Jump to content

I Justed Wanted To Wave : A Lurm Assault


43 replies to this topic

#1 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 16 April 2018 - 02:28 AM

OK lets face it we have all seen the LRM atlas and gone WTH? However there are a few assault mechs out there that actually make great LRM platforms. One of which is the Hellslinger. a Battlemaster Hero, lets face it, its about the ony thing it does decently.

So Conquest on Tourmaline. Came down to the wire and there was no way we were going to win. Lets face it..... An assault is not be the best choice if you get behind on caps. So at the end I decided to I wanted to wave to a mech...... The backlash I got from the group is hilarious.

WE all know I am a light pilot...... But when you have LURM assault this is how you play it.




Unless you want to watch the whole video, the end is where the backlash happened. I do not know what they wanted me to do to win. LOL

Edited by Darian DelFord, 16 April 2018 - 03:26 AM.


#2 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,444 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 16 April 2018 - 03:00 AM

Well done..

If you wanna play a LRM assault, I suggest you use a mech meant for that purpose, like a Supernova SNV-A, Highlander HGN-IIC-B, or a Madcat MCII-4

Those are the best LRM boats out there, and they are all assualts.

If you insist on IS LRM boats, use the Awesome AWS-8R, Archer, Mauler, Stalker or Highlander HGN 733..

Scores like the one you did are not uncommon when using these mechs.

Edited by Vellron2005, 16 April 2018 - 03:03 AM.


#3 Aleski

    Member

  • PipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 873 posts
  • LocationFrance

Posted 16 April 2018 - 03:57 AM

Ho my gosh what a ****** build, man... Triple ALRM10 and a medium laser ?

On a Hellslinger you can take at least 6 energy weapons as backup !!! Try harder, man, cause this is a pain to read that tread.

Even this bad build is better and it tooks me 2 minutes to think about it :
https://mwo.smurfy-n...f39845726b2adf9

View PostDarian DelFord, on 16 April 2018 - 02:28 AM, said:

WE all know I am a light pilot...... But when you have LURM assault this is how you play it.



I can't stop lauging, i am sorry to troll but... Hum.

#4 Burke IV

    Member

  • PipPipPipPipPipPipPipPip
  • Guardian
  • Guardian
  • 1,230 posts

Posted 16 April 2018 - 03:58 AM

"not so fast your hurting me!"

Ahem. You might enjoy the hunchback 4j tbh.

#5 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 16 April 2018 - 04:22 AM

Damn quotes won't work at at.

To Aleski

Dual LRM 15's spread to much. Triple LRM 10's accomplish the same but with a few advantages such as distracting all the AMS. By that I mean Fire 1 10 then follow by the 2x10, The AMS will chew the single 10 and let the2x10 through for more overall damage depending on situation.

I play mine more for suppression than anything else. You will notice seveal times the mech I am targeting retreats. While LRM's may not be the best for damage, it can be effective for crowd Control. I do not put as many Lasers as I probably should. But oh well. Would not have helped here anyways., Besides, Hellslinger is not the best in direct conflict

To Burke IV:

I have theJ variant but rarely do I play LRM Boats...... I was just frustrated at being one shot in my Jenner by assauls

#6 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 16 April 2018 - 04:50 AM

View PostDarian DelFord, on 16 April 2018 - 02:28 AM, said:

OK lets face it we have all seen the LRM atlas and gone WTH? However there are a few assault mechs out there that actually make great LRM platforms. One of which is the Hellslinger. a Battlemaster Hero, lets face it, its about the ony thing it does decently.


There are a couple of builds where the Hellslinger shines, but LRM boat is not one of them.

Oh, and you should have capped Theta after killing the crippled Rifleman.

Edited by El Bandito, 16 April 2018 - 05:18 AM.


#7 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,666 posts

Posted 16 April 2018 - 05:53 AM

The Hellslinger is fantastic with direct conflict if you got big enough berries to get it within 300m.

#8 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,738 posts
  • LocationPoland

Posted 16 April 2018 - 07:13 AM

View PostDarian DelFord, on 16 April 2018 - 02:28 AM, said:

WE all know I am a light pilot...... But when you have LURM assault this is how you play it.
This is not how you play a LRM assault. You neither had the firepower nor the aggression to do it properly - if you had, you'd have dominated the field.

View PostDarian DelFord, on 16 April 2018 - 02:28 AM, said:

Unless you want to watch the whole video, the end is where the backlash happened. I do not know what they wanted me to do to win. LOL

Your job as an assault. You're supposed to attract enemy attention ( and fire ) so that your team's less durable mechs survive longer, as well as deliver large amounts of firepower to take down enemies faster.
If you're the last mech alive on your team at the end of the match, at 85% health, then you were using your team as ablative armor - ie the exact opposite. This is also the only reason you got to deal so much damage with a loadout this light.

Your build has wrong priorities for an Assault mech - there are fast assaults, yes, but Battlemaster is not one of them and you've put way too much into the engine and not enough into weapons and ammo. That weapons loadout could quite literally fit on a 65-tonner.

Instead of the Hellslinger use an AWS-8R built like this:
Backup weapons and some durability with LFE
Pure lurmageddon
You're welcome.

View PostDarian DelFord, on 16 April 2018 - 04:22 AM, said:

I have theJ variant but rarely do I play LRM Boats...... I was just frustrated at being one shot in my Jenner by assauls
The 4J does better with MRMs anyway... MRM40, 4xML, strip the arms and you can fit in LFE270. Fast for a Hunchie and packs a punch.

Edited by Horseman, 16 April 2018 - 07:17 AM.


#9 darqsyde

    Member

  • PipPipPipPipPipPip
  • The Blood Bound
  • The Blood Bound
  • 348 posts
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • LocationFar Beyond The Black Horizon

Posted 16 April 2018 - 07:14 AM

STK 3F/5M/5S: a vastly better LURM boat.

AMS w/1t
4xALRM10 w/ 8.5T
4xML
TAG
ES, LFE310, +3DHS

or pull .5T ammo/armor and 1 DHS for a BAP.

Edited by darqsyde, 16 April 2018 - 07:16 AM.


#10 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 16 April 2018 - 07:57 AM

View PostHorseman, on 16 April 2018 - 07:13 AM, said:

Your job as an assault. You're supposed to attract enemy attention ( and fire ) so that your team's less durable mechs survive longer, as well as deliver large amounts of firepower to take down enemies faster.
If you're the last mech alive on your team at the end of the match, at 85% health, then you were using your team as ablative armor - ie the exact opposite. This is also the only reason you got to deal so much damage with a loadout this light.

Your build has wrong priorities for an Assault mech - there are fast assaults, yes, but Battlemaster is not one of them and you've put way too much into the engine and not enough into weapons and ammo. That weapons loadout could quite literally fit on a 65-tonner.


1. It is true that he should have shared armor more. Having 90+% armor for most of the match as an Assault is not how you play the class effectively, even as a LRM boat. And it was a complete waste of Artemis, as he mostly did not have LoS on this targets.

2. Battlemaster is considered as fast Assault chassis. It can comfortably fit large engines such as XL375 and move at 70 kph, and speed is one of the most useful aspect for a LRM carrier. However, his choice of Battlemaster was not optimal, as BLR-1S can do LRMs better than his Hellslinger, with 4xLRM10 + 3xML + TAG.

Edited by El Bandito, 16 April 2018 - 08:07 AM.


#11 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,666 posts

Posted 16 April 2018 - 10:24 AM

He couldn't have shared more armor, any time he had a lock his S key got stuck.

#12 Zergling

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 2,439 posts

Posted 16 April 2018 - 11:00 AM

Just incase people haven't noticed, OP's battle was a defeat.

Which demonstrates how LRMs are nice for padding damage stats and match score, but not so good for winning battles.

#13 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 16 April 2018 - 12:14 PM

View PostZergling, on 16 April 2018 - 11:00 AM, said:

Just incase people haven't noticed, OP's battle was a defeat.

Which demonstrates how LRMs are nice for padding damage stats and match score, but not so good for winning battles.


He lost by squares- which honestly, did you expect one assault to counter-cap?

But OP's build was horrifyingly bad in terms of using it's energy hardpoints. TAG? OK. Triple LRM 10 with Artemis? Ballsy, but given the rapid fire and spread, OK. It's LRM 30, the bare minimum for lurming these days. One medium laser?

No. Just no. A frickin' Catapult is capable of the same thing.

I mean, I trashbuilt this in 3 minutes and it's actually better than the assault you just trotted into that match.

https://mwo.smurfy-n...36a53fd746c73b3

#14 Zergling

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 2,439 posts

Posted 16 April 2018 - 12:23 PM

View PostBrain Cancer, on 16 April 2018 - 12:14 PM, said:

He lost by squares- which honestly, did you expect one assault to counter-cap?


Nope, but if he'd been running a better (not LRM) build, I'd expect he'd have won that battle, because he would have had more teammates alive at the end to help cap.

Edited by Zergling, 16 April 2018 - 12:24 PM.


#15 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,738 posts
  • LocationPoland

Posted 16 April 2018 - 12:39 PM

View PostZergling, on 16 April 2018 - 12:23 PM, said:

Nope, but if he'd been running a better (not LRM) build, I'd expect he'd have won that battle, because he would have had more teammates alive at the end to help cap.
If he'd been running a better build, period.

#16 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,789 posts

Posted 16 April 2018 - 12:53 PM

Y'all are literally arguing over the best way to play badly.

#17 FireStoat

    Member

  • PipPipPipPipPipPipPipPip
  • The Tracker
  • The Tracker
  • 1,053 posts

Posted 16 April 2018 - 12:58 PM

View PostZergling, on 16 April 2018 - 11:00 AM, said:

Just incase people haven't noticed, OP's battle was a defeat.

Which demonstrates how LRMs are nice for padding damage stats and match score, but not so good for winning battles.

I couldn't get to the end of the video, or even the halfway mark. The moment I heard him say "Hold locks and I'll bring the rain" like a crap actor from a horrible Michael Bay movie, I knew I was in for a bad time. This was confirmed later when the mech is brought to a full halt to fire missiles at a target out of LOS. Because bringing your mech to a full halt helps with accuracy in the pilot's mind for some reason. But when the pilot refused to move into LOS with the enemy to assure the missiles would hit the target, and instead hid out of view and cheerfully fired close to half of his missiles at nothing... That's when I clicked the video off.

Edited by FireStoat, 16 April 2018 - 12:59 PM.


#18 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,736 posts
  • LocationThe Republic of Texas

Posted 16 April 2018 - 01:10 PM

My KDR would shoot thru the roof if I lurmed from the rear.
Stalkers Forever!
And where da hell is my Stalker II Pgi!!!!!
Posted Image

#19 Parmeggido

    Member

  • PipPipPipPipPip
  • The People's Hero
  • The People
  • 158 posts

Posted 16 April 2018 - 01:17 PM

So that's where you went when the atlas showed up. I tried to keep him occupied and blew of the ac/20 torso hoping you were keeping yourself positioned to hit him, but as a hunchback, I couldn't tank much damage. If you'd stuck a little closer and done a little distraction, we may have pulled a win by taking theta at the end. Then again, if I was a bit more active these days, I could have applied my damage a bit better and killed enemies faster. HBK-4p is one of the only mechs with good laser duration buffs any more, and my kills to damage ratio is awful that match, 0 kills to over 700 damage with -25% duration lasers... yuck.

#20 DeadEye COTP

    Member

  • PipPipPipPipPip
  • 116 posts

Posted 16 April 2018 - 01:57 PM

It makes me die a little inside when people waste one of the few assault slots in PUG to lurm, especially with only 3 LRM 10's. You can pull off LRM 40-60's on heavy mechs and you don't gimp your team nearly as much if you really have some addiction to playing point and click adventures.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users