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Solaris 7 And Light Mechs.


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#1 Lethe Wyvern

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Posted 14 April 2018 - 12:24 AM

Im not going even to talk about Divisions(my eyes were bleeding to read that). But guys, srsly, tell me what level of knowledge gaming realities should be to write such
Posted Image
after this?
https://mwomercs.com...are-dominating/
https://mwomercs.com...ir-light-mechs/
https://mwomercs.com...lt-light-mechs/
https://mwomercs.com...he-light-queue/
https://mwomercs.com...ight-mech-hard/
https://mwomercs.com...-are-too-small/
https://mwomercs.com...re-not-ez-mode/
https://mwomercs.com...for-the-others/
https://mwomercs.com...-good-piloting/
https://mwomercs.com...7-nerf-piranha/
https://mwomercs.com...ts-op-plz-nerf/
https://mwomercs.com...and-31-seconds/
https://mwomercs.com...-your-mouth-is/
https://mwomercs.com...ming-confirmed/
https://mwomercs.com...are-aggravated/

Edited by Lethe Wyvern, 14 April 2018 - 12:25 AM.


#2 Darian DelFord

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Posted 14 April 2018 - 04:39 AM

View PostLethe Wyvern, on 14 April 2018 - 12:24 AM, said:




I am gong to reseve my true judgment till I see it. However........

I really don't think this is going to pan out the way PGI thinks it is. Some of the division placements I am just baffled at. Its going to boil down to the same 5 mechs for every division that will be played.

Lights vs heavies ain't gonna be pretty. To many factors come into play though, One being MAP size. But despite what the potatoes of the land say we do not have the ability to nuke a heavy that knows we are the only mech he has to worry about and where we are coming from (size of the map) all the heavy pilot has to do is put his back to a wall and we are pretty much toast.

Edited by Darian DelFord, 14 April 2018 - 04:59 AM.


#3 Champion of Khorne Lord of Blood

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Posted 14 April 2018 - 04:50 AM

Heavy vs some light is going to be easy mode. More DPS, more alpha, more armor, and you get to totally negate the light's one advantage of flanking since he has no team to distract you and you can just put your back to a wall and he is forced to come kill you or the match just drags on.

If you really can't manage to fight a light mech then just play Div1, then likely just be minced by Annihilators all day every day.

#4 sycocys

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Posted 14 April 2018 - 04:58 AM

Hehehe - things like Raven-3L div 6 and Com-1D div 3 are pretty entertaining.

#5 Darian DelFord

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Posted 14 April 2018 - 05:04 AM

View Postsycocys, on 14 April 2018 - 04:58 AM, said:

Hehehe - things like Raven-3L div 6 and Com-1D div 3 are pretty entertaining.



LOL I remember when the Raven 3L was the MOST feared mech on the battlefield.

#6 sycocys

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Posted 14 April 2018 - 05:11 AM

View PostDarian DelFord, on 14 April 2018 - 05:04 AM, said:



LOL I remember when the Raven 3L was the MOST feared mech on the battlefield.


To be fair the 3L was the original master of broken hitboxes. Still though, there's something pretty fishy about that slotting and really the Commandos in general - especially putting the one with 2 CT missile hardpoints at the highest slotting of the bunch.

#7 Bombast

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Posted 14 April 2018 - 05:14 AM

View Postsycocys, on 14 April 2018 - 05:11 AM, said:

To be fair the 3L was the original master of broken hitboxes. Still though, there's something pretty fishy about that slotting and really the Commandos in general - especially putting the one with 2 CT missile hardpoints at the highest slotting of the bunch.


Zombie potential must really matter to PGI.

#8 Jay Leon Hart

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Posted 14 April 2018 - 05:20 AM

View PostLethe Wyvern, on 14 April 2018 - 12:24 AM, said:

Im not going even to talk about Divisions(my eyes were bleeding to read that). But guys, srsly, tell me what level of knowledge gaming realities should be to write such

after this?

After bad pilots crying and soiling themselves?

#9 Alexander of Macedon

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Posted 14 April 2018 - 06:06 AM

If you think lights are going to do well against heavies/assaults that aren't AFK, you're delusional. They can be effective in QP in the hands of a good pilot because there are 11 other 'mechs to draw attention and fire, and plenty of shiny things for short attention span pilots to get distracted by.

Head-on in an arena, they have far less armor, much lower alpha and DPS, and no real way to take advantage of their speed (not enough space to kite and snipe, not enough time/distractions/cover to play poke games or go for backshots).

#10 Koniving

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Posted 14 April 2018 - 06:10 AM

View PostDarian DelFord, on 14 April 2018 - 04:39 AM, said:

Lights vs heavies ain't gonna be pretty. To many factors come into play though, One being MAP size. But despite what the potatoes of the land say we do not have the ability to nuke a heavy that knows we are the only mech he has to worry about and where we are coming from (size of the map) all the heavy pilot has to do is put his back to a wall and we are pretty much toast.

We already know most of the maps, they're just the private only match maps with actual textures and details and obstacles.
That's our new "solaris" maps. Think there's only one or two unique ones that we haven't seen yet.

#11 Lethe Wyvern

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Posted 14 April 2018 - 06:38 AM

Apparently, most of you misunderstood me. I'm not worried about the fact that light mechs will dominate.

Quite the contrary.

I'm sure that an experienced duelist on a heavy/assault mech will win an experienced duelist piloting light mech in 90% of cases. Then why the hell did they do this? Light mechs proved to be in an absolutely disadvantageous position, because the developers completely do not understand what the indirect and direct nerfs of light mechs led to, how many dedicated light pilots and how they operate effectively. With these Divisions only assaults and heavies will be used to win any other mechs.

Edited by Lethe Wyvern, 14 April 2018 - 06:39 AM.


#12 sycocys

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Posted 14 April 2018 - 06:57 AM

IMO a number of the lights are ranked too low given the 1v1/2v2 design of Solaris, also some are ranked too high given their hardpoint locations like the Com-1D.

#13 BarHaid

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Posted 14 April 2018 - 11:03 AM

Well, I’m going to have some fun testing out Div 3 in my Commando. At least I won’t have to worry about Piranhas.

#14 Xiphias

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Posted 14 April 2018 - 11:10 AM

You have Kitfoxes and Cougars in the same division as Highlander IICs, Grasshoppers, and Thunderbolts. There's no way those light mechs have the firepower/armor to deal with a competent pilot in a heavier class.

#15 Xiphias

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Posted 14 April 2018 - 11:17 AM

View Postsycocys, on 14 April 2018 - 06:57 AM, said:

IMO a number of the lights are ranked too low given the 1v1/2v2 design of Solaris, also some are ranked too high given their hardpoint locations like the Com-1D.

What lights do you think are ranked too low?

#16 Requiemking

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Posted 14 April 2018 - 11:20 AM

Looking forward to seeing where my Mist Lynx and LCT-3S are. Oh, the tears that will ensue......

#17 The Lighthouse

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Posted 14 April 2018 - 11:26 AM

View PostXiphias, on 14 April 2018 - 11:10 AM, said:

You have Kitfoxes and Cougars in the same division as Highlander IICs, Grasshoppers, and Thunderbolts. There's no way those light mechs have the firepower/armor to deal with a competent pilot in a heavier class.


I just looked at the division list and indeed I found Cougars on Division 4.


What.

The.

F***.


God have mercy on those who grab Cougars and run against any heavier mechs. An lone Cougar against Highlander or Zeus... just makes zero sense at all.

#18 Requiemking

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Posted 14 April 2018 - 11:33 AM

View PostThe Lighthouse, on 14 April 2018 - 11:26 AM, said:


I just looked at the division list and indeed I found Cougars on Division 4.


What.

The.

F***.


God have mercy on those who grab Cougars and run against any heavier mechs. An lone Cougar against Highlander or Zeus... just makes zero sense at all.

MLXs are Div 2. What the hell, PGI.

#19 ocular tb

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Posted 14 April 2018 - 11:58 AM

Not a single Light in Div 1, which is probably about right.

Not sure the Spider-5D deserves to be in Div 7 while the -5K is in Div 3. I think the -5D should be more like Div 5. I might have to give the -5D a go when this drops.

Most others I think are about where they belong. Some could be moved around of course but overall I think it's actually not too bad of a listing to give a comparison of lights to one another. Comparing them to the other weight classes within the same division however does pose problems.

#20 FupDup

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Posted 14 April 2018 - 12:02 PM

View PostRequiemking, on 14 April 2018 - 11:33 AM, said:

MLXs are Div 2. What the hell, PGI.

It's based purely on the Octo-MG build that all variants can run thanks to Omnipods. Any other build? Good luck...





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