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Help Turn This Tdr-5S Into A Functional Build...


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#1 Chryckan

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Posted 12 April 2018 - 10:22 AM

Was playing around with the mech models in the camo spec looking at how they would look with different load outs when I came up on this.

The TDR-5s is the Thunderbolt that have the massive rocket launcher barrel on the right side of the off-set head. Giving it a 40 MRM launcher makes it look insane.
Add to that 3 energy hardpoints in the LT and you should be able to make a awesome looking mech that kick butts.

Something like this.

TDR-5S Barrel Bomber

It's only concept so far. A unsuccessful at that as so far I haven't been able to find a build that doesn't become either super slow, super hot or super weak.

So anyone have any bright ideas on how to turn it into a viable mech?

As long as you don't touch the MRM40 (or the ammo as if my math is right, that's equal to 15 shots) feel free to go nuts. Just try to avoid brackets builds and XL engines if at all possible.

#2 Nightmare1

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Posted 12 April 2018 - 10:35 AM

View PostChryckan, on 12 April 2018 - 10:22 AM, said:

Was playing around with the mech models in the camo spec looking at how they would look with different load outs when I came up on this.

The TDR-5s is the Thunderbolt that have the massive rocket launcher barrel on the right side of the off-set head. Giving it a 40 MRM launcher makes it look insane.
Add to that 3 energy hardpoints in the LT and you should be able to make a awesome looking mech that kick butts.

Something like this.

TDR-5S Barrel Bomber

It's only concept so far. A unsuccessful at that as so far I haven't been able to find a build that doesn't become either super slow, super hot or super weak.

So anyone have any bright ideas on how to turn it into a viable mech?

As long as you don't touch the MRM40 (or the ammo as if my math is right, that's equal to 15 shots) feel free to go nuts. Just try to avoid brackets builds and XL engines if at all possible.


There's two versions I would recommend. A brawler-type: https://mwo.smurfy-n...8307c8a51fad68c

And a skirmisher type: https://mwo.smurfy-n...50d8c1bb80d5d4e

Both builds have the same heat level, which is pretty manageable. Both have the same speed, which is a respectable 75 kph (rounded up). The brawler build runs MPLs with the intent that you'll get close and hammer away with the MRMs, then pinpoint blast with the MPLs. The skirmisher build takes advantage of the MRMs' range and backs the launcher up with a LL and triple ERMLs. The ERMLs synergize well with the LL.

Other items of note: I moved your ammo out of your torso where it will easily be critted, and put it in your head, where it will be difficult to hit. I also put a ton into your arm. TDR torsos are big and often shot off the Mech, so there's no sense in adding extra risk by putting the ammo in your torso. I also front-loaded your armor for you, which you can adjust up or down based on how well you play.

Enjoy! Posted Image




Edit:

PSST!!

*Looks left and right nervously then whispers*

Just so you're aware, MRM ammo comes in 300-round increments, so you actually have 45 trigger pulls instead of 15. I didn't touch the ammo quantity since you seemed to really want 6 full tons, but, if it were me, I would run this instead:

Brawler: https://mwo.smurfy-n...272894a3a0a6b3d

Skirmisher: https://mwo.smurfy-n...a33c8bc72612916

Posted Image

Edited by Nightmare1, 12 April 2018 - 10:39 AM.


#3 Roughneck45

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Posted 12 April 2018 - 10:37 AM

You have 45 shots there, drop two tons to make it 30.

TDR-5S
If you insist on the MRM 40 This is what I would run.

#4 Eisenhorne

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Posted 12 April 2018 - 10:41 AM

I know you're kinda attached to the MRM40, but I'd do this (sticking to the MRM's as a primary weapon) - https://mwo.smurfy-n...def679207d80b09

Gives you "OK" speed, a big MRM60 sandblaster, and if you identify a weakened enemy component after hitting them with an MRM burst, you have 3 ML's and 2 LMG's to finish busting the armor and crit out whatever is inside it.

#5 Ruccus

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Posted 12 April 2018 - 11:35 AM

General rule of thumb on MRMs is 1 ton per 10 missiles, so 4 tons for an MRM40. That gives you 30 shots.

While dual MRM30s make for an intimidating alpha strike and I would personally would make a build around that setup, this TDR-5S build goes in a different direction by using the MRM40 and should be a solid all-around build. It's quicker and colder than what an MRM60 build would do so it should be good for pressuring the enemy and the AMS helps when the LRM/ATM mechs pick you out because you're one of the beefier targets on the battlefield.

#6 Chryckan

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Posted 12 April 2018 - 12:49 PM

View PostNightmare1, on 12 April 2018 - 10:35 AM, said:


There's two versions I would recommend. A brawler-type: https://mwo.smurfy-n...8307c8a51fad68c

And a skirmisher type: https://mwo.smurfy-n...50d8c1bb80d5d4e

Both builds have the same heat level, which is pretty manageable. Both have the same speed, which is a respectable 75 kph (rounded up). The brawler build runs MPLs with the intent that you'll get close and hammer away with the MRMs, then pinpoint blast with the MPLs. The skirmisher build takes advantage of the MRMs' range and backs the launcher up with a LL and triple ERMLs. The ERMLs synergize well with the LL.

Other items of note: I moved your ammo out of your torso where it will easily be critted, and put it in your head, where it will be difficult to hit. I also put a ton into your arm. TDR torsos are big and often shot off the Mech, so there's no sense in adding extra risk by putting the ammo in your torso. I also front-loaded your armor for you, which you can adjust up or down based on how well you play.

Enjoy! Posted Image




Edit:

PSST!!

*Looks left and right nervously then whispers*

Just so you're aware, MRM ammo comes in 300-round increments, so you actually have 45 trigger pulls instead of 15. I didn't touch the ammo quantity since you seemed to really want 6 full tons, but, if it were me, I would run this instead:

Brawler: https://mwo.smurfy-n...272894a3a0a6b3d

Skirmisher: https://mwo.smurfy-n...a33c8bc72612916

Posted Image

View PostRoughneck45, on 12 April 2018 - 10:37 AM, said:

You have 45 shots there, drop two tons to make it 30.

TDR-5S
If you insist on the MRM 40 This is what I would run.

View PostRuccus, on 12 April 2018 - 11:35 AM, said:

General rule of thumb on MRMs is 1 ton per 10 missiles, so 4 tons for an MRM40. That gives you 30 shots.

While dual MRM30s make for an intimidating alpha strike and I would personally would make a build around that setup, this TDR-5S build goes in a different direction by using the MRM40 and should be a solid all-around build. It's quicker and colder than what an MRM60 build would do so it should be good for pressuring the enemy and the AMS helps when the LRM/ATM mechs pick you out because you're one of the beefier targets on the battlefield.


Thank you for such interesting builds.

As for the massive ammount of ammo that's on me. I'm still used to thinking of missile ammo as SRM which are 100. Not used to the insane amount of rockets you get per ton for MRMs.
Before I used the 1ton per 5 launchers for LRMs or divided the number of of total SRM tubes (usually 24) with 100 to know how much ammo I needed.

I have to say I like the MG builds mostly because it's always fun to bang away with ballistics plus it uses all hard points which feels right cannonwise.
The MRM 60 is probably the more brutal.

Still, it's sort of unfortunate there is no way to use large lasers as they match the MRMs range wise so well.

#7 Nightmare1

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Posted 12 April 2018 - 12:57 PM

View PostChryckan, on 12 April 2018 - 12:49 PM, said:


Thank you for such interesting builds.

As for the massive ammount of ammo that's on me. I'm still used to thinking of missile ammo as SRM which are 100. Not used to the insane amount of rockets you get per ton for MRMs.
Before I used the 1ton per 5 launchers for LRMs or divided the number of of total SRM tubes (usually 24) with 100 to know how much ammo I needed.

I have to say I like the MG builds mostly because it's always fun to bang away with ballistics plus it uses all hard points which feels right cannonwise.
The MRM 60 is probably the more brutal.

Still, it's sort of unfortunate there is no way to use large lasers as they match the MRMs range wise so well.


You could use the LL and ERML build pretty effectively. Then there's always this one too:
https://mwo.smurfy-n...23e718adee3b377

You're not going to run 3 of them like you initially wanted, but it is possible to run a pair of them. Personally, I prefer the triple ERMLs over the extra LL, but if you really like the LL instead, then that build is also an option. :)

#8 Nightmare1

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Posted 12 April 2018 - 01:03 PM

If you are okay with eliminating the MRM40, then I would run the following builds for lols:

Brawler: https://mwo.smurfy-n...1a8aa84fbbc4352

Skirmisher: https://mwo.smurfy-n...ecc2f7ab540b2ca

Skirmisher: https://mwo.smurfy-n...97cf30b37607c38

Brawler: https://mwo.smurfy-n...0777596e0d7ffb4

You're still launching 40 MRMs, they're just coming from twin launchers now instead of from one. You will be able to fire faster since your reload time is shorter too.

Edit: Also, twin 20s will get all your missiles out the door faster than a single 40, which means that you can twist to shield that much quicker. It's less exposure and risk for you and better grouping on target since your enemy will also have a smaller amount of time in which to shield against your attack.

Edited by Nightmare1, 12 April 2018 - 01:05 PM.


#9 Chryckan

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Posted 12 April 2018 - 02:43 PM

Did some checking on the actual mech model. Apparently, the model max out at 20 tubes on the launcher barrel and it is the same size no matter the size of the launcher. 2xsrms looks really stupid.

So technically any launcher of 20+ will have the same visual effect.

In that case I'd say a MRM60 build is probably the most effective.

#10 Chryckan

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Posted 13 April 2018 - 10:56 AM

Had an Orion-K standing about in my mechbay that I realized I could use to throw together in a MRM50 version of the MRM60 Thunderbolt. Along these lines. (Ignore armor and ammo placement , couldn't be bothered to fiddle with them in Smurfy)

ON1-K

It is pretty kick ***. Got 2 kills and did 382 damage in my first game, which I spent the majority of time trying to climb out of a canyon in the canyon map. Granted it isn't a spectacular result but I've never seen Direwhales run from me before. They went up to trade with me and one MRM slavo later they were backing away mighty fast.

Can't wait to build the TDR MRM60 version.

#11 Chryckan

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Posted 14 April 2018 - 02:00 PM

After being inspired by your builds and after some tinkering I built this.

TDR-5S Barrel Bomber Mk.II

It isn't a MRM60 but and MRM50 since I had to downgrade one of the launchers to get more DHS. Despite what on paper should be a cool ride, Smurfy says it has 40% cooling efficiency, it's actually one of the hottest I've used. And that's considering that most build have an efficiency in the 30s. And that's not even using the MLs. 2 Salvos and then I'm done nearing overheating.
The ON1-K wasn't nowhere near this hot with nearly the same stats.

I don't get it. Theory says one thing and gameplay shows another.

#12 Roughneck45

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Posted 15 April 2018 - 08:38 AM

That could work if you like it. Move a little of the ammo though.TDR-5S

Imo the machine guns aren't worth it. You only get two and you have to fully armor an arm for them. I'd do this. TDR-5S

Its a shame this variant doesn't have JJ's. That's what you need to make the MRMs really shine.

Edited by Roughneck45, 15 April 2018 - 08:38 AM.


#13 Nightmare1

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Posted 15 April 2018 - 08:42 AM

Both of Roughneck's suggestions are good.

Remember, always fill your head and legs with ammo before putting it in your torsos as a general rule of thumb.

Edited by Nightmare1, 15 April 2018 - 08:42 AM.


#14 Chryckan

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Posted 15 April 2018 - 09:57 AM

View PostRoughneck45, on 15 April 2018 - 08:38 AM, said:

That could work if you like it. Move a little of the ammo though.TDR-5S

Imo the machine guns aren't worth it. You only get two and you have to fully armor an arm for them. I'd do this. TDR-5S

Its a shame this variant doesn't have JJ's. That's what you need to make the MRMs really shine.


The 3 MPLs is interesting but since I can't barely use my MLs without overheating it seems a bit hot. Plus with the current long range poking/sniping going on, this is already a very short ranged build.

#15 Chryckan

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Posted 16 April 2018 - 02:21 AM

Yeah, fiddled a bit more with it. Removed the MGs in favour of another DHS and AMS. It's both cooler and a bit safer.

TDR-5S Barrel Bomber Mk. III

Think this is the keeper.





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