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Already Seeing A Massive Problem In Solaris 7


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#101 Grus

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Posted 18 April 2018 - 01:10 AM

View PostDee Eight, on 17 April 2018 - 08:26 PM, said:


Its NOT the MGs...its the MRM40... on a 45 ton mech with the armor value of 80 ton mech.
note to self. Get a vindi, mine salt in div 7.

#102 Luminis

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Posted 18 April 2018 - 02:33 AM

ITT: Folks reassuring themselves that they're still good players despite getting violated in 1v1 combat :D

Jokes aside, the meta was always going to be more defined and more narrow. QP throws another 22 players / Mechs into the mix, massively reducing the impact each individual build had (and the skill level of the individual player to boot). Sure, there are a couple skills that matter in 12v12 that don't apply to 1v1 at all, but the skills that do apply, from MechLabbing to twisting, have significantly more impact on whether you win or lose.

Edited by Luminis, 18 April 2018 - 02:34 AM.


#103 lazorbeamz

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Posted 18 April 2018 - 02:36 AM

Yes and btw 1v1 not only highlights your own performance but it also underlines your mech's performance. In 12v12 its pretty impossible to gauge if your mech is good or bad becase potato builds exist in both teams and getting 3v1'd isnt an indication of mech tier.

#104 Davegt27

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Posted 18 April 2018 - 02:37 AM

did anyone try the ShadowHawk GD??

#105 627

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Posted 18 April 2018 - 02:56 AM

View PostDavegt27, on 18 April 2018 - 02:37 AM, said:

did anyone try the ShadowHawk GD??

At least one guy did but killed him in my wang. Saw a lot of ugliels with weird loadouts, a single panther and a lot of those vindis. Oh and other wangs, too.

The vindicater legged me nearly instantly two times while I was on the edge of overheating so there's that.

#106 Bombast

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Posted 18 April 2018 - 03:12 AM

View PostDavegt27, on 18 April 2018 - 02:37 AM, said:

did anyone try the ShadowHawk GD??


Saw one guy. In theory the Shadowhawk will tear up that division, but... not that guy. Destroyed him in an AC/2 Blackjack.

Edited by Bombast, 18 April 2018 - 03:12 AM.


#107 oldradagast

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Posted 18 April 2018 - 03:17 AM

View PostZergling, on 17 April 2018 - 06:59 PM, said:


Part of PvP games anywhere is toxic players; everyone playing PvP games of any sort has to learn to deal with that.

And toxic players had nothing to do with why FP failed; it is ridiculous to even suggest that when there are so many more obvious reasons.


Sure the toxic players had nothing to do with it. We'll pretend that their endless whining to keep the free wins coming by constantly supporting PUGS vs. Teams had "nothing to do with the failures of FP." Posted Image

Believe whatever you want, but FP died the moment PGI catered to the toxic epeen crowd and their pathetic need to have free wins handed to them on the backs of casual players. And if Solaris cannot keep the casuals and pros separate thanks to things like dwindling game and mode population, the same thing will happen to it... and the toxic players and those who support them will, as always, blame somebody else.

View Postlazorbeamz, on 18 April 2018 - 02:36 AM, said:

Yes and btw 1v1 not only highlights your own performance but it also underlines your mech's performance. In 12v12 its pretty impossible to gauge if your mech is good or bad becase potato builds exist in both teams and getting 3v1'd isnt an indication of mech tier.


The ONLY value I'm seeing in Solaris at this point is, yes, it does act as a good test of a mech's ability to maintain fire in an almost constant fight. It is, as I've said, an extremely limited test of one's piloting ability since it ignores many things that matter: teamwork, map awareness, the ability to focus fire, communications, and playing the objectives... but it will tell you if your mech has build problems. It also has some use in teaching you to roll damage better since that matters far more in 1 vs. 1 than in a normal game where you may be taking hits from multiple angles and where cover always beats rolling.

Edited by oldradagast, 18 April 2018 - 03:28 AM.


#108 Zergling

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Posted 18 April 2018 - 03:22 AM

View Postoldradagast, on 18 April 2018 - 03:17 AM, said:

Sure the toxic players had nothing to do with it. We'll pretend that their endless whining to keep the free wins coming by constantly supporting PUGS vs. Teams had "nothing to do with the failures of FP." Posted Image

Believe whatever nonsense you want, but FP died the moment PGI catered to the toxic epeen crowd and their pathetic need to have free wins handed to them on the backs of casual players. And if Solaris cannot keep the casuals and pros separate thanks to things like dwindling game and mode population, the same thing will happen to it... and the toxic players and those who support them will, as always, blame somebody else.


Ah ok, you're talking about the pugs vs premade teams issue, that I actually do agree with; that definitely turned a lot of players off from participating in FP, and contributed a great deal to its failure.

Sorry, when you were talking about 'toxic players', I thought you meant abusive players. My bad for assuming!

Edited by Zergling, 18 April 2018 - 03:25 AM.


#109 oldradagast

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Posted 18 April 2018 - 03:27 AM

View PostZergling, on 18 April 2018 - 03:22 AM, said:


Ah ok, you're talking about the pugs vs premade teams issue, that I actually do agree with; that definitely turned a lot of players off from participating in FP, and contributed a great deal to its failure.


Yep - and many of the epeen crowd loudly screamed all day long how such stomps were a "required part of FP to punish poor players / keep the casuals out." Well, it worked - the casuals left and the game mode died because, as almost anyone could have predicted, most gamers are casual ones. MWO does not have the population to support a game mode dedicated just to hyper-competitive types, particularly ones who actively seek to farm weaker players or bash them all day.

Solaris at least has a matchmaker - such a novel concept! - but it is already baiting out the same toxic atmosphere and bashing of weaker players . My concern is that once the "shiny" wears off and Solaris population numbers start to fall, they'll have to "release the matchmaker safety valves" and basically start pitting Tier 1's against Tier 5's in Solaris. That'll turn into FP all over again, just in 1 vs. 1, and the game mode will die overnight if that happens.

Edited by oldradagast, 18 April 2018 - 03:30 AM.


#110 Zergling

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Posted 18 April 2018 - 03:30 AM

View Postoldradagast, on 18 April 2018 - 03:27 AM, said:


Yep - and many of the epeen crowd loudly screamed all day long how such stomps were a "required part of FP to punish poor players / keep the casuals out." Well, it worked - the casuals left and the game mode died because, as almost anyone could have predicted, most gamers are casual ones. MWO does not have the population to support a game mode dedicated just to hyper-competitive types, particularly ones who actively seek to farm weaker players or bash them all day.

Solaris at least has a matchmaker - such a novel concept! - but it is already baiting out the same toxic atmosphere and bashing of weaker players . My concern is that once the "shiny" wears off and Solaris population numbers start to fall, they'll have to "release the matchmaker safety valves" and basically start pitting Tier 1's against Tier 5's in Solaris. That'll turn into FP all over again, just in 1 vs. 1, and the game mode will die overnight if that happens.


Fair point, I'm hoping the small number of players required will prevent that, but there's no way of knowing for sure.

#111 Blarkon

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Posted 18 April 2018 - 03:39 AM

Just have five separate players in a row in Div 2 with LBX Kodiaks, so I guess that's one of the top meta builds for that Div.

#112 Remover of Obstacles

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Posted 18 April 2018 - 03:49 AM

View PostThe Lighthouse, on 17 April 2018 - 12:46 PM, said:


It is not machinegun, it's his MRM40 and massive missile quirks.


#113 lazorbeamz

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Posted 18 April 2018 - 03:50 AM

View PostBlarkon, on 18 April 2018 - 03:39 AM, said:

Just have five separate players in a row in Div 2 with LBX Kodiaks, so I guess that's one of the top meta builds for that Div.

4 C-AC10 kdk will beat that imo. Especially if caught unprepared on colosseum. The range advantage is real.

The meta is not such as you imagine. I dont even have lb and im placed 1 ATM. im using UAC instead.
You can beat splat builds if you use the range advantage and gain an initial bonus on your opponent.

Edited by lazorbeamz, 18 April 2018 - 03:53 AM.


#114 SirMad

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Posted 18 April 2018 - 04:04 AM

So you are saying: Good mech builds are better than bad mech build in every gamemode?

I am shocked!

Posted Image

#115 Luminis

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Posted 18 April 2018 - 04:43 AM

View PostSirMad, on 18 April 2018 - 04:04 AM, said:

So you are saying: Good mech builds are better than bad mech build in every gamemode?

I am shocked!

Posted Image

And good aim beats bad aim, who'd thunkit?!

#116 Missile Magic

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Posted 18 April 2018 - 04:56 AM

View PostLuminis, on 18 April 2018 - 04:43 AM, said:

And good aim beats bad aim, who'd thunkit?!


Dont you dare blame my bad aim! its the META I tells ya!

#117 Yondu Udonta

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Posted 18 April 2018 - 05:09 AM

Now who was that idiot who told me that you could run non-meta builds and win in Solaris? Am surprised there are so many people unaware of this build. Would have went out mining salt if I had mastered it already.

#118 lazorbeamz

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Posted 18 April 2018 - 05:24 AM

View PostLuminis, on 18 April 2018 - 04:43 AM, said:

And good aim beats bad aim, who'd thunkit?!

No. if you shout "OMG STOP NASCAR TARGET EPSILON NAO" it beats any aiming forever 24/7 365.

#119 pjnt

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Posted 18 April 2018 - 05:27 AM

View PostBrain Cancer, on 17 April 2018 - 01:34 PM, said:



Or you can just not actually deal with that bit of reality and go back to QP, secure in your delusions. Solaris just insures that there is no illusion between you being good or bad- there is no team to use as meat shields or to blame on your wins or losses.




^^ This

#120 Dimento Graven

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Posted 18 April 2018 - 06:57 AM

View PostCMDR Sunset Shimmer, on 17 April 2018 - 12:55 PM, said:

... of course, leave it to someone from 228 to be running absolute cheese.
Unnecessary and quite frankly misleading.

You can count all top performers from EVERY unit to figure out that to get consistent wins, layer on the Velveeta.





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