Zergling, on 29 April 2018 - 11:05 PM, said:
Above a certain level of a skill, players will perform better with non-LRM weapons. Sure people can score with LRM weapons, and good players can even score good with them, but if they don't suck with direct fire they absolutely will score better with direct fire.
Can LRMs be helpful? Are LRMs not helpful to a team? Reminding again the very subject of this thread. The thread isn't "Can players well skilled with direct fire weapons be more helpful than those that use LRMs". It's basically asking, "Can LRMs help your team in matches".
As such, yes. Yes they can still help the team to win matches, assisting the team and influencing the match results... depending upon how they are used.
Zergling, on 29 April 2018 - 11:05 PM, said:
You only have a 1.01 W/L over all Seasons on the Leaderboard, and in the last 4 Seasons you only have a W/L of 0.78.
Make all the excuses you want, but that is not 'good', 'fine' or 'doing well'. A good player will have W/L substantially over 1.00.
Hell, I'm not even 'good' myself, but I've still managed 1.30 W/L over the Seasons of the Leaderboard.
Over the last 4 months I haven't even been trying to play well (doing stuff like yolo rushes and deliberately playing bad builds), yet I've still managed a 1.12 W/L over those 4 months.
I've been wondering, how long is a season? I've already made it rather clear I've been helping lots of new players recently, for about the last six months I want to say? When in group queue with 3-5 T5 players, fighting T1 teams, sometimes comp ones like EMP, there is only so much I can do in those cases.
(Though, even in my Alt account, it's lower tier ranking doesn't seem to help, as we still drop against those players. But we already know group queue has fewer MM elements.)
This conversation also, for the record, isn't "how is Tesunie's overall stats".
Zergling, on 29 April 2018 - 11:05 PM, said:
You are still cherry-picking; those battles only come up to around 734 battles and a 1.20 W/L. Given you have over 2700 battles on the Leaderboards and only 1.01 W/L there, those are way above your true average; all those other stats you are discounting are part of your real average that such cherry-picking disguises.
Eg, if I just look at my Summoner F/M stats for an example of how I perform with direct fire builds, I have a 2.00 W/L, but I wouldn't use those stats as an example of how I normally perform, because they are hilariously above that level.
If I instead look at the stats for all new mechs I've bought since I started playing again in late 2016, I end up with a 1.32 W/L, close to the 1.30 W/L I have for all Seasons combined on the Leaderboard.
Aside from that, it's irrelevant how well you score with LRMs; if you knew how to effectively use direct fire weapons, you would be scoring even better, because the only players that score better with LRMs are those that don't know how to use direct fire weapons effectively.
I am cherry picking. Yes. I am specifically picking out my LRM builds with 40+ matches (I was aiming for closer to 100 matches), as we are discussing if LRMs can be helpful in matches. We aren't talking about "is Tesunie helpful in matches", so I picked only the LRM based data, instead of "all" the data. If you are looking at soil samples across a farm, you don't take samples from the forest on the other side of town. You take as many samples as you can on the farm... All I've been doing here. I'm not interested in "soil" samples from across town in a "forest".
So, if I've only played 734 matches in mechs with LRMs with over 40 matches, and I have 2700 matches played total on the leaderboards... That probably is more of an indicator of about how often I actually use LRMs. (Since the leaderboards came up, for the record. My Stats go back farther than those Leaderboards.
I could have included in those stats literally every LRM based build, but I figured that mechs/builds with fewer than 40 matches in them was probably not enough data yet. Even the 40 match ones I posted was a lower data pool than I wished to have included, till I realized how few of my LRM based mechs have more than 40 matches on them...
Zergling, on 29 April 2018 - 11:05 PM, said:
You bought your personal abilities into this discussion when you claimed you perform better with LRM builds than direct fire, to argue against the established fact of LRMs being weaker than other weapons.
I brought in my stats just to show that LRMs can be helpful to the team. Then people prodded about direct fire weapons, so I provided that data to try and complete the image.
My data still shows that LRMs can be helpful to a team. That was the point of bringing my stats in, as I can't account nor see any other data to base anything else upon.
Zergling, on 29 April 2018 - 11:05 PM, said:
It isn't just in comp play they are regarded as non-competitive, but in all play above 'potato' skill level.
And you can't explain that, because you are refusing to believe the factual opinions of high skill players and PGI; you are completely discounting all expert opinion because it disagrees with your personal experience, despite it being plainly obvious your personal experience is highly flawed.
You just can't bring yourself to say that some players may be able to use something better than the normal player, can you? Instead, you fall back to "high skilled" players and "PGI".
I have already made admissions about LRMs. If you refused to see them in my previous posts, which I made clear at least twice... I can no longer help you with that. Go back up and read my very statement about LRMs.
Zergling, on 29 April 2018 - 11:05 PM, said:
Your previous quoted stats for direct fire builds are less than impressive; come back when you've achieved something like my Summoner F/M stats.
Well, if you want to cherry pick...
Awesome 8Q: No idea what build was on it. I don't even own the mech anymore. W/L 2.0.
Cicada 3C: Gauss and a ML. Made to be a Hollander, for fun only. W/L of 2.0.
Griffin 5M(L): 4 LMGs, MRM10, MRM20 and two MLs. W/L of 4.0.
Kif Fox S: W/L 2.0.
Linebacker A: I believe two LRM10s and four ERMLs (could be wrong). Actually has 29 matches played. W/L 2.22.
Panther 10K: W/L 4.75 over 23 matches! (Really low data pool.)
Stalker 3F: Two LRM15s, four MLs and two SSRM2s. W/L of 1.90 and a K/D of 2.90. (Really old build.)
Hunchback 4P(C): W/L 1.5 and a K/D 3.00! (Over an amazing 5 matches!)
Arctic Wolf Prime(S): Mentioned again. 41 matches. W/L 1.56. Already mentioned that. How about K/D 1.40 too?
Some of that
is cherry picking my stats. Doing that, I can match your Summoner F/M stats. If I leave off how many matches are played, it can make me look far more impressive than I am. Many of those mechs have 4-20 matches on them... Hence I didn't include them in my numbers. Hence, I "cherry picked" my LRM based mechs. I did so not to "make" myself "look better", but rather to show that those are specific stats for my LRM based mechs with reasonable play times. I could have included my Stalker 3F into that pile, with it's whoomping 29 matches... Or the Linebacker A with only 29 matches as well...
What I did, for the record, isn't "cherry picking", it's called "providing relevant data". This topic is about LRMs usefulness. Including all my stats doesn't specifically show how impact LRMs might be. Seen as I average a positive W/L with my long standing LRM based mechs across the board, I'd have to still conclude that LRMs can be useful and impactful in a match in a positive manner. Maybe not for everyone, but it is possible.
FYI: Cherry picking is when someone produces specific cases. For example, if I posted a specific match where I did great, or posted only a specific mech I do great in, that would be cherry picking. The fact that I posted as many builds that had LRMs on them that had reasonable length of data makes it so it wasn't cherry picking. There is a very distinct difference here.
Zergling, on 29 April 2018 - 11:05 PM, said:
EDIT: I'm honestly sick and tired of this whole argument. You're arguing against the expert opinion of high skill players and PGI that LRMs are bad, with the claim that they aren't because of your personal experience.
You don't have some special skill that allows you to make LRMs work, that the top 1% players somehow don't possess; you simply don't know how to use direct fire weapons effectively, which makes LRMs look better in comparison.
In other words, the only reason you think LRMs aren't bad, is because you aren't using the better weapons correctly. If you were using direct fire weapons correctly, it would be plainly obvious to you that LRMs are a bad weapon.
You claim personal experience as evidence to argue against the fact of LRMs being bad, but the flaws in your personal experience are why you came to a flawed conclusion to begin with.
You can keep on arguing against that, or whatever other irrelevant point you want to niggle about, but all you are doing is sounding like someone that just wants to argue and can't ever admit to being wrong.
You can keep on arguing against that, or whatever other irrelevant point you want to niggle about, but all you are doing is arguing against indisputable facts: LRMs are bad, direct fire weapons are better, and frankly I've enough time arguing against a brick wall.
Your whole viewpoint is a little off in this whole entire argument. I've never once claimed LRMs to be some kind of hidden super weapon. You've mentioned yourself a positive W/L means you have a tendency to have a positive influence in your matches. The definition of being "helpful" is to have a positive influence on something, in this case your matches.
So, which is it? Is a positive W/L being helpful or not? On that very specific note, which you keep wanting to try and do an action called "raising the bar"* to explain it away, I have very much shown that LRMs CAN have a positive influence on matches. Thus, LRMs CAN be helpful. The rest of my data pertaining to non-LRM weapons is actually very irrelevant. My tier (which is still T1 by the way) is also irrelevant. How well other players can leverage direct fire weapons is also irrelevant. What happens to be "the best weapon in the game" is also irrelevant.
If, your statement that W/L relates to player influence on their matches is to be considered as true, than if players can leverage a weapon system to gain a positive W/L rating with builds including those weapons is possible, then it concludes that those weapons can be "helpful" and can influence a match in a positive manner. You refute this, you refute your own previous statement.
Now, the very flaw with the above statement about W/L is assuming everyone plays QP and that it can show their average influence. Include GP, and things can start to get more hazy. For example, if you are a horrible player, but you are teamed up with the best players in the game in a 12 man group, and they win all their games despite your influence... does your now positive W/L ratio actually represent your skill and actual influence in your matches? (Yes, I'm providing you your own counter argument here.)
*Raising the Bar: This is a process where a bar or goal is set for someone to reach. If they can reach it, they prove their point. However, as soon as it appears that the party might reach that goal, the opposing side decides to "raise" the bar to achieve the goal so it is just out of reach again. If the proving party comes close to that bar again, the opposing side finds some other, more difficult, goal to raise the bar too.
For example: O = Opposition. P = Proving party
P- "LRMs can have a positive influence on matches, depending upon how you use them."
O- "No they can't. LRMs are bad weapons. ATMs are the way to go, or basically any other direct fire weapon."
P- "I seem to do well with LRMs."
O- "If you have at least a 1.0 W/L, you are having a positive influence on your matches."
P- "Well, based upon my LRM stats, I have a positive W/L with them. Thus, I must be having a positive influence on my matches."
O- "Nope. Your overall stats from the leader boards disagree with this."
P- "Um, even my overall stats, which include data that isn't relevant to LRM use, is still a 1.0 or higher."
O- "Nope. If you where a good player, you'd be able to maintain at least a 1.30 W/L rate, oh and your poor K/D shows that your team often needs to finished your targets for you." (Random distraction from the point.)
P- "Um, my LRM based mechs with reasonable matches played tend to have a 1.20 W/L rate..."
O- "Nope. Now I'm going to raise the bar again... You are cherry picking those stats, so you are only showing your best."
P- "Okay, here are my stats. They still average that high."
O- "Okay, I'm now calling out that it's only 734 matches out of your 2000+ total matches played. Thus, it's cherry picked. This is why I don't show my Summoner stats (shows them anyway)."
P- "I presented only my LRM based mechs with over 40+ matches. Was hoping for more 100+ matches data, but that's what I've got. All of them."
O- "Well, you are so bad with direct fire builds. If you were better with direct fire builds, you'd realize how bad LRMs are." (Another distraction, and raising the bar again.)
P- "I excluded those direct fire builds, because this isn't about my stats. It's about LRMs and if they can be helpful."
O- "Well, the (mysterious) high skilled players (which excludes you P) say it's a bad weapon. Even PGI says it's a bad weapon. Thus, it doesn't matter what your W/L might be." (Raises the bar again, trying to take it so high no one could beat it.)
P- "... Back to your original bar height, my LRM based mechs, over a long course of performance, has achieved a W/L above 1.0. Thus, by your bar, I must have a positive influence on my matches when I use LRMs. I have met this goal."
O- "But you failed to meet the goal. PGI and high skilled players have already concluded they are bad. So, you lose and you are annoying me."
Hey. This example seems familiar. Did I miss anything?
Edit: Small errors in the post.
Edited by Tesunie, 30 April 2018 - 11:35 AM.