
Edited by The Basilisk, 10 April 2018 - 06:10 AM.
#13
Posted 10 April 2018 - 06:37 AM
razenWing, on 10 April 2018 - 06:09 AM, said:
Literally ZERO people said lights are OP. The one specific variant of PIR is OP. Nothing else. So what... 12%... You guys are so proud that one variant of one Mech is in 1 of every 10 Mechs... Yea, that's not op at all.
Where you all graduate? The NRA school of anti gun control? Literally everyone is saying assault rifles suck, but all you can say is "gov is coming to take all your guns!"
Um... No.
Yes.
Certain mechs and builds are absolutely op.
Terrain/map is one of the most relevant factors. On tiny center-nascar maps like hpg (tiny in terms of where the fight usually happens) fast mechs that know about nascar, where it starts and where to hunt for slow mechs that come a little late to the party or ran zigzag too much and fell behind, will just farm you.
Especially slow mechs should start running right away and stay in middle of nascar train. Lot of ppl dont do that. They fall back regularly. every match. You can jsut farm them from behind without even having to engage.
Thats why fast mechs are op.
Not because they by themselves are op. But they are definitely super strong in the nascar style qp games. Nascar is fantastic if you like lights or fast skirmishers. You can literally just farm team reds end of nascar train. In every match. Almost ever single match.
#14
Posted 10 April 2018 - 07:00 AM
razenWing, on 10 April 2018 - 06:09 AM, said:
Literally ZERO people said lights are OP. The one specific variant of PIR is OP. Nothing else. So what... 12%... You guys are so proud that one variant of one Mech is in 1 of every 10 Mechs... Yea, that's not op at all.
Where you all graduate? The NRA school of anti gun control? Literally everyone is saying assault rifles suck, but all you can say is "gov is coming to take all your guns!"
Um... No.
Yes Sooo OP
And a longer version
And This is how you deal with Piranha's
Again.... the issue are the fatties are mostly clueless and make conscious decisions that gimp themselves against any light mech and then come to the forums when they get ganked by a perceived OP one.
Edited by Darian DelFord, 10 April 2018 - 07:00 AM.
#15
Posted 10 April 2018 - 07:08 AM
That also assumes your team actually acts on that scouting information intelligently, which never happens in QP. And even if they do, if your entire assault lance is full of potatoes doing 200 damage in Annihilators and Dire Wolves, you're not gonna be able to carry them to victory. A single good assault can often carry his team. A single good light has a much harder time doing it.
This adds up to a lot of negatives, and relatively few positives, to running light mechs. The best way to fix it would probably just a straight 2x C-Bill / XP boost to all light mechs. Make it worth it to pilot them.
#16
Posted 10 April 2018 - 10:26 AM
The Basilisk, on 10 April 2018 - 06:09 AM, said:
I mostly refuse to bring lights because it simply borders on cheating and exploiting faulty game mechanics.
Especially the faster lights only work, because their speed and the intensity of their accell and deccell maneuvers screws with collision, hitreg and server pings.
In addition their speed ruins the "Big stompy Robit" feeling for me.
The whole light thing in MWO is nothing but a poor joke to me.
Are you sure about that? Jarl's List shows that you consistently get higher average match score, better K/D, and better W/L in seasons where you don't play lights very much.
I always seem to hear the "I don't play lights because they're OP" from people who don't do well while playing lights, usually hand in hand with "lights need to be nerfed". For some reason it feels more like sour grapes from people who get killed by good light pilots, decide that lights must be OP, try to play the "OP" 'mechs, and do badly with them.
News flash: lights are underplayed because they take vastly more work to get the same results as someone half-afk in any decent heavy.
#17
Posted 10 April 2018 - 10:29 AM
Edited by Alexander Chenard, 10 April 2018 - 10:29 AM.
#18
Posted 10 April 2018 - 10:47 AM
#19
Posted 10 April 2018 - 03:18 PM
razenWing, on 10 April 2018 - 06:09 AM, said:
Literally ZERO people said lights are OP. The one specific variant of PIR is OP. Nothing else. So what... 12%... You guys are so proud that one variant of one Mech is in 1 of every 10 Mechs... Yea, that's not op at all.
Where you all graduate? The NRA school of anti gun control? Literally everyone is saying assault rifles suck, but all you can say is "gov is coming to take all your guns!"
Um... No.
You can look back along the archives and see plenty of lights being called OP in their time. Heck, I've seen people get salty about the Mist Lynx, something I never would have thought possible prior to the MG changes.
#20
Posted 11 April 2018 - 04:50 AM
Darian DelFord, on 10 April 2018 - 07:00 AM, said:
Yes Sooo OP
And a longer version
And This is how you deal with Piranha's
Again.... the issue are the fatties are mostly clueless and make conscious decisions that gimp themselves against any light mech and then come to the forums when they get ganked by a perceived OP one.
So you linked a few video of PiR doing 1k damage to prove your point that PiR is NOT OP????
WTF?
Look, back in the SPL days, an assault may get lost and picked on by 1 ACH or locust, or whatever, but it's not the end of the world. Stay calm and either wait for reinforcement or be a good shot and take care of it yourself. It's never a case like now where you are just automatically dead. The time window allowed to recover from a mistake had never been as unforgiving as they do now. Literally, stray from formation for 30 seconds, dead.
Brain Cancer, on 10 April 2018 - 03:18 PM, said:
The 8 MG Mist Lynx???? When was that EVER called OP? First of all, it was a case where it was a cbill release. Second of all, it's arm is incredibly easy to shoot off, unless you want to facetank all the time. So it had HUGE vulnerability issue. PiR literally had none of those weaknesses.
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