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Solaris 7 Are You Ready?


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#101 OrphanKiller 26

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Posted 18 April 2018 - 02:23 AM

Played some S7 yesterday. I while it was entertaining I feel the mech divisions leave allot to be desired. It seems like some someone at PGI put all the mechs on a dart board, closed their eyes and threw a dart. If they hit a mech that one went in D1, next one in D2 and so on. Made im way off base, but thats my feeling. Thoughts???

#102 MovinTarget

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Posted 18 April 2018 - 06:52 AM

View PostOrphanKiller 26, on 18 April 2018 - 02:23 AM, said:

Played some S7 yesterday. I while it was entertaining I feel the mech divisions leave allot to be desired. It seems like some someone at PGI put all the mechs on a dart board, closed their eyes and threw a dart. If they hit a mech that one went in D1, next one in D2 and so on. Made im way off base, but thats my feeling. Thoughts???


The inherent problem is that not everyone brings the perceive META for a given chassis so PGI has to balance how META it *could* be. The player balancing is good so far, and that kind of closes the gap on loadout imbalances. I am not dominating but I'm not getting crushed either...

#103 THumper9669

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Posted 18 April 2018 - 07:20 AM

Well as in suspected it has become a game killer. There is no faction play for the most part due of a crappy knock off of Solaris 7. PGI load up mech 4 and take notes on what Solaris & really is. Its not the 1v1 or 2v2 crap you think Solaris is about. If you couldnt do Solaris they way it was meant to be then you should have not included it and spent the time fixing the issues in the game instead. If Solaris was built the way it was meant to be played, hell, I would have been all over it. But since you have just about killed MWO for the most part, I am just glad Battletech will be out in a few days.

#104 traeng

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Posted 18 April 2018 - 07:35 AM

I cannot play since this patch, the game's always crashing when I launch a game.
I can play in testing grounds, with huge FPS drops for a whole second at a time.
I have set the game to DX9, put it to lowest graphics
(despite having an I7 4790K, 24gb of ram and a GTX 970)
I have reinstalled graphic drivers, which are up to date
I have disablead any overlay (steam and geforce experience)
I have checked game files twice.

Side note : game is on steam, software is windows 10

#105 paws2sky

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Posted 18 April 2018 - 08:25 AM

View PostReposter, on 17 April 2018 - 10:14 AM, said:

Maybe the devs could consider making the maps slightly bigger in the future so that LRM users can feel relevant be it 1v1 or 2v2?

"LRMs not doing it for you? Perhaps we could interest you in our fine selection of Streak SRMs?"
- Clint H. Barton, Solaris 7 Local Sales Rep, Arrow Rain Munitions

#106 Sky Hawk

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Posted 18 April 2018 - 08:29 AM

Lol.. It would be nice, if I could use this "burning my eyes" yellow as an in-game Mech color... no one could hit me, with direct fire weapons... ever..

#107 Michal R

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Posted 18 April 2018 - 09:36 AM

Please fix mechs that don't get dmg when you hit them....

#108 J O B

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Posted 18 April 2018 - 10:00 AM

xp and cbills awards in solaris seem too low. Played twelve matches, an even 6-6. Which is about right as i'm a fairly average pilot. Total of 2800 xps and a little over 600k cbills for twelve matches (with first win of the day bonus). I have premium time and solaris standing item and 5% xp bonus hanging item. That's with an unskilled new solaris mech. Only got to skill it with 3 skill points for an hours worth of work. 33 more hours to put in until it is skilled. 200 more hours until i can skill all 7 at that rate. oh and I took the sponsor that gave the xp bonus. Maybe its me, but I think that's way too low.

#109 PeeWrinkle

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Posted 18 April 2018 - 10:10 AM

Solaris is pretty much what I expected it would be. I like it even though I am not dominating. I didn't expect to be able to dominate anyway.

In my opinion it takes the following to be successful:
1. IS Mechs no XL unless light, STD or LXL only
2. Reduce the amount of ammo you would normally use, you won't need it all unless you are a pure dakka build, even then loosing a ton or two for extra DHS is not a bad idea.
3. Direct damage is king
4. Medium to short range weapons only. Guass and ERPPC being an exception, but as and IS mech you don't want to take any PPC with a range limit.
5. Faster weapons cycle rates are important too, which is why you want to load up with DHS.

Skilling properly also helps, but you really need a config that can do direct damage and sustain fire or have a super high alpha.

After that is is all about who can aim better. If you can target you will win more often that not. If you can't aim and spread damage you will be in trouble. Obviously pilot skill in soaking/spreading damage can help you survive longer, but it seems to me when I loose it was because my opponent had better aim.
So I loose a lot! LOL

All and all I really like it so far. I do think It will get a little boring after a while, especially for those not at the tops of the leaders boards.
I noticed after only be live a few hours yesterday that most of the top 10 people in each tier already have over 70-80 wins. Based on the sheer time and amount I can play I don't ever expect to crack the top 1000!

#110 Fox the Apprentice

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Posted 18 April 2018 - 10:14 AM

View PostSigmar Sich, on 17 April 2018 - 01:00 PM, said:

PGI, can you please return old forum background? It was prettier, and you can't see solaris logo behind forum anyway..

I prefer the new colors (more accurately, the reduction/lack of color).

#111 LordFatman

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Posted 18 April 2018 - 10:35 AM

its not good because med mech go against asst. mech each class of mech should have to fight its own class like the original light vrs. light & med vrs. med & so on

#112 DFM

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Posted 18 April 2018 - 10:56 AM

View PostLordFatman, on 18 April 2018 - 10:35 AM, said:

its not good because med mech go against asst. mech each class of mech should have to fight its own class like the original light vrs. light & med vrs. med & so on


Spoken like someone who hasn't thought out the idea.

Not all mechs are chassis are created equally. Not all Variants in a chassis are even created equally.

Same Weight class V. Weight class is a recipe for worse meta than it already is.

Currently, yes, things are out of whack. This system at least gives them the ability to alter things.

Then again, people seem to have a issue with a mode specifically made for tryhards to tryhard cuz their bracket build atlas gets roflstomped by something purpose built for this.

#113 Ekdikesis

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Posted 18 April 2018 - 11:42 AM

Dear PGI,

I find it VERY ironic that you seemed to have worried SOOO much about fairness and using consumables in Solaris that you removed them from play, but at the same time, you CONTINUE to allow these damn macro cheaters with their insane speed shooting in Solaris??? I have personally seen and fought at least three different "macro-warriors" already and I don't find fair or fun at ALL! Please stop allowing them and BAN the users from Solaris who do. It is way past time you do something major about this in the game, but especially if you want Solaris to flourish.

#114 Pampajoe

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Posted 18 April 2018 - 11:54 AM

Bring in some new features in to the Game for Player who like 1vs1 or 2vs2 are ok for me. But why closing FW for S7??!!??

I dont wan´t play 1vs1 or 2vs2. I like Teamplay in FW with Clan. That is the think i play for.

Press Player´s in other Gamemodes by closing other modes for me is an disrespect of the Player´s Community.

Sorry PGI

Edited by Pampajoe, 18 April 2018 - 11:55 AM.


#115 MischiefSC

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Posted 18 April 2018 - 11:59 AM

As a dedicated FW player who was very skeptical...

I'm really enjoying it. Matchmaking is (currently) tighter than expected. The setting and environment is fun, map banning is a great addition, seeing the mech before the match is great, in game UI with leaderboards, player cards at al is great.

The wait time hurts. I have a dull cycle of 5 minute getting in and out of a 90 second match. That needs to be more like 3 minutes. I want to spend 1/2 my time playing - at least.

I'm a bit uncertain about what it will look like in 30 days, 90 days but right now it's engaging.

Props.

#116 MischiefSC

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Posted 18 April 2018 - 12:10 PM

Suggestions - 1 division per weight class, then a 5th "open" division that requires rank 3 in one of the weight class specific ones to participate in.

Div 1-7 is always going to be a balancing cluster... err, flop, and a lot of the divs are dominated by heaviest in class. I get the intent but there's always going to be a meta mech/build. However big tonnage disparities really hurt mediums and most heavies and most lights.

An open division (with more/better sponsors) then gives you that lights vs assaults dynamic.

This will do a better job of segregating the player base on skill as well. The best players will migrate to open, where balance is more uncertain and can always go back to weighted divisions to practice or try new things and have fun. It also keeps balance a bit more open.

Having divisions with only a narrow slice of mechs over all classes creates a big power imbalance between what is best and everything else because you are limiting available counters to different metas.

#117 Sigmar Sich

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Posted 18 April 2018 - 12:46 PM

View PostFox the Apprentice, on 18 April 2018 - 10:14 AM, said:

I prefer the new colors (more accurately, the reduction/lack of color).

I'm ok with colours (though names are too saturated), i'm talking about background picture. It supposed to be Solaris 7 logo, but we have forum thread right above it. So you see now only half-spheres to your sides. Working as intended, sure..
I suggest we get old background picture back, with mechs fighting. It was at least properly made to be used as background here.

#118 Pain G0D

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Posted 18 April 2018 - 02:28 PM

Wow Solaris is a great add on to MWO . Been whupping butt and getting stomped all day . Boy that announcer is in serious need of new material .
The matching seems a bit insane . The division mechs even more so. I have a stock load out non skilled mauler in division 1 . My 2 Fully skilled up cheese build King Crabs are in division 3 so naturally I am dominating there .

Are bolt ons mech specific ? I supposedly have 3 from supply caches but only found one so far .

Where do you click to watch a Solaris match . I see a place labeled watched but there is nothing to watch

#119 N a p e s

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Posted 19 April 2018 - 07:18 AM

Still having fun but never have I feared Phoenix Hawks so much...

Playing Div 6, alternating between Hunchback 4G and Centurions but everytime I see a PHX I get get owned by the 8SPL spam.

#120 el piromaniaco

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Posted 19 April 2018 - 08:43 AM

View PostOrphanKiller 26, on 18 April 2018 - 02:23 AM, said:

Played some S7 yesterday. I while it was entertaining I feel the mech divisions leave allot to be desired. It seems like some someone at PGI put all the mechs on a dart board, closed their eyes and threw a dart. If they hit a mech that one went in D1, next one in D2 and so on. Made im way off base, but thats my feeling. Thoughts???


Do they use the backside of the Quirk-board for that?





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