

Dissapointed By Solaris Setup: Just Plain Deatmatch -
#1
Posted 14 April 2018 - 10:12 AM
Im sure a simple deatmatch as it appears to be will get old pretty quick.
Anyone else feels the same way or is a simple deatmatch all that is needed?
#2
Posted 14 April 2018 - 10:18 AM
#3
Posted 14 April 2018 - 10:20 AM
The only depth that could be added is wagering and trash talking. PGI is understandably leary of allowing anything that resembles gambling.
#4
Posted 14 April 2018 - 10:23 AM
#5
Posted 14 April 2018 - 10:32 AM
#6
Posted 14 April 2018 - 10:41 AM
To prevent all sorts of lame behavior such as hiding when winning is impossible because of no ammo, weapons destroyed etc. Something that “forces” players to move out otherwise you will lose on timeout instead of a tie.
#7
Posted 14 April 2018 - 11:41 AM
B3R3ND, on 14 April 2018 - 10:41 AM, said:
No.
Quote
It's basically impossible to hide on such tiny maps. ESPECIALLY if you've run out of ammo or had your weapons blown off, because that means the enemy has already seen where you are.
The whole point of a 1v1 mech vs mech match is to have a 1v1 mech vs mech match. Not have some dude run around, avoiding the enemy, and gathering resources like a chump. That is BORING.
#8
Posted 14 April 2018 - 12:03 PM

#10
Posted 14 April 2018 - 12:15 PM
B3R3ND, on 14 April 2018 - 10:41 AM, said:
No.
Quote
Small maps should solve most of those issues.
Probably the only 'secondary' objective I can think of that makes sense would be some sort of "Thrill" metric where entertaining the 'crowd' rewards a player regardless of how the actual match turns out. But that would be a reward system, not a way to win, and I wouldn't even know where to begin when it comes to designing a system to track that sort of thing, or what it should track.
#11
Posted 14 April 2018 - 12:18 PM
B3R3ND, on 14 April 2018 - 10:12 AM, said:
Im sure a simple deatmatch as it appears to be will get old pretty quick.
Anyone else feels the same way or is a simple deatmatch all that is needed?
So, the objective is to carry some object from some point back to your base right? Oh wait, did I just describe Incursion?
What game did you think you were playing when you thought of Solaris?
#12
Posted 14 April 2018 - 12:36 PM
B3R3ND, on 14 April 2018 - 10:41 AM, said:
Return false;
Solaris really just is not anything more than Deathmatch.
#13
Posted 14 April 2018 - 12:55 PM
Solaris is a gladiatorial arena.
http://www.sarna.net/wiki/Solaris
Why is there no cbill gambling section? I got 240million cbills I'd like to gamble with.
EDIT: Not baggin on ya...but I thought you'd probably like to understand why everyone is roasting you.
Edited by Humpday, 14 April 2018 - 01:59 PM.
#14
Posted 14 April 2018 - 01:03 PM
Humpday, on 14 April 2018 - 12:55 PM, said:
You know, set up properly, this could be the C-Bill sink they've so desperately been trying to make. All it has to do is properly read the odds and shave a bit off the top.
#15
Posted 14 April 2018 - 01:26 PM
Bombast, on 14 April 2018 - 01:03 PM, said:
You know, set up properly, this could be the C-Bill sink they've so desperately been trying to make. All it has to do is properly read the odds and shave a bit off the top.
Could also finally give meaning to unit coffers and integrate units as bookies into Solaris 7.
#16
Posted 14 April 2018 - 01:32 PM
Rampage, on 14 April 2018 - 10:20 AM, said:
The only depth that could be added is wagering and trash talking. PGI is understandably leary of allowing anything that resembles gambling.
Efficiently?
Solaris was about providing a show, as such the weapons were generally weakened in the fluff. PPCs that were little more than light shows were used as fireworks and fired INTO the crowds...without causing death. Showmanship. Riling up the crowds while waiting for the opponent to stand back up to get them to cheer. Basically anything and everything you'd see in a wrestling match.
"Some inhibitors can degrade the performance of a PPC so much that it renders the weapon little more than a "light show", this is a common practice on Solaris VII.[4]"
Sarna.net http://www.sarna.net...Field_Inhibitor
In fact, all weapons generated 4 times heat in 2.5 second turns. Granted you're given 120 heat capacity (which is about the high end of what you can get now).
PPC? 40 heat.
AC/20? 28 heat.
AC/2? 4 heat.
Medium Laser? 12 heat.
3 Large Lasers fired at once? 96 heat.
Compare Citytech (an iteration of BT)

to Solaris VII

Heat. Damage Minimum Range. "Delay" (turns before it can be used again). +1 to +5 is ranges from "Short" to "Exteme Range"
Edited by Koniving, 14 April 2018 - 01:45 PM.
#17
Posted 14 April 2018 - 01:37 PM
Koniving, on 14 April 2018 - 01:32 PM, said:
Solaris was about providing a show, as such the weapons were generally weakened in the fluff. PPCs that were little more than light shows were used as fireworks and fired INTO the crowds...without causing death. Showmanship. Riling up the crowds while waiting for the opponent to stand back up to get them to cheer. Basically anything and everything you'd see in a wrestling match.
In fact, all weapons generated 4 times heat in 2.5 second turns. Granted you're given 120 heat capacity (which is about the high end of what you can get now).
PPC? 40 heat.
AC/20? 28 heat.
AC/2? 4 heat.
Medium Laser? 12 heat.
3 Large Lasers fired at once? 96 heat.
Uh no. Just no. I owned the Solaris 7 rulebook and while they did add weapons in the book, no weapons had their heat changed and the turn time scale did not go down to 2.5 second turns. Where did you invent nonsense?
#18
Posted 14 April 2018 - 01:46 PM
But one thing always puzzled me. As much as duels can be fun, they are too quick. Good gladiators were not only winners, putting a show mattered too. If you kill your opponents fast, it's not really fun for crowd.
But was fight a good show?, sure would be tough thing to program.
Reducing weapon damage is interesting idea. Would need its own balance though, problematic.
Anyway, i think it'll get old soon enough, if fight takes less time than loading and waiting for start...
P.S. Maybe observers should vote for bonuses? Exploitable though... Maybe votes only for random observers.
#19
Posted 14 April 2018 - 01:47 PM
ScreamingSkull, on 14 April 2018 - 01:37 PM, said:
Uh no. Just no. I owned the Solaris 7 rulebook and while they did add weapons in the book, no weapons had their heat changed and the turn time scale did not go down to 2.5 second turns. Where did you invent nonsense?
Just quoted it. Picture from the book. Just in case if you missed it.

Also, time scale.

Anything else?
Edited by Koniving, 14 April 2018 - 01:52 PM.
#20
Posted 14 April 2018 - 01:50 PM
Promessa, on 14 April 2018 - 01:24 PM, said:
While a strict FFA may be off the table in the short term, I wonder if multiple teams could be easier to implement? 2v2v2v2 or something.
Sigmar Sich, on 14 April 2018 - 01:46 PM, said:
But one thing always puzzled me. As much as duels can be fun, they are too quick. Good gladiators were not only winners, putting a show mattered too. If you kill your opponents fast, it's not really fun for crowd.
But was fight a good show?, sure would be tough thing to program.
Reducing weapon damage is interesting idea. Would need its own balance though, problematic.
Anyway, i think it'll get old soon enough, if fight takes less time than loading and waiting for start...
P.S. Maybe observers should vote for bonuses? Exploitable though... Maybe votes only for random observers.
Maybe players will start to do this on their own... putting on a better show that is.
Edited by kuma8877, 14 April 2018 - 01:49 PM.
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